Not that the game didn't have its flaws then.. we're talking more about Blizzard's commitment to making the game better for its original intended purpose rather than butchering that purpose for bastardized half-assed eSport PvP crap.. with easy epics for all because the PvP-only crowd bitched enough about not being able to compete with raiders in world PvP. Want balanced PvP? Play GuildWars. WoW has proven that 4+ years of tweaking still can't provide balanced PvP. Yes, they've fixed talent trees for the most part (besides seriously breaking many talents that were very fair in PvE but had to be nerfed due to PvP), so I'm not saying the game hasn't improved in some ways. The server issues were only a problem for me on Magtheridon for the first 2-3 months.. and quite stable from then on. Dailies have destroyed the economy beyond what gold farmers were doing back then - good luck to those casual players today trying to buy mats on the AH without a lvl 80 character running dailies for gold. And yes, I'm nostalgic over the aspect of the game when PvP wasn't designed at all. It was an option to attack the other faction, but it didn't run nearly every class "balance" decision made for the last 3 years.Originally Posted by 'TheBigBB',index.php?page=Thread&postID=169745#pos t169745
If Blizzard had the balls to do this - create world PvP servers with NO battleground/arena functionality/rewards - I'd bet those servers would be hugely popular.
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