Close
Page 1 of 2 1 2 LastLast
Showing results 1 to 10 of 16

Thread: Refreshing Dots

Hybrid View

  1. #1

    Default Refreshing Dots

    Awhile ago I saw a macro on here for refreshing dots while still casting range attacks eg for a boomkin casts Insect Swarm, Moonfire, Faerie Fire then casts Wrath soon as the DoTs have expired they are automatically refreshed.

    But I've looked and can't seem to find any mention of such macro. Any help would be appreciated

    EDIT:It appears I was misunderstood on another forum and they thought I was asking for something that required 1 button push.

    I meant, You'd still have to push 2 or whatever key the macros on. It just would only cast the DoT if it was not up and if it was up instead it would cast the ranged attack.
    Alliance - Jubei-Thos

    Team Ekto.

  2. #2

    Default

    All of that was removed from the game a while back. The UI no longer allows logical conditionals and checks in macros.

    There used to be some really bad azz ui mods back in the day that would buff, heal, fight and basicaly do it all on a single button smash, to the point it would swap spells and ranks etc so you didnt over kill anything.

  3. #3

    Default

    2 ways about it that I see. Make a macro that ends when DOTs end. Or make a macro that includes when the DOTs end already in it.

    That ends: (assume DOTs end in 15sec)
    /castsequence [targeting and option stuff] reset=14 Faerie Fire, Insect Swarm, Moonfire, Wrath, Wrath, Wrath, Wrath, Wrath, Wrath

    That includes DOTs:
    /castsequence [targeting and option stuff] reset=combat/target Faerie Fire, Insect Swarm, Moonfire, Wrath, Wrath, Wrath, Wrath, Faerie Fire, Insect Swarm, Moonfire, Wrath, Wrath, Wrath, Wrath, Faerie Fire, Insect Swarm, Moonfire, Wrath, Wrath, Wrath, Wrath, Wrath
    This assumes that the 4 wraths take about 12-14 secs to cast, so by that time, it is time to do the DOTs again. You might have to adjust based on casting time and how long the DOTs last.
    Hope that helps.

  4. #4

    Default

    Quote Originally Posted by 'ElectronDF',index.php?page=Thread&postID=173677#p ost173677
    2 ways about it that I see. Make a macro that ends when DOTs end. Or make a macro that includes when the DOTs end already in it.

    That ends: (assume DOTs end in 15sec)
    /castsequence [targeting and option stuff] reset=14 Faerie Fire, Insect Swarm, Moonfire, Wrath, Wrath, Wrath, Wrath, Wrath, Wrath

    That includes DOTs:
    /castsequence [targeting and option stuff] reset=combat/target Faerie Fire, Insect Swarm, Moonfire, Wrath, Wrath, Wrath, Wrath, Faerie Fire, Insect Swarm, Moonfire, Wrath, Wrath, Wrath, Wrath, Faerie Fire, Insect Swarm, Moonfire, Wrath, Wrath, Wrath, Wrath, Wrath
    This assumes that the 4 wraths take about 12-14 secs to cast, so by that time, it is time to do the DOTs again. You might have to adjust based on casting time and how long the DOTs last.
    Hope that helps.
    These aren't very efficient for several reason. First of all they don't factor in castspeed increases. This applies to spell haste in general, trinket procs, heroism etc. Also, depending on latency, /castsequence macros will lower your dps by quite a bit, because unlike /cast and /castrandom your spellcast isn't qued.

    The best solution I have found is either making a macro to apply initial dot's and manually reapply or simply leave them out of the rotation. On my moonkin I use:

    /castsequence reset=target/combat moonfire, null
    /castrandom wrath, starfire

    Which will cast moonfire once and then spam wrath/starfire unless target is changed in which case moonfire will be reapplied.
    Classic - Pyrewood Village, Horde, EU

  5. #5

    Default

    Quote Originally Posted by 'Fuzzyboy',index.php?page=Thread&postID=174816#pos t174816
    Quote Originally Posted by 'ElectronDF',index.php?page=Thread&postID=173677#p ost173677
    2 ways about it that I see. Make a macro that ends when DOTs end. Or make a macro that includes when the DOTs end already in it.

    That ends: (assume DOTs end in 15sec)
    /castsequence [targeting and option stuff] reset=14 Faerie Fire, Insect Swarm, Moonfire, Wrath, Wrath, Wrath, Wrath, Wrath, Wrath

    That includes DOTs:
    /castsequence [targeting and option stuff] reset=combat/target Faerie Fire, Insect Swarm, Moonfire, Wrath, Wrath, Wrath, Wrath, Faerie Fire, Insect Swarm, Moonfire, Wrath, Wrath, Wrath, Wrath, Faerie Fire, Insect Swarm, Moonfire, Wrath, Wrath, Wrath, Wrath, Wrath
    This assumes that the 4 wraths take about 12-14 secs to cast, so by that time, it is time to do the DOTs again. You might have to adjust based on casting time and how long the DOTs last.
    Hope that helps.
    These aren't very efficient for several reason. First of all they don't factor in castspeed increases. This applies to spell haste in general, trinket procs, heroism etc. Also, depending on latency, /castsequence macros will lower your dps by quite a bit, because unlike /cast and /castrandom your spellcast isn't qued.

    The best solution I have found is either making a macro to apply initial dot's and manually reapply or simply leave them out of the rotation. On my moonkin I use:

    /castsequence reset=target/combat moonfire, null
    /castrandom wrath, starfire

    Which will cast moonfire once and then spam wrath/starfire unless target is changed in which case moonfire will be reapplied.
    [Offtopic]
    ending a castsequence with null actually makes it not reset until reset conditions are met?
    please confirm
    [/Offtopic]

    Also note that having a timed reset in a castsequence only applies to time since last button push, so it wont start over 14 secs after you started pushing it, but 14 secs after you stop.
    This is a common misconception.

    The best ways to include dot refreshing in your button spam is to either have a separate button for the dots, in a castsequence if they have similar durations,
    or making your one-button castsequence insert the dots at appropriate timing based on how long it takes you to cast the rest of the spells,
    but this timing will change as your haste changes, and will be way off with bloodlust etc. Bit much work to re-time it every time such things change.
    I'm going to live forever, or die trying.
    5 Shaman Northrend Heroics - My YouTube Channel - Details about my setup (outdated)
    T2 Heroics: lvl 80 Heroics wearing lvl 60 armour
    Running 5-6 accounts on one computer, currently playing Horde on US-Skywall.
    My main teams:
    5x Shamans lvl 85
    5-class team lvl 100: Paladin, Druid, Shaman, Mage, Priest

  6. #6

    Default

    Quote Originally Posted by 'Maxion',index.php?page=Thread&postID=174995#post1 74995
    Also note that having a timed reset in a castsequence only applies to time since last button push, so it wont start over 14 secs after you started pushing it, but 14 secs after you stop.
    This is a common misconception.

    The best ways to include dot refreshing in your button spam is to either have a separate button for the dots, in a castsequence if they have similar durations,
    or making your one-button castsequence insert the dots at appropriate timing based on how long it takes you to cast the rest of the spells,
    but this timing will change as your haste changes, and will be way off with bloodlust etc. Bit much work to re-time it every time such things change.
    I'm not sure there's very much correct information in this post...
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  7. #7

    Default

    Why? For me every statement is correct... (especialy the first, which a lot of players misunderstand)
    OLIPCS - ordinary life is pretty complex stuff
    ----------------------------------------------------------------
    Pala, Priest, Druid, Hunter, Mage
    Focusless Targetless Leaderless - Wiki
    HotKeyNet - Guide

  8. #8

    Default

    Quote Originally Posted by 'olipcs',index.php?page=Thread&postID=175393#post1 75393
    Why? For me every statement is correct... (especialy the first, which a lot of players misunderstand)
    It's likely that I am wrong and I should have kept my mouth shut

    However, I guess I'm surprised to hear that the /castsequence is from the last button push. IIRC, I can make a castsequence chain with a reset of 10, put in a spell that is currently on cooldown and will not become available in the next 3 minutes, spam the hell out of the macro, and eventually the castsequence will reset. If the above is true, then it should never reset as long as I am spamming the button or until that spell on cooldown becomes available so the sequence can complete.

    The other part I disagreed with, from reading other posts, was that it's good to include your DoTs in a spam macro. To do this it would require the spam macro to be reading a castsequence the whole time unlike Fuzzyboy who only has castsequence for a very small portion. There are many posts stating that a significant reduction in DPS occurs with castsequence chains.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  9. #9

    Default

    From everything I've read, castsequence time is the time in which a sequence will reset if not active. So reset=14 means that this macro will not reset until it reaches the end or has been idle for 14 seconds.

    I actually use this to my advantage with my hunters/paladin. My hunters have improved tracking, so they do better damage against mobs they track. My paladin needs a certain seal active to benefit from glyphs. I have both mapped to ";" however, I was running into issues with needing to spam that key to get all my hunters to register the proper tracking command. That means my paladin had to waste precious mana and GCDs recasting seal of Wisdom over and over. So I made this :

    /castsequence reset=30 Seal of Wisdom, Hammer of Wrath

    Hammer of wrath only goes off on a mob under 20% health, so I am intentionally blocking my paladin from progressing that sequence.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  10. #10

    Default

    I have very limited access to research things at work (most is blocked) but I came across this interesting bit of information:

    Since 2.3 the way that the cassequence reset has changed. Before 2.3 it was how long without a key press before the macro reset to the beginning. Now the macro will reset after that time regardless of its activity.
    Perhaps others can verify, but I'm pretty sure my castsequence macros reset even though I'm spamming the hell out of the button and a spell in the chain can't be cast (due to cooldowns or something... causing it to constantly try that spell and not allowing it to continue down the chain).
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

Similar Threads

  1. The DOTs 5 warlock team - What Spec's
    By Vmpwraith in forum Multiboxing Group Composition Discussion
    Replies: 4
    Last Post: 04-21-2009, 02:59 AM
  2. Making new characters is refreshing
    By Ellay in forum General WoW Discussion
    Replies: 19
    Last Post: 01-28-2008, 07:25 PM
  3. Fastest way to level (requires a lvl 70 class with Dots)
    By pickles in forum General WoW Discussion
    Replies: 23
    Last Post: 01-10-2008, 05:08 PM
  4. LOLCoil x4 + Pets + DoTs + AoE Healing + 5x AoE Fears = Win?
    By Xzin in forum General WoW Discussion
    Replies: 4
    Last Post: 05-15-2007, 04:03 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •