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  1. #101

    Default

    OK.
    Well on to the pally borrowed this from stealthy made some changes maybe it will work for u it works great to me.


    /cast [nocombat] divine plea
    /startattack
    /click MultiBarLeftButton1
    /click MultiBarLeftButton2
    /click MultiBarLeftButton3
    /click MultiBarLeftButton5
    /click MultiBarLeftButton6
    /click MultiBarLeftButton7

    /castsequence reset=combat sacred shield,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,

    /castsequence reset=8/combat judgement of whatever u decide,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    /castsequence reset=6/combat Hammer of the Righteous,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    /castsequence reset=8/combat holy shield,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,

    /castsequence reset=6combat Shield of Righteousness,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    /castsequence reset=8/combat Consecration,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,

    #showtooltip Cleanse
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  2. #102

    Default

    You guys are seriously overthinking this /click thing. There is no need to make a /click macro for a Pve Prot Pally (well ok there is one valid reason and that is you can not macro your full rotation in 255 chars)

    Reason being:

    a) The Rotation is fixed (ie not priority based)
    b) All attacks are instant so server->client confirmation happens within the GCD unless you have really terrible latency.

    I would recommend using Niley's /castsequence macro

  3. #103

    Default

    Quote Originally Posted by Ferrea View Post
    The Shadow Priest Do Stuff Setup

    Code:
    == Macro 1 ==
    /click MacaroonButton35
    /click MacaroonButton36
    /click MacaroonButton37
    /click MacaroonButton38
    /click MacaroonButton39
    
    
    == Macro 2 ==
    #showtooltip Devouring Plague
    /assist focus
    /castsequence reset=alt Devouring Plague,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,,
    
    == Macro 3 ==
    #showtooltip Shadow Word: Pain
    /assist focus
    /castsequence reset=alt Shadow Word: Pain,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,,
    
    == Macro 4 ==
    #showtooltip Vampiric Touch
    /assist focus
    /castsequence reset=alt Vampiric Touch,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,,
    
    == Macro 5 ==
    #showtooltip Mind Blast
    /assist focus
    /castsequence reset=alt Mind Blast,,,,, ,,,,, ,,,,, ,,,,, ,,,,, ,,,,, 
    
    == Macro 6 ==
    /assist focus
    /cast [nochanneling] Mind Flay
    Couple of notes here...
    • Due to the filler effect of Mind Flay, I find that there are a whole lot of incomplete channeling of Mind Flay. If we include the [nochanneling] in the DoTs or Mind Blast, they will never get cast after the first passes. Since Mind Flay is channeling 100% after your first Mind Blast, the /castsequence wont follow through.
    • Because of said issue, mana=0 quickly.
    • If you spend some time to adapt the commas too your tap tap taping speed, youll have nearly 100% dot uptime and will usually use your Mind Blast CD within one second of it cooling.


    Much love to the OP and those involved in smoothing this over.
    I'm wondering if you changed macro 6 to this if it would allow dots to get through while still keeing a [nochanneling] option on all of your dot castsequences.

    Code:
    == Macro 6 ==
    /assist focus
    /castsequence [nochanneling] Mind Flay,,,
    Possibly by tacking a couple of commas in there it might add a half second or so (depending on your keypress rate) between Mind Flays to allow your dots to get back into the rotation. IF this works, unsure how this would effect dps and if the possible negative effects would be worth it.

    At work so I can't test on my priest.

  4. #104
    Member
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    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
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    Blog Entries
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    Default

    For my pally I use a really simple "/click".

    The master macro has:

    /stopmacro [mod]
    /startattack
    /Click (Where I put my 96969 macro)

    96969 Macro.
    Uses 254 of the available 255 characters.

    The sole use of "click" here, is extra characters.
    No point in wasting mana, for a mob which will die long before it closes to melee.
    And I'd like to start attacking immediately, if I press the "click" without a mod key.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #105

    Default

    Quote Originally Posted by KvdM View Post
    Bind this macro to a key:

    /run DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetN ame())

    Hover your mouse over the button that you need to know the name of, press the key you've bound the macro to and the name of the button will appear in the chat window.
    Lol, I love you.....was kicking my cat and my dog trying to figure out how to name my Dominos bars.

  6. #106

    Wink I love you all

    Seriously.

    Enzo the Hunter's Setup.

    Spam
    /assist party1
    /click ActionButton3
    /click ActionButton4
    /click ActionButton5
    /click ActionButton6
    /click ActionButton7
    /click ActionButton8
    /click ActionButton9
    /click ActionButton10
    /use 13
    /use 14
    /petattack

    Mark - 3
    #show Hunter's Mark
    /castsequence reset=target Hunter's Mark,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    Sting - 4
    #show Serpent Sting
    /castsequence reset=target Serpent Sting,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    Arcane - 5
    #show Arcane Shot
    /castsequence reset=target Arcane Shot,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    Chimera - 6
    #show Chimera Shot
    /castsequence reset=target Chimera Shot,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,

    Steady - 7
    #show Steady Shot
    /castsequence reset=3 Steady Shot, !Auto Shot
    /cast [exists,target=pettarget] Kill Command

    Aimed - 8
    #show Aimed Shot
    /castsequence reset=target Aimed Shot,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,

    Silence - 9
    #show Silencing Shot
    /castsequence reset=target Silencing Shot,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,

    Multi - 10
    #show Multi-Shot
    /castsequence reset=target Multi-shot,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,

    Just because I wanted to see if I could put them all in once /click sequence. And I can. But now I am wondering if I put too MUCH into the Spam sequence.

    Comments ?
    Last edited by Blackwater : 01-04-2010 at 04:10 PM Reason: I art noob

  7. #107
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
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    Blog Entries
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    Default

    Change your #3 and #4 macros.

    Mark - 3
    #show Hunter's Mark
    /castsequence reset=target Hunter's Mark, Null

    Sting - 4
    #show Serpent Sting
    /castsequence reset=target Serpent Sting, Null

    You only need to fire each once.

    Hunter's Mark because it should last a lot longer then the mob does.
    And if you really need to reapply it, target your leader toon, assist with the hunter, retarget the mob, and you have your reset condition.

    Serpent's Sting (or any sting) is reset by Chimera Shot, so you'll never need to waste mana recasting it. It will never fall off of the mob.

    I would also move Steady Shot to the last slot, since that is the fall-through shot/spell, which can fire off as many times as necessary, when everything else is on cooldown. Since this spell will never be on cooldown, the abilities on #8, #9 and #10 will never fire off.

    Otherwise, looks good.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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