for any that may care...

24 fps movies
30 fps standard def TV
60 fps HDTV
120 fps super HDTV

:!: pay attention to the bit below

as for your game screens... you want to balance your fps with your cpu/gpu load. if your system is doing 40 fps, but the cpu is at 100%, then you're max'd out. if anything happens that would require more cpu, you're going to lose fps (you should target an average of < 80%... and if anything comes up, your system can handle it). the best would be to lower the fps, or better still.. lower the number of pixels that need to be rendered.

as such... if you are using keyclone's maximizer, then you can tweak this fairly easy. the in-game resolution for each region is just below the PiP hotkey field. it defaults to 800x600, but you can type anything into it so long as you keep with the format. this is where you'll pick up savings for rendering... and this is how.

imagine your main area is 1600x1200 and you have 4 alt screen, each at 800x600. each has the in-game resolution set to 1600x1200. for each screen, wow will render according to the in-game resolution you specified for that region. in this scenario, you are rendering 9,600,000 pixels if each screen were to render 1 frame. you have some savings by adjusting the maxfpsbk and maxfps... but we can go further still.

the pc can do a 200% zoom in hardware and is very quick. we'll take advantage of this.

now, set all your regions in-game resolution to 800x600. this will result in your wows rendering 2,400,000 pixels per frame.... 25% of the original number. this is a RADICAL reduction in computational requirements and should result in lower cpu and gpu requirements.

to adjust your existing setup, look at the dimensions of your main area... divide the width and height each by 2 (ie: 1000,800 -> in-game res: 500x400). do this for all regions. this will not only improve performance, but also insure that the aspect ratio for each area is correct.

i hope that helps.

Rob