Well one thing, I dont have the water totem heh ... so umm those are out anyways, just did the air, earth and fire totems quest blush ... And its not like mana means anything, I rarely run out.

Ya followers have some lag but mine is low (used to be a lot worse), and they are 5-10 yards behind. But no matter how its sliced if the dandd is 10 yards radius my guys have to move 10 yards to escape it. Frost shock and all the other shocks have the same 20 yard range. All my guys have the fire nova totem glyph and 1/2 have the lightning bolt one and the other 1/2 have the frost nova one, so that his slow will last longer.

Yes healing though it is by far the best, I need a few more levels and maybe the next chain heal to do it. Let me look into restro spec but I am really looking forward to 25 thunderstorms.

I'v added the water shield, and grounding totems to the mix. Let me read about the searing totems, I know they are impervious to aoe. I didnt know that his anti magic shield was damaged based, seems I could just drop fire nova totems near him and beat it down then, or earth shock through it.

There is little doubt that the main stratagy is to just level up to where I can one shot him. End of story.

I'll be making 6 mages soon and dropping one shaman so Ill have 6 groups of 1 mage / 4 shaman each and the Pal leader. Ya warlocks are better for transport but I dont want to deal with pets and yet antoehr class. The 35 yard range on the mages is to good to pass up and transport to major cities is good enough.

I have over 500 gold now so I been buying up all mail items that are under 5 gold each, this will add a lot to my servivibility.

GOT A PURPLE item this morning putting it out at 266 gold in AH !!!!!!!