
Originally Posted by
'Owltoid',index.php?page=Thread&postID=177841#post 177841
Um, wow, ok.
1.) If a boomkin/feral tries to heal with a rogue/warrior/DK beating on him, then they lose their armor. I'm not sure about your experiences, but I won't even survive long enough for two HoT ticks without some armor mitigation. Those intant heals sure do work wonders! If they can interrupt your spell with less than a 2 second casting time, you don't think they can stun a druid while in caster form without any armor?
2.) Tremor and grounding totems are considered passive because you don't need to react to something in order to get their benefit. Fear ward is considered passive even though you need to cast it beforehand (just like a totem). Fear ward can be dispelled just like a totem can be killed. The fact the the totems aren't all powerful doesn't mean they're not passive. You're correct that the tremor totem doesn't break fear immediately and it still interrupts casting... wow, big deal for party wide protection.
I'll admit that I don't know a ton about shamans, but I do know that ele's are fine and certainly don't need more tools to survive in arena.
A couple of points here.
To number one: Elemental shaman are as bad as holy priests in arena atm. I'm always targeted first regardless of what comp I'm playing or what comp I'm facing. Why? Because my only instant spells are shocks. If I cast ANY kind of damage spell I open my entire nature school to a lockout. This includes all my heals. If my nature school is locked, I can't heal, but thank god for Lava Burst right? Sit around for 8 seconds while you school is chain locked out and see how much fun that is. Priests are the same way with holy. We're far too easy to take down atm, because we don't have instant spells to rely on. And hey, at least you get your hots off - I just sit there and get kicked/pummeled/mind frozen/earth shocked by enhancement shams/counterspelled/spell locked/silenced by a shadow priest/shield bashed/silence shot and then sit there while i can't cast a damn thing. Oh wait, I can refresh my water shield or an earthbind totem while I'm spamstrung/crip poisoned/concussive shot/mind flayed/slowed/frostbolt/chains of iced/repentenced/hammer of justiced/cheap shot/kidney shot/intimidated/feared/death coiled until I'm dead.
Do you see a pattern here?
To number two: You're incorrect by the definition of passive. Tremor Totem, Grounding Totem, and Fear Ward (all your examples) are NOT passive. Passive by definition (and by game definition, might I add) are abilities that don't require a cast or racials that don't require a cast. Passive resistance, stun resist, hp modifications, armor boosts, etc. etc. Take a look in your spellbook, I'm sure you'll find some "passive" abilties there. None of these are listed above.
To your quote "ele's are fine" : Blizzard disagrees with you per the 3.10 patch notes going to the PTR. The quote :
- We are also working on giving Enhancement and Elemental more PvP utility.
This indicates that elementals are not fine in the eyes of Blizzard. Since it's their game, I trust their judgement and their expertise on this - and you are incorrect.
I think there's something wrong with having 750 resilience and still getting hit for 5k by rogues with mail armor and shield personally. I feel worse for my priests who can't survive in a 2s match much less a 5s match because they're constantly being locked out and silenced.
Your quote on "I guess healing w/o penalty, spell interruption, massive knockback, solid insta-cast damage, passive fear and spell protection, and high armor just aren't enough for some" shows how little you know about the shaman class. Healing w/o penalty? laughable. Spell interruption - yes, which share the same cooldown as our kiting ability and our flame shock which we need for lava bursts. GG. Massive knockback? Once ever 45 seconds which is countered by shadowstep, death grip, intercept, feral charge. etc. etc. Solid-insta cast damage? Are you kidding me? Passive fear and spell protection - grounding totems take 1 spell on a 11 second (talented and pvp set reducted) cooldown, so it eats one arcane barrage but that entire arcane missle comes at us. High armor? As has been stated, our "high armor" still allows us to get hit for 5k, and further dismanteld by a rogue takes away what little block we have.
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