Evil thought: Someone piss you off in a BG? Hysteria*X Blood spec Death Knights. >=D
*Sajuuk ponders this with an evil grin.
Let's not forget you can cast it on one of your team members, kill the target you want, then dispel it.
Evil thought: Someone piss you off in a BG? Hysteria*X Blood spec Death Knights. >=D
*Sajuuk ponders this with an evil grin.
Let's not forget you can cast it on one of your team members, kill the target you want, then dispel it.
Hardware Lurker
Well, just the other night, I tried doing Hysteria*4 on a boss and I lived. First and second boss in Mana-tombs, this is when I was 68.
It seems to have worked out great, though, on any boss that does AOE stun or a root of some type is going to suck for the person taking 400+ damage a second plus INC damage from boss.
A good fight is never clean.
(5Boxing Several sets of toons)
Ok say ur in a bg raid something like av right right would this work. Roll as a group of 20 into vann or dreks room. Say you have 15 dk's and 5 druids lol. Do you think 15 hysterias on one death knight with his 4 times blood aura mark of blood and vampiric touch and druids hots would keep that main dk alive long ehough to do some serious damage. Just a thought. But 5 resto druids times 25 hots on main plus blood specd healing i would love to see that. Wish we could try something like that to bad to bad we cant. I would love to see the damage that one dk does to vann or drek. Maybe one of you math savey needy griddy guys could figure out what the healing to damage at 70 stats would be say with 70 pvp gear make it easy lol.
They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.
Ok, well
15 hysterias is 15% of their health as damage, every seccond.
Mark of blood dosnt stack =/ so that wont help much, vampiric blood would help for the few secconds its up, and blood aura even with 15 lots of it still wouldnt heal enough,
so it all comes down to can a healer keep up someone taking 15% of his health+Boss damage every seccond.
so.
Dk has. 20k health.
Taking 3000 damage every seccond.
now doing increased damage he is hitting, 4k every 3.6 secconds thats 160x15 for the aura's= 2400 every 3.6 secconds.
Now say Boss xx is hitting him for 6k every 2 secconds mark of blood is healing 240.
Now, say our druids can do 1.5k HpS each= 7500 healing every seccond
so lets work it out.
he has
20k health.
taking 7.0k damage every seccond
Self healing about 450 every seccond.
droods doing 7.5k a seccond.
Correct me if im wrong, But the DK is being healed 1000 more than the damage he is taking
with vampiric blood that jumps to over 11k a seccond, he would survive but he takes damage from hysteria for 30, vampiric lasts for 20.
Also these druids would have to be healing as hard as they could.
so basicly, you would hit like a truck for 20 secconds, But if those healers slack off, of the boss crits, BAM your gonna go down hard.
(Please correct me if i have missed somthing, 4 am isnt the best time to do this.)
Rogues are the hyperactive bastard children of WoW.
"MOAR SUGAR NAOW!" = Haste
Death knight team at =71
Shamans = 57(Semi-Retired)
Alliance Nagrand(oceanic)
Take my Hp un-buffed (It’s higher than what the site says) 11804.
1% of 11804=118*15=1770*30S=53100 damage in 30 seconds.
That’s 5 times more than the amount of HP I have
Rejuvenation
Heals the target for 1060 over 12 sec.
1060*5=5300 (level 70), without any + to healing.
83.33R*5=416.65 per second.
Regrowth
Heals a friendly target for 1215 to 1355 and another 1274 over 21 sec.
60.66R*5=303.33R per second.
1215+1355/2=1285A*5=6425 (level 70), without any + to healing.
Lifebloom
Heals the target for 224 over 7 sec. When Lifebloom completes its duration or is dispelled, the target instantly heals them self for 600. This effect can stack up to 3 times on the same target.
224/7=32*3=96*7=672 (level 70), without any + to healing.
600*3=1800 (level 70), without any + to healing.
With said healing so far = 14197 give or take (rough sketch up) this number =’s crap when you add in the +healing the druids are going to have. (In a little bit, or after work I can throw in a real 70 druid with stats) Coefficients
Add up Vampiric Blood 35% and 15% more HP (changes math)
Add the 4%*15%=60% from Blood Aura. (changes math) If all said are Blood with Aura.
Add in the -20% to damage taken from IBF. (changes math)
Death Coil/Death Strike. (Changes math, but not used in equations due to no set number(s)).
(Other healing)
Paladin - Judgement of Light
Just looking at the numbers, I bet you could live all the while doing 783+962/2=872.5A DPS+
.2*783=156.6*15=2349
.2*962=192.4*15=2886
2349+2886/2=2617.5A DPS… lol, wow.
Add in Trueshot Aura.
Add in Battle Shout.
Druid – MOTW (changes math)
Priest – Fort (changes math)
Paladin – Kings (changes math)
Paladin – Might
That right there is a lot of said math that needs to be added to get a Ball park number. However, with an imagination, one can have, and the rough numbers I have given (Can we say… 4 Horsemen)? I have no doubt you could live, and the DPS you would produce would be indescribable)
A good fight is never clean.
(5Boxing Several sets of toons)
Lol beat me to it, lol. Was working while typing when I saw this post and left the window open.Originally Posted by 'Akeldema',index.php?page=Thread&postID=171062#pos t171062
A good fight is never clean.
(5Boxing Several sets of toons)
Problem is, it all depends on how good the healers are and how hard the boss is going to hit you.
i mean, healers have enough trouble keeping a propperly spec'd tank up, if you did this on a "real" boss, the Dk would be dead in secconds.
allthough, would be a damn fast way to kill patchwerk.
15 dk's in a 25 man raid anyone >_>
Rogues are the hyperactive bastard children of WoW.
"MOAR SUGAR NAOW!" = Haste
Death knight team at =71
Shamans = 57(Semi-Retired)
Alliance Nagrand(oceanic)
That is true, I mean, you are going to take some massive damage, though honestly, with the said healing that you are going to be taking from HOT's and the 60% from Blood Aura, you are going to Survive. I already stated that I was living through Bosses with Hysteria*4 with no healers by myself. Hopefully the tank can keep the mob off of you, but with that amount of DPS you are going to be producing, not sure if he is going to keep it or get it back once you land a few lucky crits (crits that are going to be massive) With my current spec (bloodworms heal for a lot as well) you wouldn't think so, but, my (or the said spec I am using) works out rather well with hysteria. With 20% crits on all toons, able to crit for 2K+*20% = about 400 to being healed.
And then throw on mark, you are going to be getting smashed in the face but getting healed*5 the damage he is beating you in the face for.
Tried it last night in Nexus on Ormorok the Tree-Shaper, Worked out rather well. But can't say I would use it all the time. Was going to try it on
Grand Magus Telestra, but then rememberd that she likes to play Yo-Yo with me, and I would die...
Throw in the 15Marks for 20Seconds you are NOT going to die... lol. Now those said 10SECS are going to be the clincher... save the IBF, the Regular heals, and whatever can be thrown at you to keep you alive. You also have your Rune Tap in those 10 Seconds.
If I could get some People on RUIN BG's, I would like to test this out and see what happens.
A good fight is never clean.
(5Boxing Several sets of toons)
great vid
I am curious on your 1st/2nd attack what do they consist of if you dont mind.![]()
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Can you "click off" the Hysteria debuff? I wasn't sure if you could or not as it comes with a debuff in addition to the buff
If not it sure would be amusing to kill your "favorite" faction mates with this while in say Dalaran...initially getting them to join your group for a harmless trade rendezvous. Though on the other hand I don't think GMs would look kindly on this behavior
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