Well, I will have this x5 once I get the stupid water boss in H VH ( been looking for him for over 2 weeks now ), but I have all the other achievements complete now. Finally got Make it Count today, did a practice run in normal before trying it on heroic which helped me kind of get warmed up. Took 4 trys to finally get it right, its really surprising how easy occulus really is once you setup those stupid macro's. One thing I stumbled upon while setting this up that I think is a big improvement in my setup overall is this ...

For a follow FTL setup I am now just binding 4 seperate macros to direct follow keys, for example:

ToonA Follow key is bound to Alt Shift [ accross all chars the macro is simple

/follow toona

more over you can add alts in below the main char, so if you have another setup of chars you use sometimes mixed in with your main setup, just add addition follow commands blow the original

ToonB Follow key is bound to Ctrl Alt [ accross all chars

/follow toonb

So you end up with 4 Keys total ( theres 5 keys really but the char your following obviously doesnt need a key to follow himself so you can save some space ) and the advantage of this is no retargeting junk everytime you hit follow. Which was insanely annoying if say you have a healer healing your Main you hit follow and suddenly your healer loses the main's target because that crafty /targetlasttarget command in everyones follow macros causes him to target his last target which wasnt the main char because he was already on him. Moreover I was able to simply add in /cast sock lance ect ect ect commands into my already existing FTL macros just had to make sure that command was above my normal /cast commands or it did not work. You can EVEN add in multiple drake actions ... like /dream funnel /searing wrath .. all into the same key and it will still w ork perfectly depending on what darke you ride, or dont ride .. so I just leave that stuff in my keys at all times now. I'll post an example real fast because too

/assist [nomod:ctrl,mod:shift,mod:alt]sanza;[mod:ctrl,nomod:alt,mod:shift]sanzb;[mod:alt,mod:shift,mod:ctrl]sanzc;[mod:ctrl,mod:alt,nomod:shift]sanzd;[mod:ctrl,nomod:alt,nomod:shift]oxan;
/assist [nomod:ctrl,mod:shift,mod:alt]oxaz;[mod:ctrl,nomod:alt,mod:shift]oxay;[mod:alt,mod:shift,mod:ctrl]oxax;[mod:ctrl,mod:alt,nomod:shift]oxaw;[mod:ctrl,nomod:alt,nomod:shift]onez;
/cast flame spike
/cast shock lance
/cast leeching poison
/cast searing wrath
/cast [harm] lightning bolt

This is my main dps key the 2nd assist command is for my other team of shamans ... so I can just save it in macaroon and load it directly to them should I ever play them in occulus =) very time saving. When I'm not on the drakes my lightning bolt still works perfectly, no error spam either. So this same design can be carried into any vehicle in the game ( think uldaur ) and it gives you a seemless transition from pewpew elemental shaman to boomboom tank/drake whatever ...