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  1. #11
    Rated Arena Member daviddoran's Avatar
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    Quote Originally Posted by 'bryce',index.php?page=Thread&postID=170508#post17 0508
    I was considering going Protection as their the AoEers I think. Or is ret really a lot more dps and all? Which would be faster for leveling?

    Also, I just may consider rolling on Garona. Though you'd have to wait til I got the other expansions. I plan to upgrade as I need to -_-.
    I wouldn't go all prot, although 5x shield throws would deal some nice burst dmg, too bad its on a long enough CD to make it not useful as a primary source of DPS. Just go one prot, 4 ret. 4x replenishment will be nice too, not that you'd need it, the prot paladin gets mana from getting hit, and if you seal wisdom, you will regen a lot of mana.

  2. #12

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    I need to learn paladins to lol. Hoping I can do that on the way. Hopefully by level 10 I'll have a good idea of what each one should spec for. Also, I didn't think pally's could put judge's on other paladins.

    EDIT: So, my main paladin could be prot, send him in first to tank and then send in the other ret. paladins for dps. The prot. paladin shouldn't lose aggro or would he?

  3. #13
    Rated Arena Member daviddoran's Avatar
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    Quote Originally Posted by 'bryce',index.php?page=Thread&postID=170513#post17 0513
    I need to learn paladins to lol. Hoping I can do that on the way. Hopefully by level 10 I'll have a good idea of what each one should spec for. Also, I didn't think pally's could put judge's on other paladins.

    EDIT: So, my main paladin could be prot, send him in first to tank and then send in the other ret. paladins for dps. The prot. paladin shouldn't lose aggro or would he?
    Yes, learning paladins will make theorycrafting much easier

    Yes, have the prot paladin throw shield, put up consecrate, etc I use a nifty one button /castrandom macro that works well for my team (caster dps and separate healer though) then move up the others to finish everything off. Threat isn't nearly the issue it used to be, so a bit of front loading is all you need, and if you keep consecrate up, you generate substantial aoe threat. I'd throw in a macro for 4x flash of light on the tank, and 4x holy light (overkill maybe?) for when you take damage. Or do as the shaman teams do, and have an alternating healing sequence mixed in with dps spells. There's a myriad of ways to work it out. Best way is to play it yourself. You might find 4 holy lights too much, so you switch it to 2 HL and 2 FoL, or 1 and 3, or 3 and 1, or whatever.

    I just thought of the awesomeness of 5x bubblehearth... lol Even 5x of the new "bubble wall" will be nice for when you know you are going to take a lot of aoe damage.

  4. #14

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    I'm currently reading up on paladins, etc. 6 more days and I'll be 5 boxing lol.

    With RAF on all 5 paladins, you think I could get to 20-30 in a couple days? (human starting area)

  5. #15
    Rated Arena Member daviddoran's Avatar
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    With RAF you can get to 30 in a weekend... or a few hours if you stick to it and quest like mad... Paladins get free mounts at lvl 30 which should greatly speed up your travel, though it would be faster if you knew a mage, or a lock, to get you ported/summoned to far off places. Hearthing in Shatt can help too, especially if you have to go from EK to Kalimdor.

  6. #16

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    Quote Originally Posted by 'Starbuck_Jones',index.php?page=Thread&postID=1704 96#post170496
    Ive not tested, but ive been told that judgements stack. If thats the case then 5x judgement of light and seal of light gives you 6 opportunities per weapon swing to get back HP's. That should be enough healing there to cover any 1-60 5man content.
    The same judgement doesn't stack anymore, they said it was a bug. You can still have 1 judgement of each, though; but 2 of your paladins will be 'wasting' theirs. (I know they still do damage)
    Stormreaver, Horde

    1 Druid - 4 Shamans
    1 Pally - 4 locks

  7. #17

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    I run 5 paladins as my main team.

    I have my main prot specced, two retribution specced, and 2 holy specced - this gives me a wider range of choices

    Once you've levelled up there are other judgments you can use so you won't be 'wasting' any - but as of yesterday they looked like they were still stacking.

    Paladins really get better at later levels once you get things like crusader strike, hammer the righteous, avenger's shield, holy shock, etc. you need to level to at least 40 and preferebly 60 to get an idea of what they're like - wont take you long, even playing casually.

  8. #18

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    They easy to control and get up close enough to attack or is that a bit tricky?

  9. #19

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    going with one prot is good as only one will be dodging, parrying, and blocking. seal of wisdom+blessing of the sanctuary = no mana loss.
    however, for the others, you should go ret. or at least, shockadins (if those still exist).

    dont worry about holding aggro. you will have so many skills that you will not know what to do with all the aggro. plus there's a spell that will increase your threat per damage done, so use that!

    if you grab with avenger's shield, you'll usually keep aggro. if you run around to grab mobs, make sure you consecrate the ground first before the others consecrate. hammer of the righteous, holy shield, ret aura, and you're golden. plus you get auras from the five pallys. that means you can have devotion, retribution, and any resistance aura plus crusader aura always on. sounds good doesnt it?

    when you first start, just do mass pulls consecrate then heal. then work in the attacks as you get bored. im aware you get consecrate at 20. also dont be afraid to 5man an instance. that's awesome exp too, especially with raf.

    also, remember your pally's roles. the tank - dress him in mail and then plate at 40+. 1hander+shield.
    for the dps'ers, give them anything that will increase their dps, 2handers, etc. they are not supposed to take damage, so dont worry too much if you have leather gear. that stuff rocks too.
    as for the healer, give him cloth. geez, give him whatever he needs to get a large mana pool and powerful heals. he's not supposed to get hit. and if he does, that means everyone is dead already, so you'll wipe anyway. better to give him good dealing gear and forget about looking at the "its not mail/plate/whatever" criteria.

  10. #20

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    [quote='bryce',index.php?page=Thread&postID=171026# post171026]They easy to control and get up close enough to attack or is that a bit tricky?[/quote]




    I wrote a guide:

    [url='http://www.dual-boxing.com/forums/index.php?page=Thread&postID=166171&highlight=#pos t166171']Simple Focus-Based MultiBoxing Setup and Macros Guide[/url]

    Couple of things:

    One of my holy specced guys is a 'shockadin', or as near as you can get now

    Quest rewards give you plenty of plate, there's no need to compromise with cloth/leather

    I have the holy specced guys with shields - draws slightly less aggro and gives them good protection in case of trouble

    Retadins can pull aggro as they do a LOT of damage, make sure your prot spec tank is using all the aggro generating stuff and spec - there's some good advice on the maintankadin website

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