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  1. #11

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    Quote Originally Posted by 'Basilikos',index.php?page=Thread&postID=169709#po st169709
    Quote Originally Posted by 'Svpernova09',index.php?page=Thread&postID=169677# post169677
    As a hardcore PvE'er and someone sick and tired of blizzard nerfing PvE to suit PvP, I'm loving it. I think its hysterical they've screwed up so much now their precious PvP won't even work without lagging out / crashing the servers. Don't get me wrong, I love some PvP. But not this bastardized RNG bullshit.
    I agree. Before I started multiboxing, I was playing a Restoration Druid in order to heal my friends through instances. I was completely shattered when they attempted to "fix" Resto Druids in PvP, only to nerf them in PvE. Honestly, that fix was supposed to be aimed at the 2v2 groups (if I remember correctly). Why could they just keep them OP? It's not like the 2's were "srs bznss" anyway.

    Although, since I've switched to a mixed group instead of my druids, I may get my druids to 80 and spec them all resto just to be a pain in arenas or other PvP environments.
    As a hardcore pvp'er im also sick of seeing pve gear dominating alot of the pvp.. it wasnt so bad in TBC but now its just over the top.

    The 2vs2 bracket is a retarded bracket in my opinion and should have been replaced with a 4vs4 bracket instead. 2vs2 relies soooo much on setup but ofc skills DO matter there...
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  2. #12

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    Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=169712#post1 69712

    In fact, since WotLK was released, the only bug that has affected me at all is the random lag in northrend when WG is up, aside from that I have yet to experience any bugs or issues.
    The only major bug I've run into multiple times since the last patch has to do with the potion cooldown. Every now and then after using a potion, the cooldown won't start even after leaving combat. The hover-text for the potion says the cooldown will begin once I exit combat, yet I'm out of combat and it's not working. Need to relog to fix the problem... grrrr.
    Ex-WoW 5-boxer.
    Currently playing:
    Akama [Empire of Orlando]
    Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.

    Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.

  3. #13

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    Quote Originally Posted by '-silencer-',index.php?page=Thread&postID=169686#post169686
    Quote Originally Posted by 'Svpernova09',index.php?page=Thread&postID=169677# post169677
    As a hardcore PvE'er and someone sick and tired of blizzard nerfing PvE to suit PvP, I'm loving it. I think its hysterical they've screwed up so much now their precious PvP won't even work without lagging out / crashing the servers. Don't get me wrong, I love some PvP. But not this bastardized RNG bullshit.
    I agree with you completely. Imagine the game WoW could have been if they hadn't hacked apart the PvE and world PvP approach for the sake of "organized" PvP. The height of fun in the game for me was just before battlegrounds were released. It took multiboxing to keep me interested in the game.
    Yeah back in the good old days when entire talent trees weren't even viable. Survival hunter? Beast hunter? Balance druid? Feral druid? Fury warrior? Discipline priest? There was really no such thing back then. Paladins didn't even have a viable snare or ranged attack. You couldn't even get +spell damage gear without doing raids.

    Heck, maybe I could screenshot the extra 20 days worth of free game time on my account from back in the good old days when my server went down unexpectedly for days.

    Running back and forth between Southshore and Tarren Mill with no objective and no rewards on a poorly itemized and half-finished game was not the pinnacle of fun except in your memory. If you could go back to that now you wouldn't be having any fun anymore knowing what you now know about all the classes and balance issues. I mean, you're nostalgic over something which wasn't even designed at all.

    I don't want to derail the thread, but I'm not sure if I can comment on the issues you guys are complaining about now. Doing multibox PVE, the game's seemed improved on my end for the most part.

  4. #14

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    Quote Originally Posted by 'TheBigBB',index.php?page=Thread&postID=169745#pos t169745
    Quote Originally Posted by '-silencer-',index.php?page=Thread&postID=169686#post169686
    Quote Originally Posted by 'Svpernova09',index.php?page=Thread&postID=169677# post169677
    As a hardcore PvE'er and someone sick and tired of blizzard nerfing PvE to suit PvP, I'm loving it. I think its hysterical they've screwed up so much now their precious PvP won't even work without lagging out / crashing the servers. Don't get me wrong, I love some PvP. But not this bastardized RNG bullshit.
    I agree with you completely. Imagine the game WoW could have been if they hadn't hacked apart the PvE and world PvP approach for the sake of "organized" PvP. The height of fun in the game for me was just before battlegrounds were released. It took multiboxing to keep me interested in the game.
    Yeah back in the good old days when entire talent trees weren't even viable. Survival hunter? Beast hunter? Balance druid? Feral druid? Fury warrior? Discipline priest? There was really no such thing back then. Paladins didn't even have a viable snare or ranged attack. You couldn't even get +spell damage gear without doing raids.

    Heck, maybe I could screenshot the extra 20 days worth of free game time on my account from back in the good old days when my server went down unexpectedly for days.

    Running back and forth between Southshore and Tarren Mill with no objective and no rewards on a poorly itemized and half-finished game was not the pinnacle of fun except in your memory. If you could go back to that now you wouldn't be having any fun anymore knowing what you now know about all the classes and balance issues. I mean, you're nostalgic over something which wasn't even designed at all.

    I don't want to derail the thread, but I'm not sure if I can comment on the issues you guys are complaining about now. Doing multibox PVE, the game's seemed improved on my end for the most part.
    Not that the game didn't have its flaws then.. we're talking more about Blizzard's commitment to making the game better for its original intended purpose rather than butchering that purpose for bastardized half-assed eSport PvP crap.. with easy epics for all because the PvP-only crowd bitched enough about not being able to compete with raiders in world PvP. Want balanced PvP? Play GuildWars. WoW has proven that 4+ years of tweaking still can't provide balanced PvP. Yes, they've fixed talent trees for the most part (besides seriously breaking many talents that were very fair in PvE but had to be nerfed due to PvP), so I'm not saying the game hasn't improved in some ways. The server issues were only a problem for me on Magtheridon for the first 2-3 months.. and quite stable from then on. Dailies have destroyed the economy beyond what gold farmers were doing back then - good luck to those casual players today trying to buy mats on the AH without a lvl 80 character running dailies for gold. And yes, I'm nostalgic over the aspect of the game when PvP wasn't designed at all. It was an option to attack the other faction, but it didn't run nearly every class "balance" decision made for the last 3 years.

    If Blizzard had the balls to do this - create world PvP servers with NO battleground/arena functionality/rewards - I'd bet those servers would be hugely popular.
    Ex-WoW 5-boxer.
    Currently playing:
    Akama [Empire of Orlando]
    Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.

    Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.

  5. #15

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    Yes they would be popular, but let me play devil's advocate here.

    Ask yourself why haven't they done world pvp servers yet with no battlegrounds or arenas? It's been suggested a thousand times so why are we not seeing that yet? It's because it doesn't make sense to create a pvp server that would have a different set of rules. It wouldn't be the same game. That would be a totally different game wouldn't it? Where would pvp gear come from, instance drops or faction rep?

    But wait! What about PVE gear? Wouldn't those be important to? It's hard enough just trying to have a balancing act with this world they've created, and it would be extremely tough to have a different server with a different set of rules. I'm not saying it'll never happen, but this has been suggested many times and there is very little chance of them implementing it in the near future.
    Greatlegs - Pally | Appaton, Belisaur, Coramonde - Elem Shaman | Zenock - Resto Shaman
    Unguilded but <I Service Myself> was created for them
    US - Kul'Tiras
    Living in the deserted Outlands - Level 70

  6. #16

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    My policy is to not even bother to log in (well might log on my AH guy) untill 4-5 days after any major patch.

  7. #17

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    Quote Originally Posted by 'Yamio',index.php?page=Thread&postID=169774#post16 9774
    Yes they would be popular, but let me play devil's advocate here.

    Ask yourself why haven't they done world pvp servers yet with no battlegrounds or arenas? It's been suggested a thousand times so why are we not seeing that yet? It's because it doesn't make sense to create a pvp server that would have a different set of rules. It wouldn't be the same game. That would be a totally different game wouldn't it? Where would pvp gear come from, instance drops or faction rep?

    But wait! What about PVE gear? Wouldn't those be important to? It's hard enough just trying to have a balancing act with this world they've created, and it would be extremely tough to have a different server with a different set of rules. I'm not saying it'll never happen, but this has been suggested many times and there is very little chance of them implementing it in the near future.
    The point would be to go back to playing the game without PvP gear - removal of battlegrounds/arenas/pvp-vendors. There wouldn't need to be a different set of rules - just remove the ways you can access PvP-only content from the server-side and just allow world PvP to happen. Like how it used to be before Bliz implemented battlegrounds. Many people have suggested it, but Bliz doesn't want to do anything to reduce PvP - they encourage it to try to make their game competitive with other games' (better) PvP systems.
    Ex-WoW 5-boxer.
    Currently playing:
    Akama [Empire of Orlando]
    Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.

    Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.

  8. #18

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    Ahhh....I see. Good point.

    You know what, I hear exactly what you're saying and it always brings me back to the three original developers of World of Warcraft that left the company after Vinvendi bought Blizzard. These devs were the same guys that created Diablo and the original Warcraft series, and they had a great idea for WoW, but when Vinvendi came in, it started making changes to the overall design, and those 3 devs left in frustration and created their own company.

    Those devs have said WoW is a lot different than their original vision. I keep thinking how sad it is for those guys, but also how sad it is for us to not see the game they envisioned.
    Greatlegs - Pally | Appaton, Belisaur, Coramonde - Elem Shaman | Zenock - Resto Shaman
    Unguilded but <I Service Myself> was created for them
    US - Kul'Tiras
    Living in the deserted Outlands - Level 70

  9. #19

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    As someone who will never have the time to raid, I have to say that prior to multi-boxing PvP was the only thing that kept me playing. I really enjoyed BG's. Warlock was my main and while PvP'ing they were a good class. Still, it was a rock-paper-scissors thing and if a rogue or warrior got on top of me it was over.

    Arena's I just started playing and that was okay. BG's though, I enjoyed. Even PUG in nature and horribly uncoordinated, I'd still find a player or two willing to 'team' and we'd go take a node or tower. Its fun.

    So, I don't think BG's, arenas or PvP in general are going anywhere. Blizzard watches what its player base does and enough vote with their activity level to continue investing development and maintenance dollars in the PvP side.

    Finally, what's the alternative? WoW's the best thing going. Damn near a monopoly I'd wager.
    80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
    80 x4 Shaman (Orc x3, Troll)

    Madoran - Horde - PvE

  10. #20

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    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=169778#p ost169778
    My policy is to not even bother to log in (well might log on my AH guy) untill 4-5 days after any major patch.
    QFE, since the days of UBRS being endgame, I have had a personal policy of not trying to do anything the week of any patch.

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