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  1. #1

    Default Upcoming class changes posted


    Link: http://forums.worldofwarcraft.com/th...10002204&sid=1


    We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the first in the series: Priests, Rogues, and Shaman. Please keep in mind, that this list is not at all comprehensive, and subject to change.
    PRIEST
    [*]Divine Spirit – this spell is now a core ability available to all priests.
    [*]Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
    [*]Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
    [*]Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
    [*]Penance – this spell can now be targeted on the priest.
    [*]Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
    [*]We are also working to give Holy additional PvP utility.

    ROGUE
    [*]Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
    [*]Adrenaline Rush – the cooldown on this ability has been lowered.
    [*]Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
    [*]Killing Spree – while this ability is active, the rogue does 20% additional damage.
    [*]Savage Combat – now causes 2/4% physical damage done.
    [*]Mace Specialization – this talent now grants haste in addition to armor penetration.

    SHAMAN
    [*]Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
    [*]Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
    [*]Spirit Weapons – now reduces all threat, not just melee threat.
    [*]Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
    [*]Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
    [*]We are also working on giving Enhancement and Elemental more PvP utility.

    COMING SOON
    Warlock
    Druid
    Hunter
    Death Knight
    Mage
    Paladin
    Warrior
    Prot Pally • Destro Lock • Holy Priest • Boomkin • Arcane Mage

    Heroic Bosses Down: Moorabi • Kologorn • Ormorock • Prince Keleseth • Eck

  2. #2

    Default RE: Upcoming class changes posted

    Quote Originally Posted by Gadzooks',index.php?page=Thread&postID=175342#post 175342][color=#00c0ff][font='Arial
    PRIEST[*]Divine Spirit – this spell is now a core ability available to all priests.
    SHAMAN[*]Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.

    [/font][/color]
    Ok these two are awesome oh yes. Makes any pve team 5 boxer with a priest pretty bad ass. A bubble for whole team thats great. And after 4 years they finally decided to combine healing/mana totems and disease/poison totems. WEWT i love having a priest healer and shamans now yey yey yey lol.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  3. #3

    Default

    OMFG...

    Totem streaming - are you serious? LOL. Tank + 4 shaman will be f'ing unstoppable now unless they remove the stacking at the same time (dear lord please no).

    If this goes through I will pretty much drop 3x mana/healing totems and 1 poison/disease totem in every single combat.
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  4. #4

    Default RE: Upcoming class changes posted

    Quote Originally Posted by Gadzooks',index.php?page=Thread&postID=175342#post 175342][color=#00c0ff][font='Arial
    PRIEST[*]Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
    SHAMAN[*]Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
    [/font][/color]
    all i have to say for shamys is ITS ABOUT FLIPPIN TIME!! and the priests things is going to awesome for PvE! wounder how long we have to w8 for this patch...

    ~YYF
    "Atra du evarìnya ono varda, un atra esternì ono thelduin!" - "May the stars watch over you, and may good fortune rule over you!"
    - Yo-Yo Freak

  5. #5

    Default

    Hey hachoo think tank and 3 shamans with mana/healing and one with poison/disease in certain situations that call for it. Then tank and 4 shamans with healing/mana for others. Hmm guess its time to make two totem macors now one with all having mana/healing and one having 3 with mana/healing and one with posion/disease.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  6. #6

    Default

    I already have that... I just use ctrl+4 for mana, ctrl+alt+4 for poison on a single shaman, so if I hit ctrl+alt+4 it drops 1 poison 3 mana, if i hit ctrl+4 it drops 4 mana - ill just keep using that

    but for pvp, 1+3 all the way
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  7. #7

    Default

    Omfg i cant wait they need to hurry up. I wonder how bad ass 5 times shamans in instances will do now. The stacking effect plus more damage we are becoming viable again.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  8. #8

    Default

    Now they just need to make totems able to follow us around.
    Interested in the worlds largest multiboxer guild for Classic WoW?
    <Overload> Multiboxer guild for end game raiding
    Server: Herod - NA-PvP, Eastern
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  9. #9

    Default RE: RE: Upcoming class changes posted

    Quote Originally Posted by Yo-Yo Freak',index.php?page=Thread&postID=175348#post175 348][quote='Gadzooks',index.php?page=Thread&postID=1753 42#post175342][color=#00c0ff][font='Arial
    PRIEST[*]Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
    SHAMAN[*]Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
    [/font][/color]
    all i have to say for shamys is ITS ABOUT FLIPPIN TIME!! and the priests things is going to awesome for PvE! wounder how long we have to w8 for this patch...

    ~YYF[/quote]

    There is nothing in here to suggest that the amount healed/mana restored will be equal to the two totems combined. I would not take this for granted - at all. If true, sure that's awesome. Could be a big a nerf, too, though if they half the value of each restored.
    Current team: Shnoght (DK) + 4 elemental shamans (Shalph, Sheta, Shamma, Shepsilon)
    Heroics cleared: Drak'Tharon, VH, CoS, UK, Gundrak, HoL, Nexus

    Waiting in the wings at 80: Shaladin (pally), Shmage (mage), Shruud/Shrued (boomkins), Shelta (leftover shaman)

    <Chain Lightning>, Alliance Bonechewer

  10. #10

    Default

    How will this affect the Glyph of Chain Lightning?
    [align=center]|- The Dread Pirates -|
    |- US Blackrock Horde -|[/align]

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