Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=172647#p ost172647
I didnt see Vyndree post before posting this.

Predetermined x,y coordinate clicking makes hardware 'boxers cry.
cept me. Because my resolutions are the same on my 5 computers and because I set the views the same, and because all the mouse speeds are exactly the same I can move my one mouse and the pointer will go to about the same coodenates on all 5 computers....... Thats why I do some quests now cause I can click on the guy 5 at a time.
So can I.

What I can't do is instantly move my mouse from one location to x,y location. Mice still have latency -- that is, your hand has to push the little mouse where you want it to go.

What others here described -- "I can do that! I just leave my mouse in the position I want it and click the mouse when I want to cast!" -- well, then... you're NOT moving the mouse at all, are you? I'd be fine with a hardware solution that sent an "I click the mouse!" signal when a key is pressed -- the mouse is not moving on any axis. But that's not what happens -- the mouse moves from point A to point B instantly with toggle from the user -- I can't do that with hardware. I can't yell at my mouse "Go to position 42, 85!" and watch the cursor blink to that position. I have to take my hand and moosh the little cursor over to the place I want it to be -- constant, continuous instruction -- not a toggle.

Also, mice de-sync. Regardless of the fact that I'm using the same mouse to move the same distance on 5 same-resolution screens, after some movement I find that the mouse will gradually "drift" on one or more of my monitors. When this happens, I have to move my mouse to a corner of my screen (wasting more time) to reorient them all the same location again. This is "fine", but I'm just emphasizing it's not as instant as a keypress that can guarantee a click in an x,y location.

I'm not saying it's against the rules, I'm just saying... there is no way to emulate certain aspects of software in hardware -- which seems backwards, since most of the software is all just trying to emulate hardware. PiP swapping, seamless and reliable mouse movement... not gonna happen in a pure hardware version.