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  1. #11

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    Or what about an option when you log on that allows you 2x(or whatever) the XP for quests and kills with an hourly fee. Could be turned off/on whenever needed....no need to be grouped to enjoy the xp bonus. Gold rewards from quests could be nerfed to compensate from the increase in XP.

    Leveling a character is what turns people away from the game.....well it almost did for me. Extending a RAF type of process basicly allows a person to get to 80 faster.....and generate more income for Blizz. And the whole "learn to play you class" argument is basicly throwned out the window with the grant lvl process as it is now.

    My RAF runs out today, I have 4 classes above 70 and 4 at 60. So I really have no need or desire to lvl another class from 1-80 for solo or boxing play....unless i am really bored. And I am especially not going to buy more accounts to be able to get RAF again. So the only way Blizz will get MORE of my money per month would be to have a RAF option on an existing account.

  2. #12

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    Quote Originally Posted by 'zanthor',index.php?page=Thread&postID=171816#post 171816
    You can easily bring a 5 box team 1-70 in 30 days even without RAF type XP
    You, my friend, haven't met my kids! :P
    Everquest II - <Pain for Glory> on Nektulos Server
    (Shadowknight: Uhmono| Inquisitor: Blyssia | Warden: Wysh | Defiler: Gahealju | Troubador: Moxia | Warlock: Phyrloc) X 51
    (Guardian: Tukilu | Templar: Ajechu | Warden: Fayanna | Conjuror: Akaesia | Troubador: Lollah | Warlock: Onona) X 27-ish[/align]

  3. #13

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    I would pay an extra $3 a month for perma RAF in its current state. I don't think its worth double a sub cost seeing how it stops at level 60. It would not surprise me with the Hero Classes coming out that at some point you can just create any toon at level 55 like the DK's. I think DAOC had this feature as well.

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