Is it correct to infer that the seperate button macros can each attempt a cast without prohibiting an attempt in the next macro?
Could this be used to create cast priorities?
For example:
Purge > Flame Shock > Lava Burst > Chain Lightning > Lightning Bolt
Or would I have to use /castsequence or /castrandom in all of the macro's such thatCode://MAIN MACRO - Assuming 4 keypresses per second /assist focus /click MultiBarRightButton1 /click MultiBarRightButton2 /click MultiBarRightButton3 /click MultiBarRightButton4 /click MultiBarRightButton5 /use 13 /use 14 //BUTTON1 MACRO Purge instant 50% of keypresses /castrandom Purge, //BUTTON2 MACRO Flame Shock instant, 12s duration, 6s cooldown /castrequence reset=target Flame Shock, Earth Shock //BUTTON3 MACRO Lava Burst 2s cast, 8s cooldown /cast Lava Burst //BUTTON4 MACRO Chain Lightning 2s cast, 6s cooldown /cast Chain Lightning //BUTTON5 MACRO Lightning Bolt /cast Lightning Bolt
Code://MAIN MACRO - Assuming 4 keypresses per second /assist focus /click MultiBarRightButton1 /click MultiBarRightButton2 /click MultiBarRightButton3 /click MultiBarRightButton4 /click MultiBarRightButton5 /use 13 /use 14 //BUTTON1 MACRO Purge instant 50% of keypresses /castrandom Purge, //BUTTON2 MACRO Flame Shock instant, 12s duration, 6s cooldown /castsequence reset=target Flame Shock,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, //BUTTON3 MACRO Lava Burst 2s cast, 8s cooldown /castsequence reset=target Lava Burst,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, //BUTTON4 MACRO Chain Lightning 2s cast, 6s cooldown /castsequence reset=target Chain Lightning,,,, ,,,, ,,,, ,,,, ,,,, ,,,, //BUTTON5 MACRO Lightning Bolt /cast Lightning Bolt
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