Quote Originally Posted by 'Taliesin',index.php?page=Thread&postID=175138#pos t175138
Quote Originally Posted by 'not5150',index.php?page=Thread&postID=174853#post 174853
I multiboxed in UO... and played text MUDs. Compiled TinTin and ran five guys. That's how I learned Linux. Compile, compile dies, grumble grumble, change config, compile again, dies, repeat ad infinitum.

Your slash ANNIHILATES the goblin for 2477 damage.
I've only recently started multi-boxing in MMOs (WoW). But I was usually boxing back in the MUD days, as well, before even EQ opened up the world of MUDs with UIs. It was a different experience though, as there was a variety of MUD clients that had built-in windowing to make boxing easy, since everything was text-based: e, e, n, n, n, e, n, kill spider, loot corpse, cast 'heal' self, use 'scroll of recall'

I also spent a great deal of time admin'ing, working on development, and creating content and areas for MUDs. I also boycotted EQ for the longest time because I refused to have to pay for something that I spent so many years playing for free.
Heh - your comments are eerily familiar. Another multiboxing friend of mine and I were both players back in the day on DS MUD where 5 of the original GMs for UO hired from. At the time we figured it was a crazy idea - why would anyone pay for bad graphics when there were so many great, massive and mature MUDs out there? How wrong were we? Also remember the shocking change going from Diku to Merc muds and seeing colours in the damage descriptions!