One aspect to the /click method I have found VERY useful, is it's a good way to visualize your sequences - a standard sequence is just a long sentence in the window, this method makes you build blocks, that you tie together.
Then, when you're on the target dummy, you can watch the buttons as you hit each spell/ability. I feel like I have more understanding and control over my rotations, because I have visual cues how it works.
Another thing I'm playing with is building timelines, I build a long table, like a musical score, with a line for each ability that's called, and break the timeline up into seconds - and then plot out the rotation - then you can SEE the progression of the rotation. It's been interesting to use to try and compare each toon's rotation with everyone else's, to get my timing synched up. (Use a metronome with /clicks to train yourself to keep a steady beat. A steady One two One two One two can give you a good 120BPM to run a rotation against - that's two beats a second, so if you're working on a 69696 rotation, you can block out 6 seconds, 9 seconds, 6 seconds, etc, and see how they overlap and you can build your commas for timing against that.
Make any sense?![]()
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