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  1. #11

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    Quote Originally Posted by 'FIra',index.php?page=Thread&postID=169687#post169 687
    I think the DK nerf helped every multiboxer. To be able to mitigate 70%+ damage for 12seconds, cast AMS, and AMZ made DK's god-like. The patch changed it to more armor in frost presence and only 10% more magic damage mitigation and I'm sure every DK specced out of unholy.
    Agreed and not to speak of the removal of cover in fear glyph make me able to nearly ignore death knights now.

    The damage isnt insane anymore unless they are realy realy good geared.

    The ability to force ret paladins to a early bubble and taking away 50% of the damage while shielded is huge!

    Fan of knives hurts like hell thought!
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  2. #12

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    Unholy is still really good. They buffed AMS from 1 min CD to 45 sec CD. Also, ghouls in unholy have about double the hitpoints and mitigate 70% of the AOE damage now - which is REALLY nice. Army of undead also mitigates 70% of the AOE damage (This is almost like a fire or earth elemental because it tears things apart). The change they made to AMZ is 15K total absorbed vs 12K (buff) BUT it only lasts for 10 seconds vs like 15 or 20 (which it would never stay up that long anyway) a couple AOE ticks is 15K damage on a group.

    The big nerf was that they made bone shield mitigate 20% vs 50% and death and decay no longer causes cower.

    I haven't had any problems with my DK PvP after the patch, if anything, I REALLY like the buff to ghoul and AMS, I don't even spec AMZ anymore.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  3. #13

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    it's going really fine in bg's now

    4x shammy elemental troll's: Ammada, Ammadas, Amada, Amadas / Vek' Nilash

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