Quote Originally Posted by 'olipcs',index.php?page=Thread&postID=175393#post1 75393
Why? For me every statement is correct... (especialy the first, which a lot of players misunderstand)
It's likely that I am wrong and I should have kept my mouth shut

However, I guess I'm surprised to hear that the /castsequence is from the last button push. IIRC, I can make a castsequence chain with a reset of 10, put in a spell that is currently on cooldown and will not become available in the next 3 minutes, spam the hell out of the macro, and eventually the castsequence will reset. If the above is true, then it should never reset as long as I am spamming the button or until that spell on cooldown becomes available so the sequence can complete.

The other part I disagreed with, from reading other posts, was that it's good to include your DoTs in a spam macro. To do this it would require the spam macro to be reading a castsequence the whole time unlike Fuzzyboy who only has castsequence for a very small portion. There are many posts stating that a significant reduction in DPS occurs with castsequence chains.