Quote Originally Posted by 'bryce',index.php?page=Thread&postID=170631#post17 0631
Well, if I do 1 paladin and 3/4 warlocks then yea, I'd want to send the paladin up close to tank and let the warlocks DPS from behind. Or is that just as simple as hitting the back key on my alts and walking the main up close by himself.
Ah, gotcha!

The back keys works, it's as simple as that - or you can looking into one of the placement macros people have posted here, to move them into a formation.

What I do, is leave the strafe keys bound on my guys, so when I want to drop the casters off and send the main in, all I do is hit "Q" or "E" - and to make it more interesting, I reversed the keys on each alt (Player two has q for strafe right, e for strafe left, player 3 is opposite). It's not the most elegant, but it works for me - but I only have 3 toons to deal with.

Then, when I want them back following, I hit "f" - the way I have "f" keybound is, the main has "target nearest mob" set to f, the alts have "/assist focus" on "f". This makes them auto-follow and run up and fire.

With 3 locks, what spell rotations are you using/going to use? That's going to be very important later on. Are you going to make them all 3 Affiliction? Or maybe spec one demon, for the synergies from the pets? I've played with the idea of 3 locks, each specced to one tree, and see what the synergy of Affliction/Demon/Destro would be (as well as being VERY hugh maintenance, that's a LOT going on!)

Also, I have one lock on a 3-man team, and I found it's better/fun to have several of his ability on shift-keys - drains on shift-1 and 2, ect..., and the I have a standard trash/mob macro, then a "nuke" macro for bosses and elites. With this last patch, his DPS went way up, he's rocking the top of my DPS meter right now.