Quote Originally Posted by 'Multibocks',index.php?page=Thread&postID=173241#p ost173241
Very nice editing, I might suggest that having the graphic each time you do your ground AoE is kinda overkill after the 5th time or so. It was a pretty cool effect though! I find it interesting that you just eat the frontal cone AOE that Ingvar does... on my slaves it will drop them to 30% health so you must have massive health on your slaves or Im doing something wrong. I had to make a seperate movement key for this boss alone. I bound the tank's forward movement to my down arrow key so that when he charges up I run my main through him and the slaves back up in the same direction. It gets hectic at times, but once I made that key change I one shot him.

I also noticed you actually run your main in frost presence, do you slaves run in that too?
Lol, yeah, it a was a pain in the ass doing it so many times. You can easily tell that after so many times the Rumble gets better than worse, and the Invert color skew got better than worse (it really takes patience) lol. I hope to figure out some sort of method that suits me for my movies, (this was just a test to see what it would come out like and what people would say to add or take away).

I might have had IBF/Vamp on... though I am not sure.

Yeah, I think I had accidently put the Blood Aura on at one point in another run and I was getting my face smashed in. But since you already get the AOE aura from talents, you don't need to have the self aura on.

Frost Presence:
The death knight takes on the presence of frost, increasing total health by 10%, armor contribution from items by 80%, and reducing spell damage taken by 15%. Increases threat generated. Only one Presence may be active at a time.


Blood Presence:
Strengthens the Death Knight with the presence of blood, increasing damage by 15% and healing the Death Knight by 4% of damage dealt. Only damage dealt to targets that grant experience or honor can trigger this heal. Only one Presence may be active at a time.


I have all of them use Frost. I don't know how the run would work with the other 4 being Blood. It seems like in my Dungeon runs, the aggro bounces all over the place, though I do tend to keep it on my main. So they might take to much damage if they don't have Frost up... I will test it out tonight and see what happens. I don't even know if Party Blood and Self Blood even stack. The extra 15% to damage might be worth it, but then again, I think it's all situational.

After work, I will get some numbers going and see what I can come up with.