Thanks. That got me up another couple levels. Y'all think I could try deadmines or would questing still be faster? I'm thinking of going to try deadmines at level 20. Currently level 17.8 on everyone.
Thanks. That got me up another couple levels. Y'all think I could try deadmines or would questing still be faster? I'm thinking of going to try deadmines at level 20. Currently level 17.8 on everyone.
Basic deadmine trash should be easy for your group. In addition to the bosses and their cohorts, be very careful of the patrols, especially the ranged mobs. The patrols are elites, and are a bit more dangerous than normal trash. After ever boss kill, you'll have two or three patrol elites spawn way behind you and wander to your area. Don't forget to go back and burn them down, as they can put some serious hurt on your toons if they happen upon you as you're fully engaged with some mobs farther into the instance.Originally Posted by 'bryce',index.php?page=Thread&postID=174652#post17 4652
The boss pulls are going to be tough for you at your level unless you're very well geared, but you can get good experience prior to dealing with the first one. If you wipe on it, don't fret, just corpse run back to the instance (you'll rez just inside the entrance), pop back out, reset it, and give it another go.
The last boss in there is a lot tougher than you'd think for the level, but with decent gear, good positioning, and a bit of luck, i've had success downing him when I was low twenties (22 or so maybe?). If you haven't multiboxed an instance, you'll likely learn a lot while having fun in there. Deadmines is fun, and has decent loot for the level. If you haven't done any instances at all, be aware that the actual entrance to the deadmines in DEEP within the mine, the mine itself is not the instance.
So, I finally hit level 20.
Any ideas on how I should order my skills on the action bars? Right now, Judge of Light is on key 1, my assist frostbolt/smite macros on key 1 as well. Arcane explosion on key 2 on my mages and buffs from 2-6 on my pally. Heals cover those buttons to.
I did one kill quest in Darkshire and it was fairly easy, but the second one I couldn't even get to because the mobs were 25+ and just raped me
Any other place for a level 20 party?
Originally Posted by 'valkry',index.php?page=Thread&postID=174438#post1 74438
Originally Posted by 'bryce',index.php?page=Thread&postID=174588#post17 4588
Yea, give deadmines a go. Just take it nice and steady and try not to pull too many mobs at once. Also, when you clear the "rooms" a pat will spawn behind you somewhere and over the course of a few mins slowly walk towards you. So just be mindful they can sneak up on you if you don't keep an eye out.Originally Posted by 'valkry',index.php?page=Thread&postID=174438#post1 74438
Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer
Lvl 20 try wetlands. Do the murlocs and raptor quests. I usually try to hold off on that area until 21-22 though. There should be some more quests available to you at that lvl in red ridge. The one problem with lvling as alliance is that quests are spread out every where and requires you to constantly shift backwards and forwards between zones.
And you probably have to suck it up and do a few collection quests.
Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer
Would that quest be those mf-ing naga in the cave to the northeast? That quest has always been stupidly too hard for the level.Originally Posted by 'bryce',index.php?page=Thread&postID=174968#post17 4968
Prot Pally • Destro Lock • Holy Priest • Boomkin • Arcane Mage
Heroic Bosses Down: Moorabi • Kologorn • Ormorock • Prince Keleseth • Eck
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