How do you make sure that every guy is on his rotation? Seems it would be difficult and that's why I use a /castsequence. Ya if they get off the rotation it sucks, but I just dont see how I can make sure everyone is hitting on everything.
How do you make sure that every guy is on his rotation? Seems it would be difficult and that's why I use a /castsequence. Ya if they get off the rotation it sucks, but I just dont see how I can make sure everyone is hitting on everything.
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