What about putting castsequences instead of casts in there:
Code:
//Macro - the multicall macro
/click MultiBarBottomLeftButton1
/click MultiBarBottomLeftButton2
/click MultiBarBottomLeftButton3
/click MultiBarBottomLeftButton4
/click MultiBarBottomLeftButton5
//Macro1 - Cleanse
/castsequence [target=player] Cleanse,,,,
//Macro2 - Cleanse
/castsequence [target=party1],Cleanse,,,
//Macro3 - Cleanse
/castsequence [target=party2],,Cleanse,,
//Macro4 - Cleanse
/castsequence [target=party3],,,Cleanse,
//Macro5 - Cleanse
/castsequence [target=party4],,,,Cleanse
5 clicks and you're going to get your guy.
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