The world never changes, the ground will always be the same texture, the building will always have the same textures. There isn't much variation, and going into it, you know exactly what textures need to be loaded to display the zone. Therefore a sequential load is a good idea. I'm sure when you are sitting at the loading screen after hearthing to orgimmar, there is lots of sequential loading going on for the geography.
Players on the other hand can be wearing any of the thousands of different pieces of armor/weapons/shirts/etc. So they require random fetches from the hard drive for each different model/texture they are wearing.
So, in short. You will always know what geography textures will be needed, because they are static. You will never know what player textures are needed.
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