Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=174207#post1 74207
If the choice is between tank + 3 shaman + druid or tank + 4 shaman, I would go with tank + 4 shaman every time. Also I'm a die hard 4x elemental shaman fan, I will not respec a shaman resto.

With ebon plaguebringer as you pointed out earth and moon is pointless, and so you have to look at what a Druid would bring that a 4th shaman wouldn't bring. IMO the 4th shaman has more advantages - an extra healing stream or mana spring totem is invaluable, an extra magma totem for AoE, an extra grounding totem, and extra tremor totem for slightly less time between pulses, etc. Also, less complex macros because all 4 clones will be able to run the same cast sequences/spells/etc vs having to be more complex by using different macros for the druid.

This of course is just my opinion - I'm all for simplifying 5-boxing - I want it to feel fun and fluid, not like a job
The simplicity of the 4 ele shammy setup is what's keeping my running my DK + 4 shammies atm instead of adding one of my druids to the mix.

From a buff perspective, however, a boomkin would bring plenty to the table even though E & M and Ebon Plaguebringer do not stack. For one thing, you can save 3 talent points for your DK. As far as buffs:

1. M/GOTW - that's a constant +75 to all resists, +51 to all stats, +1050 armor for everyone in your party. The resistance doesn't stack with shammy totems, which give higher resists for fire, nature, and ice. But they're up constantly without thinking and you get a bit of shadow/arcane resist.

2. Insect Swarm - decreased chance for boss to hit by 3% - that's a lot of mitigation.

3. Improved Fairie Fire - increased chance for party to hit boss by 3%. You can forget about hit pretty much from gear for heroics, or save the class specific talent points on all your toons for increasing hit.