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  1. #11

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    Quote Originally Posted by 'jettzypher',index.php?page=Thread&postID=173391#p ost173391

    Mine hit 30454 health yesterday in pre-raid/crafted gear, def 535 for heroic boss cap and 51.84%
    i highly recommend going more for avoidance/def, and focus less on hp.
    I don't raid at all, so more defense is not nearly as valuable as more dodge or block.
    In heroics, I actually need to beg god for mana unless I'm tanking 4+ mobs, which means my avoidance is more than enough.
    Someguy: "You must really like playing with yourself"
    Me: "OH HELLS YEAH!"

  2. #12

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    Quote Originally Posted by 'mmcookies',index.php?page=Thread&postID=174999#po st174999
    I don't raid at all, so more defense is not nearly as valuable as more dodge or block.
    In heroics, I actually need to beg god for mana unless I'm tanking 4+ mobs, which means my avoidance is more than enough.

    Yeah, gotta love that "the better you are at tanking the harder it gets" affect.

    Anywho, 24k/540 Defense after freshly dinging 80.

  3. #13

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    Wanted to post my tonk, but its not really fair since I tank heroic raids with her. Seems I logged out in FR gear but in raids it runs up to 26% dodge, 19.5% parry, 23% block (thats before holy shield ofc), and normally I block around 2000 dmg. Unbuffed she runs 28k+ hp and buffed it can run over 35k.

    Also if you are not up to par with gear, that fr set has pretty decent stats if punched full with def gems .

    Pally tonk.
    http://armory.wow-europe.com/character-sheet.xml?r=Al'Akir&n=xlos

  4. #14

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    you may not raid much, but def is the best avoidance stat you can get as it affects dodge, block, and parry. gemming/enchanting for def is just as good as gemming for pure dodge. still doesnt mean you shouldnt cut back on the pure sta gems/enchants and add more avoidance as suggested.
    ("\(O.o)/") rawr!!

  5. #15

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    Quote Originally Posted by 'jettzypher',index.php?page=Thread&postID=175094#p ost175094
    you may not raid much, but def is the best avoidance stat you can get as it affects dodge, block, and parry. gemming/enchanting for def is just as good as gemming for pure dodge. still doesnt mean you shouldnt cut back on the pure sta gems/enchants and add more avoidance as suggested.
    For Warriors and Paladins possibly, but gemming for straight dodge is better than defense for DKs as we get nothing from shield block, and for druids defense is horrible.
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  6. #16

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    remember the DR on avoidance now a days, you might gain more dollarsworth for gemming a certain stat then just for def.

  7. #17

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    Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=175105#post1 75105
    For Warriors and Paladins possibly, but gemming for straight dodge is better than defense for DKs as we get nothing from shield block, and for druids defense is horrible.
    The difference isn't that big. Dodge beats out defense for avoidance, but only at ~39 points for 1% of dodge versus ~41 points for 1% combined dodge, parry, and miss from defense. Defense doesn't hit diminishing returns either.

  8. #18

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    Quote Originally Posted by 'Bigfish',index.php?page=Thread&postID=175110#post 175110
    Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=175105#post1 75105
    For Warriors and Paladins possibly, but gemming for straight dodge is better than defense for DKs as we get nothing from shield block, and for druids defense is horrible.
    The difference isn't that big. Dodge beats out defense for avoidance, but only at ~39 points for 1% of dodge versus ~41 points for 1% combined dodge, parry, and miss from defense. Defense doesn't hit diminishing returns either.
    That might be true but dodge is better than parry in multiple ways and so having 1% combined dodge parry and miss is worse than just 1% dodge.
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  9. #19

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    Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=175120#post1 75120
    That might be true but dodge is better than parry in multiple ways and so having 1% combined dodge parry and miss is worse than just 1% dodge.
    How is dodge better than miss/parry? Seems it all equals "incoming hit doesn't land" to me.

  10. #20

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    Takes more points of parry to equal one percent compared to 1% dodge.. ie like lets say to get 16-17% parry you need 60 parry rating, dodge 16-17% may only take like 40 dodge rating.

    Dodge scales alot better then parry, and also on the note of defense, first getting defense capped is #1, then maintaining a ratio of 3-1 or 2-1 on your defense to dodge is optimal.
    im in fury gear atm, but my warrior is like 28,231 hp's 24% dodge, 25% block, 17% parry rating and defense capped.
    Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
    Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal

    Shaman FTL Setup -
    http://www.dual-boxing.com/showthread.php?t=23141

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