This seems like a great way to optimize dk rotations. Macro length is not long enough to do a full rotation.
Plague Strike -> Icy Touch -> Blood Strike 2x -> Scourge Strike -> Unholy Blight -> Scourge Strike 3x -> Death Coil

So you can make a macro to put plague strike and icy touch. Then make a bloodstrike macro then scourge strike macro. Insert unholy blight in the scourge strike macro then just death coil manual when you have extra rp.

Have to test on the dummy to figure the comma amounts to do. But this gives me a start for testing. I need to edit this for the other half of the rotation.. Now if I can only find the post on what the full rotation is suppose to look like.


Bah.. forget this post. I need to get the attacks required for rotations before I can even start testing this.

== Macro 1 ==
/click MultiBarLeftButton7
/click MultiBarLeftButton8
/click MultiBarLeftButton9

== Macro 2 ==
/assist focus
/castsequence reset=target Plague Strike, Icy touch,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

== Macro 3 ==
/assist focus
/castsequence reset=target ,,Blood Strike, Blood Strike,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,

== Macro 4 ==

/assist focus
/castsequence reset=target ,,,,Scourge Strike, Unholy Blight, Scourge Strike, Scourge Strike, Scourge Strike,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,