I was able to avoid this. The "vet" account I used already had a lvl 61 shaman with all the flight paths etc on it. So what I did...usually when I was about to log or when I only had a few mins to go on......I'd move the vet to the instance...then create a lvl 1 on the RAF account...and friend summon....et voila....vastly reduced travel time. This means that only the boosted needs to actually travel...and as you'll notice....the instances I've run are all reasonably close to a flight master.Originally Posted by 'biobee',index.php?page=Thread&postID=175324#post1 75324
Although in saying that....I probably will give ST a miss the next time round. The only reason I did that was because of the initial failed attempts I had at Strat due to not having the side entrance key....and not knowing about the skeleton spawns in the scarlet hold :wacko:
My team dinged 59 last night with around 1 day 3 hours game time, so can't be all that bad. 8)
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