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    Default Multiboxing Wiki - Multicpu, Multigpu, Multiharddrive, Multimonitor, etc and Bounded Issues. Continuation.

    4. System Memory Bound:
    Observation 1:
    All WoW instances are compared between the two following settings:
    Setting 1:
    Video Settings -> Resolution Tab:
    Resolution:1920x1200 (Wide)
    Multisampling:24-bit color 24-bit depth 8x multisample
    Refresh:60Hz
    Vertical Sync:Unchecked
    Hardware Cursor:Checked
    Reduce Input Lag:Unchecked
    Windowed Mode:Checked
    Maximized:Unchecked
    Video Settings -> Effects Tab:
    Video Quality:Custom (Everything high minus the Shadow Quality: Low)

    Setting 2:
    WoW2-WoW5 instances are set as follows:
    Video Settings -> Resolution Tab:
    Resolution:1920x1200 (Wide)
    Multisampling:24-bit color 24-bit depth 1x multisample
    Refresh:60Hz
    Vertical Sync:Unchecked
    Hardware Cursor:Checked
    Reduce Input Lag:Unchecked
    Windowed Mode:Checked
    Maximized:Unchecked
    Video Settings -> Effects Tab:
    Video Quality:Custom
    View Distance:High
    Terrain Detail:Low
    Spell Detail:High
    Environmental Detail:Low
    Ground Clutter Detail:Low
    Ground Clutter Radius:Low
    Shadow Quality:Low
    Texture Resolution:Low
    Texture Filtering:Low
    Weather Filtering:Low
    Video Settings -> Effects Tab -> Shaders:
    Specular Lighting:Unchecked
    Full-screen Glow Effect:Unchecked
    Death Effect:Unchecked

    Note 1: The overriding factor in determining how much memory is needed is based off of the graphic settings for each of the WoW instances.
    For the highest setting, my ram usage was above and stayed above 1GB for each instance of WoW. For the lowest setting, my ram usage bounced between 700MB to 1GB for each WoW instance.

    The only danger here is when the following happens:

    (WoW video setting * number of WoW instances) memory usage >= available memory per processor node.

    Like I stated earlier, performance is affected when memory request starts crossing over the HT to the other processor node. To minimize this effect, I recommended to keep memory usage below the memory available per processor node. Another thing to keep in mind is that processor affinity instructs the operating system to keep certain programs on certain processor node. By doing this ensures that your program will not cross another processor node unless all programs with processor affinity set to the specified node has memory requirements exceeding available memory on the node.


    Observation 2:
    Loading my system 8 core system with 24GB of system memory resulted in no speed improvement given that I met most of the recommended requirements for each WoW instance. On the other hand with each WoW instance memory usage hovering between 1 GB and 1.5 GB and having 10 GB+ of system memory available for caching resulted in minimal load times when traveling and zoning. Long term observation showed little or no hard disk activity. However, once entering into Dalaran my memory usage was at it's highest, about 1.25 GB for each WoW instance. There was no lag or lack of system response. However, there was a drop in frame rate and it is due to a heavy load on the CPU with the new city design, proximity of different zones and number of characters located in a confined area.

    Observation 3:
    Going off observation 2, taking the 8 core system's ram and dropping the 400MHz ram for the 800MHz ram resulted in no noticeable performance improvement.

    5. System I/O Bound
    Update in next revision.
    Last edited by vchi : 02-06-2010 at 11:48 AM

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