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  1. #1
    BIGBADPRIME
    Guest

    Default multibox death knight squad

    So there is some talk and debate about death knight multiboxing. I think having 4X death grip could be interesting, also that disc priest could hurt

    Another poster also made a point is that tuarens have a longer melee reach.

    How viable would this be arena because i could picture 4 Dks just annihilating somebody if done right. I am curious how this would hold out in arena

  2. #2

    Default

    There is someone with 4 or 5 DKs on Al'Akir.. not sure if he/she PVPs though.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  3. #3

    Default RE: multibox death knight squad

    Quote Originally Posted by 'BIGBADPRIME',index.php?page=Thread&postID=160513# post160513
    So there is some talk and debate about death knight multiboxing. I think having 4X death grip could be interesting, also that disc priest could hurt

    Another poster also made a point is that tuarens have a longer melee reach.

    How viable would this be arena because i could picture 4 Dks just annihilating somebody if done right. I am curious how this would hold out in arena
    Fear bombs destroy you (unless you go into that ghoul form wich makes you imune) ? So a Resto Shaman would work better in my opinion and you would get Windfury totem.

    Groups containing a holy paladin + another healer or alot of casters will be pain.

    A priest+holy paladin will bring spirit buff,fortitude,shadow res,blessing,beacon of light and a sacred shield all with 30% dispell resistance.

    Add pom,renew etc etc and your shaman/priest will never get trought.

    So why is this important?

    Well beacuse when you pull a target the holy paladin will have his Hand of protection ready wich negeates all your meele damage. (ofc dots get trought but i doubt thats enough)

    Lets take a look at your possible targets:

    Warrior: Can intervene and aint easy to burst down while his bladestorm does insane damage, add a shield and it get thought.
    Rogue: Clos+Vanish+Sprint+Evasion even thought i cant say if Close removes diseases. They also got the option to not show themself.
    Druid: Bearform and barkskin.. Not a bad target if you get them in caster form or cat form but they do have stealth and wont show themselvs if they are the weakest link.
    Mage: Frost Nova, Blink and iceblock (an okey target if your teamed with a priest but still not a GOOD target)
    Hunter: Since theyr most likley beastmastery they drop a trap and run.
    Warlock: A stupid one is easy while one who use teleport will be hard.
    Priest: ATM an easy target but we all know how hard it is to kill a Disc priest with decent resillience.
    Shaman: Ench shamans should be a free kill while elemental shamans just thunderstorm you in all directions. Cant say im sure about resto shamans..
    DeathKnight: Never faced them as meele while some meele say they are free kills, there are others that tells me they are impossible to kill.
    Paladins: Could be a decent target with a priest but they DO wear plate and do have the option to equip a shield.
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  4. #4
    BIGBADPRIME
    Guest

    Default

    I kinda of figured you would be dealing with some nice stun lock mechanics. I think the question is answered now lol

  5. #5
    BIGBADPRIME
    Guest

    Default

    I do tell you guys what if someone can take one of those dk multiboxer teams and make it work it should be very intersting and make a great youtube vid

  6. #6

    Default

    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=160524#post16 0524
    There is someone with 4 or 5 DKs on Al'Akir.. not sure if he/she PVPs though.

  7. #7
    BIGBADPRIME
    Guest

    Default

    Man I will love to see where you will be able to go with your DK team it is pretty incredible sounding allright

    I am very intersted to see the heights you can reach with it

  8. #8

    Default

    Thanks,nice to hear.
    [Atm DK's get slaughtered in Arena's with mostly everything else,but if you get into a BG's with a Paladin that knows how to heal its mayhem.
    The best gear really helps so much more for DK's you really need the extra RP from CC's,from your Gladiator gear].
    Happy hunting

  9. #9

    Default

    Quote Originally Posted by '5fingersofdoom',index.php?page=Thread&postID=1659 53#post165953
    Thanks,nice to hear.
    [Atm DK's get slaughtered in Arena's with mostly everything else,but if you get into a BG's with a Paladin that knows how to heal its mayhem.
    The best gear really helps so much more for DK's you really need the extra RP from CC's,from your Gladiator gear].
    Happy hunting
    In arena, i was able to build 60 runic power really fast at the beginning by casting summon ghoul(glyph), Empower Rune Weapon, casting death and decay. It usually sits at 60 then clicks down so 1 icy touch will send me to around 85 or so(my icy touch is glyphed). Sadly it's super easy for whoever im fighting to become immune. Warriors always seem immune, hunters pop bestial wrath.

  10. #10

    Default

    That's great info thanks. ;p
    I'd be very interested in how your Arena gear helps with generating RP on top of your combo ;p

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