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  1. #1

    Default Druids & Shamans

    Heya

    I've got some questions about druids and shamans - maybe some of you can help me out. :-)


    - Which totems don't stack?
    I don't mean placing the same totem several times, it's about
    placing two totems where one buff overwrites the other

    - DPS of a druid and a Shaman in 3.0.8?

    - Manareg and Armor of a Moonkin (doable to clear instanzes without using innervate / drink ?)

    - Advantages of a Druid + 2 Shaman as DPS instead of 3 Shamans as DPS? (except of the moonkin aura)
    Because currently it looks like a disadvantage because I'm loosing 4 Totems for the moonkin aura.


    Thanks in advance
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  2. #2

    Default

    The only stacking totems are grounding, mana and healing, if I remember correct. All buff totems do NOT stack.
    Having a moonkin also means 13% spelldamage buff in addition to its aura.
    5 shamans, US-Blackrock, Totemz* team.
    DTK heroic: clear!
    Gun'Drak heroic: clear except last boss!

  3. #3

    Default

    Quote Originally Posted by 'weeep',index.php?page=Thread&postID=170117#post17 0117
    The only stacking totems are grounding, mana and healing, if I remember correct. All buff totems do NOT stack.
    As mentioned in my initial-post:

    I don't talk about placing the same totem over and over again.
    I'm talking about placing different totems which overwrite each other like differen weapon buff totems etc.
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  4. #4

    Default

    Most people in these forums have been reporting nearly a 20% benefit to DPS for elemental shamans in 3.0.8, which would erase most of the dps difference between them and elemental shamans. I suspect a boomkin is still a little bit better DPS at the moment but that it's no longer a huge issue.

    If you are planning on running multiple shamans, Moonkin Aura is pretty useless. Because of the change in Elemental Oath in 3.0.8 (now gives 5% crit bonus when procced for group AND 10% damage bonus for the proccing shammy), you will want to have it on all your shamans, meaning that it will be up pretty much constantly. The 5% crit bonus from Moonkin Aura and Elemental Oath don't stack.

    Druid also brings the following useful buffs:

    1. Improved Fairie fire - 3% hit chance increase for party
    2. Mark of the Wild and Thorns as minor static group buffs
    3. Earth and Moon - group 13% spell damage done buff.
    4. Insect swarm - boss debuff for 3% less hit chance

    These are all pretty nice and a good reason to add a druid - Earth and Moon being the biggest bonus IMO. But you can also get the spell damage effect, in a multiple mob mode, with an unholy DK tank.

    I have 5 shammies at 80 and a second group at 78/79 with a DK, 2 druids, pally and mage. I think I will probably run with DK, 3 shammies, and a druid for my main initial PvE/heroics group.
    Current team: Shnoght (DK) + 4 elemental shamans (Shalph, Sheta, Shamma, Shepsilon)
    Heroics cleared: Drak'Tharon, VH, CoS, UK, Gundrak, HoL, Nexus

    Waiting in the wings at 80: Shaladin (pally), Shmage (mage), Shruud/Shrued (boomkins), Shelta (leftover shaman)

    <Chain Lightning>, Alliance Bonechewer

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