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  1. #11

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    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=177531#pos t177531
    Quote Originally Posted by 'Kaynin',index.php?page=Thread&postID=177444#post1 77444
    Anti-polymorph ghost wolf form.

    Something like that is what I hope for tbh. Would solve arena viability problems quite a bit. We'll always be a defensive playstyle in PvP, true. But I don't think making a heal instant makes much difference. The ability to kite might on a consistant bases however.
    I could agree that maybe ench shamans could need it but there is no need for elemental/resto.

    You got 3 ways of avoiding this:

    1.Los and poly is quite easy to los
    2.Earth Shock
    3.Grounding totem

    In addition your team mate or mates atleast have 1 way to interrupt it, so i disagree that poly is a problem to a elemental shaman. So i dont see why solo boxing shamans should have any need for this at all im afraid.

    Now the main problem is beeing focused by meele, and the only thing you can do is thunderstorm and flamshock/earth shock/frost shock. Not nearly enough to kill a rogue/retadin/warrior/feral druid.

    The idea was actually to make ghost wolf break snares in the launch of WOTLK but blizzard went away from this due to it was "To close to the druids core talent shapeshifting" I do assume they feel the same way about ghost wolf breaking poly.

    I totaly agree with you that a self heal wont fix anything since our worst enemy is rogue who already apply wound poison.
    If it was anti-polymorph it means you can use it to get out to roots and stuffs. (like druid shapeshifting). That's what I mean. Not just to counter polymorph. :P
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  2. #12

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    Quote Originally Posted by 'Kaynin',index.php?page=Thread&postID=177768#post1 77768
    If it was anti-polymorph it means you can use it to get out to roots and stuffs. (like druid shapeshifting). That's what I mean. Not just to counter polymorph. :P
    Sure, but lets also add on that in order to heal you have to be naked so your insane armor goes down... Everyone knows that Blizzard doesn' give a crap about 1v1 or single players, but instead how the class works with a group. I don't think there's any question that an ele shaman has all the tools, and many more than other classes, to succeed in a group environment.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  3. #13

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    Quote Originally Posted by 'Owltoid',index.php?page=Thread&postID=177769#post 177769
    Quote Originally Posted by 'Kaynin',index.php?page=Thread&postID=177768#post1 77768
    If it was anti-polymorph it means you can use it to get out to roots and stuffs. (like druid shapeshifting). That's what I mean. Not just to counter polymorph. :P
    Sure, but lets also add on that in order to heal you have to be naked so your insane armor goes down... Everyone knows that Blizzard doesn' give a crap about 1v1 or single players, but instead how the class works with a group. I don't think there's any question that an ele shaman has all the tools, and many more than other classes, to succeed in a group environment.
    Read the thread + solo shaman in arena, try it.

    come back when you have a clue.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  4. #14

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    Quote Originally Posted by 'Kaynin',index.php?page=Thread&postID=177768#post1 77768
    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=177531#pos t177531
    Quote Originally Posted by 'Kaynin',index.php?page=Thread&postID=177444#post1 77444
    Anti-polymorph ghost wolf form.

    Something like that is what I hope for tbh. Would solve arena viability problems quite a bit. We'll always be a defensive playstyle in PvP, true. But I don't think making a heal instant makes much difference. The ability to kite might on a consistant bases however.
    I could agree that maybe ench shamans could need it but there is no need for elemental/resto.

    You got 3 ways of avoiding this:

    1.Los and poly is quite easy to los
    2.Earth Shock
    3.Grounding totem

    In addition your team mate or mates atleast have 1 way to interrupt it, so i disagree that poly is a problem to a elemental shaman. So i dont see why solo boxing shamans should have any need for this at all im afraid.

    Now the main problem is beeing focused by meele, and the only thing you can do is thunderstorm and flamshock/earth shock/frost shock. Not nearly enough to kill a rogue/retadin/warrior/feral druid.

    The idea was actually to make ghost wolf break snares in the launch of WOTLK but blizzard went away from this due to it was "To close to the druids core talent shapeshifting" I do assume they feel the same way about ghost wolf breaking poly.

    I totaly agree with you that a self heal wont fix anything since our worst enemy is rogue who already apply wound poison.
    If it was anti-polymorph it means you can use it to get out to roots and stuffs. (like druid shapeshifting). That's what I mean. Not just to counter polymorph. :P
    Like i said this was considered to be to close to the druids core talent to happen!
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  5. #15

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    Quote Originally Posted by 'Kaynin',index.php?page=Thread&postID=177773#post1 77773
    Quote Originally Posted by 'Owltoid',index.php?page=Thread&postID=177769#post 177769
    Quote Originally Posted by 'Kaynin',index.php?page=Thread&postID=177768#post1 77768
    If it was anti-polymorph it means you can use it to get out to roots and stuffs. (like druid shapeshifting). That's what I mean. Not just to counter polymorph. :P
    Sure, but lets also add on that in order to heal you have to be naked so your insane armor goes down... Everyone knows that Blizzard doesn' give a crap about 1v1 or single players, but instead how the class works with a group. I don't think there's any question that an ele shaman has all the tools, and many more than other classes, to succeed in a group environment.
    Read the thread + solo shaman in arena, try it.

    come back when you have a clue.
    Good point. Blizzard needs to add an ability to shamans as long as they're not in a group, but remove the ability if grouped... I think druids should be able to have fear protection. Of course that would be OP if they were part of a group, but it sucks being feared in duels so I'd still like it. Thoughts?
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  6. #16

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    What part of arena do you not understand? :P

    No one is talking about 1on1, just you.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  7. #17

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    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=177441#post17 7441
    I was thinking about solo elemental shammies and how tough it must be to play them in PvP....
    Quote Originally Posted by 'pinotnoir',index.php?page=Thread&postID=177618#po st177618
    Elemental shaman have to be the worst pvp class. If anyone doesnt agree I suggest they log in 1 shaman and try to pvp. Too many classes can kill you 100-0% without any ability to flee or heal.
    Some are talking about arena, some are talking about general PvP with a solo elemental (note the OP didn't say anything about arena). If someone is asking for more tools to use in a 1v1 situation, then they have a leg to stand on (though we know Blizzard doesn't balance to 1v1 or playing without support in BGs). If someone is asking for more ele shaman tools to use in arena (as you apparently are), then wow... gl with that one. I guess healing w/o penalty, spell interruption, massive knockback, solid insta-cast damage, passive fear and spell protection, and high armor just aren't enough for some :thumbup:
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  8. #18

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    Quote Originally Posted by 'Owltoid',index.php?page=Thread&postID=177821#post 177821
    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=177441#post17 7441
    I was thinking about solo elemental shammies and how tough it must be to play them in PvP....
    Quote Originally Posted by 'pinotnoir',index.php?page=Thread&postID=177618#po st177618
    Elemental shaman have to be the worst pvp class. If anyone doesnt agree I suggest they log in 1 shaman and try to pvp. Too many classes can kill you 100-0% without any ability to flee or heal.
    Some are talking about arena, some are talking about general PvP with a solo elemental (note the OP didn't say anything about arena). If someone is asking for more tools to use in a 1v1 situation, then they have a leg to stand on (though we know Blizzard doesn't balance to 1v1 or playing without support in BGs). If someone is asking for more ele shaman tools to use in arena (as you apparently are), then wow... gl with that one. I guess healing w/o penalty, spell interruption, massive knockback, solid insta-cast damage, passive fear and spell protection, and high armor just aren't enough for some :thumbup:
    Stop making a fool out of yourself, have you even read the patch notes for 3.1?

    Elemental and ench shamans arent given any instant hots like both boomkin and ferals get, i would suggest you to try and get a casted heal off when a rogue/warrior/dk is hammering you with 3 interrupts. (I know how dk's eats hot thought and its destroying resto druids atm)

    Neither tremor totem or grounding totem is passive, they take 2 global cooldowns and got 5 hp. Passive means you would be immune to a fear wich you not, it certainly breaks but it does interrupt whatever your casting.

    From my pov you dont know anything about the shaman class at all.

    All pvp changes today is done towards arena and bgs is pretty much ignored.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  9. #19

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    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=177834#pos t177834
    Stop making a fool out of yourself, have you even read the patch notes for 3.1?

    Elemental and ench shamans arent given any instant hots like both boomkin and ferals get, i would suggest you to try and get a casted heal off when a rogue/warrior/dk is hammering you with 3 interrupts. (I know how dk's eats hot thought and its destroying resto druids atm)

    Neither tremor totem or grounding totem is passive, they take 2 global cooldowns and got 5 hp. Passive means you would be immune to a fear wich you not, it certainly breaks but it does interrupt whatever your casting.

    From my pov you dont know anything about the shaman class at all.

    All pvp changes today is done towards arena and bgs is pretty much ignored.
    Um, wow, ok.

    1.) If a boomkin/feral tries to heal with a rogue/warrior/DK beating on him, then they lose their armor. I'm not sure about your experiences, but I won't even survive long enough for two HoT ticks without some armor mitigation. Those intant heals sure do work wonders! If they can interrupt your spell with less than a 2 second casting time, you don't think they can stun a druid while in caster form without any armor?

    2.) Tremor and grounding totems are considered passive because you don't need to react to something in order to get their benefit. Fear ward is considered passive even though you need to cast it beforehand (just like a totem). Fear ward can be dispelled just like a totem can be killed. The fact the the totems aren't all powerful doesn't mean they're not passive. You're correct that the tremor totem doesn't break fear immediately and it still interrupts casting... wow, big deal for party wide protection.

    I'll admit that I don't know a ton about shamans, but I do know that ele's are fine and certainly don't need more tools to survive in arena.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  10. #20

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    Quote Originally Posted by 'Owltoid',index.php?page=Thread&postID=177841#post 177841

    I'll admit that I don't know a ton about shamans, but I do know that ele's are fine and certainly don't need more tools to survive in arena.

    that's the thing, right now shamans are the prome target for every group in arena. Because they are silly easy to kill, have zero survivability and no utility to kite effectively.

    You might be able to win quite decently at around 1300 rating or so as a shaman, but we lack in every aspect to climb very high in arena. Enhancement shaman is still pretty decent because they dont rely on casting. But an elemental shaman, is just focused, nuked and killed in under 5 seconds without the shaman being able to do a thing against decent teams. Nothing.

    It's like feeling absolutely powerless.

    So, unless you try elemental in arena first, don't say they are fine, because they are not.

    I've been high rated with a few classes, one of which was enhancement shaman btw, and quite high with my box too in arena. But elemental shaman just doens't stand a chance in arena when being played solo. Simple as that.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

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