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  1. #21

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    Quote Originally Posted by 'Owltoid',index.php?page=Thread&postID=177841#post 177841
    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=177834#pos t177834
    Stop making a fool out of yourself, have you even read the patch notes for 3.1?

    Elemental and ench shamans arent given any instant hots like both boomkin and ferals get, i would suggest you to try and get a casted heal off when a rogue/warrior/dk is hammering you with 3 interrupts. (I know how dk's eats hot thought and its destroying resto druids atm)

    Neither tremor totem or grounding totem is passive, they take 2 global cooldowns and got 5 hp. Passive means you would be immune to a fear wich you not, it certainly breaks but it does interrupt whatever your casting.

    From my pov you dont know anything about the shaman class at all.

    All pvp changes today is done towards arena and bgs is pretty much ignored.
    Um, wow, ok.

    1.) If a boomkin/feral tries to heal with a rogue/warrior/DK beating on him, then they lose their armor. I'm not sure about your experiences, but I won't even survive long enough for two HoT ticks without some armor mitigation. Those intant heals sure do work wonders! If they can interrupt your spell with less than a 2 second casting time, you don't think they can stun a druid while in caster form without any armor?

    2.) Tremor and grounding totems are considered passive because you don't need to react to something in order to get their benefit. Fear ward is considered passive even though you need to cast it beforehand (just like a totem). Fear ward can be dispelled just like a totem can be killed. The fact the the totems aren't all powerful doesn't mean they're not passive. You're correct that the tremor totem doesn't break fear immediately and it still interrupts casting... wow, big deal for party wide protection.

    I'll admit that I don't know a ton about shamans, but I do know that ele's are fine and certainly don't need more tools to survive in arena.
    1. The difference between oomkin and elemental shamans is that oomkins can normaly choose when and were to start the fight, while elemental shaman either have to wait or rush. Rushing isnt a very good option since it takes us 4 seconds to get our totems out, any half decent priest meele down our tremor and drop the fear bomb. Rogues actually have to stun you while they can spend combo points on damage dealing vs us, not to mention dismantle take our INSANE armour away. Your seeing fear as a insane treath most likley because you mutlibox but in normal pvp its actually a quite weak CC, and thats due to the amounts of counters. Easy counters towards remowing tremor totems, lets say for warlocks is to /target tremor /petattack.

    2. A buff that have to be placed in combat is NOT what i would consider a passive buff, its certainly not like fear ward wich you buff before the gate goes up. Neither would i consider abolish poison a passive buff, but it do have a some kind of passive effect. Tremor totem have 30 yards range, wich means if i play with a meele i have to get within 30 yards of him and drop it while good teams kite us away from our totems in order to make ME waste time.
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    PvP incomming in 3.1

  2. #22

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    With the overall increase in damage i'd love to see Blizz bring out Heavy Mail for Shammies.
    I'd say Hunters too but I don't have my flameproof suit with me today.

  3. #23
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    Quote Originally Posted by 'Owltoid',index.php?page=Thread&postID=177841#post 177841
    Um, wow, ok.

    1.) If a boomkin/feral tries to heal with a rogue/warrior/DK beating on him, then they lose their armor. I'm not sure about your experiences, but I won't even survive long enough for two HoT ticks without some armor mitigation. Those intant heals sure do work wonders! If they can interrupt your spell with less than a 2 second casting time, you don't think they can stun a druid while in caster form without any armor?

    2.) Tremor and grounding totems are considered passive because you don't need to react to something in order to get their benefit. Fear ward is considered passive even though you need to cast it beforehand (just like a totem). Fear ward can be dispelled just like a totem can be killed. The fact the the totems aren't all powerful doesn't mean they're not passive. You're correct that the tremor totem doesn't break fear immediately and it still interrupts casting... wow, big deal for party wide protection.

    I'll admit that I don't know a ton about shamans, but I do know that ele's are fine and certainly don't need more tools to survive in arena.
    A couple of points here.

    To number one: Elemental shaman are as bad as holy priests in arena atm. I'm always targeted first regardless of what comp I'm playing or what comp I'm facing. Why? Because my only instant spells are shocks. If I cast ANY kind of damage spell I open my entire nature school to a lockout. This includes all my heals. If my nature school is locked, I can't heal, but thank god for Lava Burst right? Sit around for 8 seconds while you school is chain locked out and see how much fun that is. Priests are the same way with holy. We're far too easy to take down atm, because we don't have instant spells to rely on. And hey, at least you get your hots off - I just sit there and get kicked/pummeled/mind frozen/earth shocked by enhancement shams/counterspelled/spell locked/silenced by a shadow priest/shield bashed/silence shot and then sit there while i can't cast a damn thing. Oh wait, I can refresh my water shield or an earthbind totem while I'm spamstrung/crip poisoned/concussive shot/mind flayed/slowed/frostbolt/chains of iced/repentenced/hammer of justiced/cheap shot/kidney shot/intimidated/feared/death coiled until I'm dead.

    Do you see a pattern here?

    To number two: You're incorrect by the definition of passive. Tremor Totem, Grounding Totem, and Fear Ward (all your examples) are NOT passive. Passive by definition (and by game definition, might I add) are abilities that don't require a cast or racials that don't require a cast. Passive resistance, stun resist, hp modifications, armor boosts, etc. etc. Take a look in your spellbook, I'm sure you'll find some "passive" abilties there. None of these are listed above.

    To your quote "ele's are fine" : Blizzard disagrees with you per the 3.10 patch notes going to the PTR. The quote :
    • We are also working on giving Enhancement and Elemental more PvP utility.
    This indicates that elementals are not fine in the eyes of Blizzard. Since it's their game, I trust their judgement and their expertise on this - and you are incorrect.

    I think there's something wrong with having 750 resilience and still getting hit for 5k by rogues with mail armor and shield personally. I feel worse for my priests who can't survive in a 2s match much less a 5s match because they're constantly being locked out and silenced.

    Your quote on "I guess healing w/o penalty, spell interruption, massive knockback, solid insta-cast damage, passive fear and spell protection, and high armor just aren't enough for some" shows how little you know about the shaman class. Healing w/o penalty? laughable. Spell interruption - yes, which share the same cooldown as our kiting ability and our flame shock which we need for lava bursts. GG. Massive knockback? Once ever 45 seconds which is countered by shadowstep, death grip, intercept, feral charge. etc. etc. Solid-insta cast damage? Are you kidding me? Passive fear and spell protection - grounding totems take 1 spell on a 11 second (talented and pvp set reducted) cooldown, so it eats one arcane barrage but that entire arcane missle comes at us. High armor? As has been stated, our "high armor" still allows us to get hit for 5k, and further dismanteld by a rogue takes away what little block we have.
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  4. #24

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    Quote Originally Posted by 'Alemi',index.php?page=Thread&postID=178184#post17 8184
    Quote Originally Posted by 'Owltoid',index.php?page=Thread&postID=177841#post 177841
    Um, wow, ok.

    1.) If a boomkin/feral tries to heal with a rogue/warrior/DK beating on him, then they lose their armor. I'm not sure about your experiences, but I won't even survive long enough for two HoT ticks without some armor mitigation. Those intant heals sure do work wonders! If they can interrupt your spell with less than a 2 second casting time, you don't think they can stun a druid while in caster form without any armor?

    2.) Tremor and grounding totems are considered passive because you don't need to react to something in order to get their benefit. Fear ward is considered passive even though you need to cast it beforehand (just like a totem). Fear ward can be dispelled just like a totem can be killed. The fact the the totems aren't all powerful doesn't mean they're not passive. You're correct that the tremor totem doesn't break fear immediately and it still interrupts casting... wow, big deal for party wide protection.

    I'll admit that I don't know a ton about shamans, but I do know that ele's are fine and certainly don't need more tools to survive in arena.
    A couple of points here.

    To number one: Elemental shaman are as bad as holy priests in arena atm. I'm always targeted first regardless of what comp I'm playing or what comp I'm facing. Why? Because my only instant spells are shocks. If I cast ANY kind of damage spell I open my entire nature school to a lockout. This includes all my heals. If my nature school is locked, I can't heal, but thank god for Lava Burst right? Sit around for 8 seconds while you school is chain locked out and see how much fun that is. Priests are the same way with holy. We're far too easy to take down atm, because we don't have instant spells to rely on. And hey, at least you get your hots off - I just sit there and get kicked/pummeled/mind frozen/earth shocked by enhancement shams/counterspelled/spell locked/silenced by a shadow priest/shield bashed/silence shot and then sit there while i can't cast a damn thing. Oh wait, I can refresh my water shield or an earthbind totem while I'm spamstrung/crip poisoned/concussive shot/mind flayed/slowed/frostbolt/chains of iced/repentenced/hammer of justiced/cheap shot/kidney shot/intimidated/feared/death coiled until I'm dead.

    Do you see a pattern here?

    To number two: You're incorrect by the definition of passive. Tremor Totem, Grounding Totem, and Fear Ward (all your examples) are NOT passive. Passive by definition (and by game definition, might I add) are abilities that don't require a cast or racials that don't require a cast. Passive resistance, stun resist, hp modifications, armor boosts, etc. etc. Take a look in your spellbook, I'm sure you'll find some "passive" abilties there. None of these are listed above.

    To your quote "ele's are fine" : Blizzard disagrees with you per the 3.10 patch notes going to the PTR. The quote :
    • We are also working on giving Enhancement and Elemental more PvP utility.
    This indicates that elementals are not fine in the eyes of Blizzard. Since it's their game, I trust their judgement and their expertise on this - and you are incorrect.

    I think there's something wrong with having 750 resilience and still getting hit for 5k by rogues with mail armor and shield personally. I feel worse for my priests who can't survive in a 2s match much less a 5s match because they're constantly being locked out and silenced.

    Your quote on "I guess healing w/o penalty, spell interruption, massive knockback, solid insta-cast damage, passive fear and spell protection, and high armor just aren't enough for some" shows how little you know about the shaman class. Healing w/o penalty? laughable. Spell interruption - yes, which share the same cooldown as our kiting ability and our flame shock which we need for lava bursts. GG. Massive knockback? Once ever 45 seconds which is countered by shadowstep, death grip, intercept, feral charge. etc. etc. Solid-insta cast damage? Are you kidding me? Passive fear and spell protection - grounding totems take 1 spell on a 11 second (talented and pvp set reducted) cooldown, so it eats one arcane barrage but that entire arcane missle comes at us. High armor? As has been stated, our "high armor" still allows us to get hit for 5k, and further dismanteld by a rogue takes away what little block we have.

    Good points. Some classes in arena are currently just buckling under the vast amount of CC and burst - let's hope for changes. There's something wrong when 4x hybrid casters can't keep a 5th member alive by constantly spamming heals.


    A big problem in 5v5 is that the only class that can counter MS effects is paladin, which makes paladin (holy or retri) a must-have in all performant 5v5s at the moment.

    Either MS effect needs a nerf (~20-30% reduction) or other classes need some way to counter it.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  5. #25

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    i thought it would be quite nice to reduce the cooldown time on hex & say, if target has flame shock applied to it the when in range of a magma totem, the damage from said magma totem will be a 100% chance of a crit. Plus as ellay says, passive abilities to make us a little more solid would be ace!
    Tilce x 4
    Twisting Nether EU - Horde


  6. #26
    Rated Arena Member Kruschpakx4's Avatar
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    Elemental Shaman NEEDS

    -Instant Lava Burst with 8 sec cd
    -Reduced Cooldown on Thunderstorm like 15 sec and does less damage
    -Hex 1 sec cast time
    -More HP
    -Thunderstorm +8% mana and HP

    Now ele shaman is useable in 2v2 and 3v3 :>

    It would be fucking OP for multiboxing

  7. #27

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    Quote Originally Posted by 'Kruschpakx4',index.php?page=Thread&postID=178362# post178362
    Elemental Shaman NEEDS

    -Instant Lava Burst with 8 sec cd
    -Reduced Cooldown on Thunderstorm like 15 sec and does less damage
    -Hex 1 sec cast time
    -More HP
    -Thunderstorm +8% mana and HP

    Now ele shaman is useable in 2v2 and 3v3 :>

    It would be fucking OP for multiboxing
    The instant Lava burst isnt to bad on paper and it critts for about 6-7k on targets with decent resillience, It would however make out pve dps go crazy and the nerf train wouldnt be far away.

    Thunderstorm on a 15 sec cooldown would be extremley annoying even if i had it myself and with 4 shamans non would get close and you would never get oom either!

    Cant see why hex shouldnt be instant when there is so manny counters to it, wouldnt be OP for either pve or pvp, would be extremley OP on resto shamans though as they are already the second best healer in the game atm!

    The HP pool should indeed go up and i belive we can expect that from what GC said.

    Gaining 8% hp would not change much since you normaly have the MS debuff when you need it the most.

    It will certainly be intresting to see what new changes that is incomming, even a small change can be awsome. Sadly a big change can also be useless to us!
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  8. #28

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    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=178397#pos t178397
    It would however make out pve dps go crazy and the nerf train wouldnt be far away.

    Not really. In fact, not at all? The instant lava burst would trigger a GC of 1.5 seconds, equal to its current casting time. So pve dps would stay the same.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

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