after last nights brawl, which was a bit more fun for horde then friday night, a few of us sat in vent trying to figure out a solution that would make it more fun for an all out multi-boxer battle.
we considered all on one side, but even if we did that, unless we were 70+, trying to kill a town boss while facing the 80 players would be suicide. not to mention, most people are not interested in rolling new characters on a new server... and leveling them up to 70+ is too much work and time away from their home server.
so we came up with two thoughts that seemed to get some positive feedback.
24 hour pass
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the 24 hour pass would allow users to take their main character (should be available for any character) and have them appear on any low pop server of their choice. the character would come with their full gear and their bags, but would not able to able interact with the AH, mailbox or trade. at the end of the 24 hours, or maybe a click of a button, the character would be moved back to their home server. the 24 hour pass would also be on a timer, like 4 days, which would limit the load on the server. this would allow for users to participate in battles with their friends on other realms
what's in it for Blizzard?
this would allow people to shift off busy servers to low pop servers during peak times, which Blizzard would probably enjoy. it would also reduce the number of characters players have scattered around on different servers. (i do this to play with friends on other realms). it would also reduce blizzard's need to implement anything like the 'create a 55 DK on any realm' kind of thing (they may have been considering the ability to create any race on any realm).
combat target dummy
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the combat dummy is a personal favorite of mine from way back. the device would be either store bought or player(engineer) made. if i had one, i would be able to place it on the ground and adjust it's settings. as the owner, i would be the only one allowed to adjust the settings and move it. some of the settings could be:
the reason i would like to have such a thing is that players could set up battles where the goal is to destroy/defend the target dummy. there could be one on either side of a field and the winner is the first to 'destroy' the others target dummy. this would provide for open field battles or battles within cities or any terrain you can imagine. or the battle could be a single target dummy and the defenders need to fight off the attackers.
- the dummy should be user place-able like existing target dummies
- either the user can pick it up and use it again, or it stays in that spot for a time frame before evaporating (24 hrs would be nice)
- the dummy draws no NPC aggro; NPCs shouldn't even see it (that way it's not a benefit while doing a dungeon)
- the total 'health' of the dummy (9,999,999 max health would be nice) and various resistances
- which faction can damage/heal it
- a start, stop, dismiss, and reset button; start puts the dummy in 'on' mode allowing for it to take damage
- a 'start on' time that would allow for the user to set it to start at a certain time (ie: 8:00p server time)
- a timer at the end of which the dummy would stop receiving damage/healing
- if its health is drained, it should indicate that it is 'dead'; maybe a shower of light, flashing lights, a sound, fireworks, flags, whatever
- it should be a certain height, so a tauren could not easily hide it by sitting on it
- the user should be able to name it; the name does not have to be unique; names would be unchangeable while the dummy is 'on'
- it should be target-able via the name
- any player should be able to 'open' the statistics window from any visible distance
- the stats window would show total health, resistances, current health, dps, max dmg, hps, max heal, time left (or time until active), and time 'killed'
what's in it for Blizzard?
the target dummy gives the user community another thing to do. a new game within the game, prolonging the life of wow and improving customer satisfaction
this is what i have. what are your thoughts?
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