Quote Originally Posted by Pocalypse View Post
Do we still need /click?

I remember the reason for it originally was multiple castsequences in one macro would bug out, and not remember their positions correctly. Has this been fixed since then?

I just built a macro for my shammies based on the one Fursphere posted that involves something like this (all in one macro using macaroon):

/castsequence [harm] reset=combat/3 flame shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,
/castsequence [harm] reset=combat/3 lava burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
/castsequence [harm] reset=combat/3 chain lightning,,,,,,,,
/cast [harm] lightning bolt; [help] lesser healing wave

This seems to work fine, without needing /clicks to call separate macros.
The benefit of using /click is that it makes the 255 char limit of WoW macros less of an issue. Macaroon gets around the 255 char limit as well...but not eveyone wants to use an addon to do this. Also by not using an addon you have less chance of running into a problem after a patch, unless Blizz themselves change the functionality (actually I don't think Macaroon has been updated for 3.2 yet?).

/click isn't meant to be the only solution...it just gives you another option.


Cheers,
S.