Ticking away, killing all those melee opponents that stab at you, totally oblivous to the new source of damage
Three + ToW definitely going in my standard sequence.
Ticking away, killing all those melee opponents that stab at you, totally oblivous to the new source of damage
Three + ToW definitely going in my standard sequence.
Team Turbo!
Shaman x 4, Deathknight
Spinebreaker EU (H) - join channel 'multiboxer' to chat with our local boxing community
How much damage do your tick for?
Think i saw mine hitting for 700.. Havent been able to do a wider test since i had to fix macaroon then go to work.
My guys are hitting for 675 and critting like its going out of style lol! Loves IT!!!!
Earth,Winde,Fire,Water,Heart
5 Box Shaman Team.
Earth (prot pally)
Castiel DK
Gabriel Uriel Michael Raphael Ret Pallies
http://www.wowarmory.com/guild-info....=Div%C3%ACnity
So the whole 'Generates no threat' thing.. Does that mean you can drop the totems without doing a single point of damage to the mob and it wont target the totem?
Would make life a lot easier if it does!
Aedeline, Bedeline, Cedeline, Dedeline, Eedeline (Shaman's) - Alliance Thunderhorn - EU
Millz, Miillz, Miilz, Miliz, Miilzy (4 Mage's + 1 Paladin) - Horde Stormscale - EU
YES AND IT IS WONDERFUL!Originally Posted by 'Millz',index.php?page=Thread&postID=169302#post16 9302
Originally Posted by 'Millz',index.php?page=Thread&postID=169302#post16 9302
Yes. Mobs won't target the totems and kill them. It's fantastic for PvE as well as PvP. I was running my newbie DK through Sethekk halls last night and Magmas have definitely improved how fast I can kill groups. One note for PvE-- if a magma totem kills a mob and a player hasn't done any damage to it, you'll get no XP credit for the kill. (Totems are pet-like in this regard, you need to do SOME damage to it).
The technique I was using to powerlevel my DK was:
Grab some mobs, Thunderstorm them to keep them pushed back, pull another group or two, drop 4xMagma totems, then spam chain heal to keep everyone's health topped off while magmas burn away the mass of mobs. TS is important so that all the mobs get some damage from players, even if magma does 90% of the killing.
Anyhow, I'm loving it.
ooh great idea for PLing a new character! I can't wait to try this out, if only I could play ;(
I hate patches.
They are very good yes..
I did some calculations to get a better feel for their output..
Assuming 4 shammies and average 1000 dmg per tick..
20 seconds = 10 ticks..
1000 * 10 * 4 = 40k damage total, on each target.. it's pretty nice.
On a single target it's roughly 2000 dps. So basically, against meelee, it's equivalent to 1 dps player going full out.
Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
EINSTEIN SUX WHENS RNG!
Woot. Didn't get time to try my multiboxing chars yesterday since i was raiding on my main - however this sounds promising. Will be nice when im boosting up my other characters aswell.
Shall give it a go some time next week when i log on next :-D
Aedeline, Bedeline, Cedeline, Dedeline, Eedeline (Shaman's) - Alliance Thunderhorn - EU
Millz, Miillz, Miilz, Miliz, Miilzy (4 Mage's + 1 Paladin) - Horde Stormscale - EU
Meeep!
When I logged in yesterday to play I discovered I'd lost my Macaroon settings when the patch hit, as I'm going to be reinstalling my PC soon anyway I decided to not bother rebuilding and PL a Rogue instead. Off she went, happily trogging round Eversong and Ghostlands, secure in the knowledge that the lvl74 Resto Shaman behind her (Didn't see the need to bring the rest of da boyz, only attracts attention, will add more when one heal/totem's not enough) could happily LHW her back to health if needed and drop Magma totems if everything went wrong.
Managed to get lvl15 in the one evening's play which I thought wasn't bad.
Now though I'm seeing that I can even faster now- tag, tag, tag.. Magma! This is going to get Fun. Where did I leave that bow again?
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