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Thread: Cast sequence

  1. #11

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    Quote Originally Posted by 'olipcs',index.php?page=Thread&postID=175490#post1 75490
    basicly you get it right I think (never tested it).
    But as the author claims there are two differences from a castsequence:
    here are only two missing behaviors of /castsequence: reset on target change (impossible to do with current state headers) and holding position if an action fails (something many people don't like about /castsequence anyway).
    ..so basicly the last part means: you can't spam it (but this would be the same with the <Toggle>-solution in HKN).
    At what point does HKN see when a cast was succesful and goes to the next cast in the sequence?

    I still don't see how it's possible to have a castsequence queue on the server and therefor not be influenced by latency.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  2. #12

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    At what point does HKN see when a cast was succesful and goes to the next cast in the sequence?
    -At no point, because HKN haven'T any info an what goes on in WoW (or even it doesn't know taht it broadcasting to wow)! And thats what I ment, when I said that you can't spam a <toggle>-sequence.
    OLIPCS - ordinary life is pretty complex stuff
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  3. #13

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    Ah, figured but read your post wrong. :P Sorry.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

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