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  1. #13

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    Do we still need /click?

    I remember the reason for it originally was multiple castsequences in one macro would bug out, and not remember their positions correctly. Has this been fixed since then?

    I just built a macro for my shammies based on the one Fursphere posted that involves something like this (all in one macro using macaroon):

    /castsequence [harm] reset=combat/3 flame shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,
    /castsequence [harm] reset=combat/3 lava burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /castsequence [harm] reset=combat/3 chain lightning,,,,,,,,
    /cast [harm] lightning bolt; [help] lesser healing wave

    This seems to work fine, without needing /clicks to call separate macros.
    Last edited by Pocalypse : 08-12-2009 at 11:06 AM

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