Besides, you guys would be surprised how much gold you can rack in just by selling those mongoose enchant scrolls
(loads, trust me :P)
Besides, you guys would be surprised how much gold you can rack in just by selling those mongoose enchant scrolls
(loads, trust me :P)
Do you still need a key to get in (on one toon) or did they remove that entirely? I wonder if I could 6 man him (3 74 mages 1 40 mage, 1 74 priest 1 74 prot paladin) I love the instance, and ran it with a couple 80s once just for kicks, and to get some upgrades to make leveling easier.
I think it would be kinda fun to start 5 manning it, and start 10 boxing with 5 80s and 5 68s, to get better looking gear (IMO the early northrend gear is fugly, the later stuff is awesome though)
If you farm kara once a week, you should be able to make some decent money, and get some decent leveling gear for alt teams![]()
I guess you could do the same thing if an 80 DK can solo stuff there, just tag along lvl 68-70 alt teams to gear out/heal/dps a bit.
As a side note, It's a shame that the nature of such a game inevitably trivializes older content. Too bad they cant make a different "difficulty" level such as "legendary" that turns any instance into a hard version tailored to whatever level cap you are at or near... But i bet that would be way too complicated.
Haha Legendary Deadmines or Ragefire, that would be Insane
As I know is a key needed for Kara, but only one person needs a key, to open up the gate or something (they changed it this way, before everyone needed the key, maybe they changed it again?!)
Clash of the Titans
Almost Done -.-
CotT
[/align]Current Playlist:
- Megadeth, Nine Inch Nails, Soilwork, Soil, Mudvayne, Killswitch Engage, Evanescence(Again :love: )
I haven't done Kara since 70, but towards the end of T5, you could 7 man it with a single tank.
Netherspite might be hard for a group, because of needing to dance the beams.
I'm not sure how bad the lava areas are for Nightbane.
As for the trash up towards Moroes, it should be a lot easier now with the AoE changes.
Moroes has the four adds once his room is clear. I'd imagine you'd kill the adds in sequence first, in order of whichever is most dangerous.
If you outgear it enough, and with 80's that might very well be the case, just have the tank AoE everything and burn Moroes down with AoE gradually getting the rest.
Connect With Us