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  1. #451

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    glo, I got 4 words for you...


    OH NO YOU DIN'IT!! /head waggle back and forth
    Greatlegs - Pally | Appaton, Belisaur, Coramonde - Elem Shaman | Zenock - Resto Shaman
    Unguilded but <I Service Myself> was created for them
    US - Kul'Tiras
    Living in the deserted Outlands - Level 70

  2. #452

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    >If they want good names I need more then 12 letters

    BS. There are a metric f*ck ton of players on RP and RPPVP servers (and the majority od other servers too) with good names, all considerably less than 12 letters long and without spaces. I've always played on RP/RPPVP servers so I'm quite annoyed at people who can't be bothered to think of a decent name.

    Looks like you're not the best at naming things either.

    I'm on Scarshield Legion RPPVP (EU) on the Horde side if anyone wants to come and have a go because they think I'm being mean to Sam. My guilds are Royal Court and Legion Knights - pretty much full of just my characters if you need to find me. All my characters have original and interesting names.

  3. #453

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    Personally Robin, I don't think anybody gives a shit about you. No offense. :|
    Greatlegs - Pally | Appaton, Belisaur, Coramonde - Elem Shaman | Zenock - Resto Shaman
    Unguilded but <I Service Myself> was created for them
    US - Kul'Tiras
    Living in the deserted Outlands - Level 70

  4. #454

    Default

    "RobinGBrown" is such an original and interesting name.


    honestly sam, bind your movement keys to spread your guys.
    Not only it's WAY quicker than autofollow (since there is a delay before a toon starts following), and you obviously noticed that they stay 5 yards behind the one they follow.
    moving toons 5-10 yards in each directions will allow you to survive the D&D, and during that time your searings are still shooting.

    just plant a Grounding before hand and avoid the death grip. In any case, your cows should not follow the death gripped paly, they should already be casting and not losing time moving.
    Also you're doing those fights in groups? Make sure you convert to raid so that those totems (those that can) and aura share across ALL your toons, not just the party.

    Finaly have you tried outhealing his damage? if you cant move fast enough, maybe you can just heal through the damage with Chain Heal or Lesser Healing Wave spam, and let 5-10 of your shamies dps. (or heck, just the totems.)
    .[I



  5. #455

    Default

    What? Are you giving Sam suggestions? Holy shit! And do you think he'll listen?

    Please. Continue.
    Greatlegs - Pally | Appaton, Belisaur, Coramonde - Elem Shaman | Zenock - Resto Shaman
    Unguilded but <I Service Myself> was created for them
    US - Kul'Tiras
    Living in the deserted Outlands - Level 70

  6. #456

    Default

    I've always been giving suggestions, check ten pages ealier.
    i could write countless posts full of insults i guess, but i get my fill of that on the wow forums, so i try not to here.
    .[I



  7. #457

    Default

    also earthbind totem and ghost wolf.
    Dana Pain
    Legion of Boom
    Kil'Jaeden



  8. #458

    Default

    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=183658#p ost183658
    He killes me with death and decay, Im at a loss to see how totems would stop that. Also by griping the leader everyone gets pulled away from totems anyways.

    I was using only Frost Shock but Im going to mix it up with Flame, Frost and Earth.

    I do use War Stomp but killing me close isnt my problems its the Death and Decay that does me in. I put Shadow resistence aura on the Pal and his group but that seems the best I can do. If he is out of range of shocks he will be out of range of the totems for sure. I do drop fire nova totems when he is in up close but my overall problem is the Death and Decay which does 90 percent on the damage to me.
    In a nutshell, totems are immune to AoE. This means that your opponent must target each totem in order to knock it down. Most totems have a 30 yard range, some have a 40 yard I think--it's been awhile since I looked at the actual range on some of the totems. You can cast them 'on the run.' There are a few totems that are still party only I *think* (someone correct me if I am wrong) but I KNOW that the disease cleansing one is raid wide--I *think* that Healingstream/Mana Totems are only party wide, but I'm not 100% on that. That might have been changed.

    You need to do 2 things. Read up on how totems work--defensive/passive totems are 'fire and forget' and they will help you a little bit if you come up with a good strategy. You REALLY need to use totems to maxmise the shaman class. The second is that you need to start healing your group. The best defense is not a brute force offense, but a careful offensive strike. Even if you alternated which shaman healed, or designated 1 shaman in each group to be resto specced, you would last longer.

    So drop that searing Totem. 25 fireballs is nothing to sneeze at! Even if 75% of them get resisted, they will add to the total amount of damage being applied to his antimagic dome (thus dispelling it sooner) and against him as well. He cant kill all of them--the only way to effectively knock down those totems would be to kill the shaman as the totems vanish on death.

    IMO, don't bother with Frost Shock--it has a crap range and he is coming to you or bringing you to him. Earth Shock does the most damage and Flame Shock will put a Dot on him. Stick with EarthShock for the raw damage. Flame Shock's DoT is ok, but I believe that he has a chance to resist each tick. It may or may not be worth the effort to attempt to DoT him up, but I think that you would be better served with Earth Shock.

  9. #459

    Default

    Quote Originally Posted by 'glo',index.php?page=Thread&postID=183585#post1835 85
    All good advice. Normally I wouldn't give an opponent such quality tactical advice but it's Sam so there isn't much chance he will take advantage of it anyway
    Thank you.

    I've read a few of Sam's posts and its obvious that he needs a little bit of help understanding the Shaman Class. For me, it's fun to see if he'll take my suggestions and attempt to use them. It's also fun to wait for him to get a bit more powerful and then see how well a single death/duo/trio/etc can do against his team. By helping both sides, it gives new life to this awesome thread. Who cares about name calling, pointing out grammitical mistakes or anything that is 'beneath the diginity of blah blah blah. This thread is about a gladatorial match. Let's take it to the next level by making sure that both sides stay properly motivated to slaughter each other for my--er, the community's pleasure.

    IMO, i'd love to see an amory link to the death knights invovled. For one thing, I want to look at the specs to see if they are maxmized (as I suspect) for AoE and magic suppression specifically. I'm willing bet that a DW death knight with a set of nice blue weps could really wreak some havoc--we need something that hits hard and fast.

    I'd love to see the gearing of the shaman too in additional to a typical talent spec. This thread has a lot of potential.

  10. #460

    Default

    Quote Originally Posted by 'Spin',index.php?page=Thread&postID=183858#post183 858
    IMO, i'd love to see an amory link to the death knights invovled. For one thing, I want to look at the specs to see if they are maxmized (as I suspect) for AoE and magic suppression specifically
    This is my "anti sam specc'ed" DK :

    http://www.wowarmory.com/character-s...%27zhul&n=Loja

    (basically specced for highest possible DnD dmg - I think - critique welcome)
    2,3,5 boxing wow with Wow Open Box and MAMA, give them a try!
    (was 8 Boxing Wow with HotKeyNet and ISBoxer)
    Was streaming on twitch.tv/MooreaTv

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