Can't wait to see what they do with haste for melee, currently its a pretty bad stat to stack.
Can't wait to see what they do with haste for melee, currently its a pretty bad stat to stack.
as for the Elitist Jerks thread.
they were showing what a +1 rating to any of the stats helped.
The original poster of these charts showed that hit rating was the best, followed by haste and then by crit.
it did not take into account the dimished returns on a hit rating ( if you have an original 5% chance to miss but a hit rating equivalent to 6% , then you wasted 1% that gives you no benifit ).
I believe the +1 to haste is better than +1 to crit is the way they weight the values so that +1 crit is only so much of an % chance to crit, and +1 to haste seems to be larger % speed increase in casting.
My logic is still correct though.
a 15% chance to crit will have you do the damage of 115 cast for every 100 casts.
a 15% haste will have you cast 115 times in the time you would normally do 100 casts.
a mob that has 5% chance to miss will have only have you hit 95 cast in 100 casts ( no hast, no crit ) a chance to miss is like the opposite of haste.
the % chance to miss is huge until you have the increased % chance to hit that matches your mob ( so much for heroics, so much for raids, etc )
haste and crit when measured by % (not in rating ) are equivalent but any haste produced cast that crits is where you get your largest increase in DPS.
you want all 3 except that hit rating has diminished returns after you have a hit rating equivalent to the target you are casting against.
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