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  1. #441

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    Quote Originally Posted by 'Spin',index.php?page=Thread&postID=183546#post183 546
    Awesome screenshots!

    I'd like to play Monday morning quarterback:

    IMO, Sam needs to use more totems. I think that he is specifcally missing the use of 'Disease-Cleansing' totem. Even dropping 4 or 5 of these should pulse enough to cleanse of some of the diseases. That totem is gained around Level 38. I think that if Sam had about 10-15 disease cleansing totems down RNG would help clean off those diseases. Also, where are the Searing totems? 25 searing totems + Lightening bolts would at least eliminate the pet and bring some extra damage to the fight. Some grounding totems might be nice as well, though I'm not too sure if they would work on anything other than deathcoil. At the very least there should be a couple of mana totems/healing stream totems up--they won't stack, but hey, every little bit helps, right?

    I would also like to know if warstomp was used (AoE stun 4tw imo).

    Also, was the gargoyle used at all? If not, I must say that I'm a little disappointed that the unholy tree is not being utilized as fully as what it could be used.

    Anyway, I don't think that victory can be claimed with 51% wins at a 26:1 ratio. At the very least, I think that a 75% Kill/death ratio needs to be achieved before the 'better' player is declared. I think that in order to declare a 'win' we need to figure out a weight based on DK level, average Shaman level and how many shaman were killed before the DK is killed. If either team achieves a flawless victory, then perhaps that ought to count for more points and be defined more clearly.

    Also, as far as reporting Sam for names... it's a PvP server. If Blizzard enforced the naming rules on a PvP server, they wouldn't have time to do anything else. Reporting is kinda petty and rather rude. I'm quite sure that everyone with their team names in their signature would get pissed if Sam turned around and reported their names as well. I'd rather see this settled out in the schoolyard than to go crying to the teachers to break up the testosterone match. Let's leave the mortal authories out of this.
    All good advice. Normally I wouldn't give an opponent such quality tactical advice but it's Sam so there isn't much chance he will take advantage of it anyway ;)
    glo.......80 Prot Pal.....deathglo....80 DK..................
    globee...80 Ele Sham...deafvader..80 DK....Alliance side..
    glocee...80 Ele Sham...darfvader...80 DK...LightningHoof..
    glodee...80 Ele Sham...sithknight..80 DK.......................
    glostyle..80 Res Sham..deathvader.80 DK........................

  2. #442

    Default

    You know some of us on the RP servers take the naming policy very seriously. Not that Sam is on one.

  3. #443

    Default

    If they want good names I need more then 12 letters.

    He killes me with death and decay, Im at a loss to see how totems would stop that. Also by griping the leader everyone gets pulled away from totems anyways.

    I was using only Frost Shock but Im going to mix it up with Flame, Frost and Earth.

    I do use War Stomp but killing me close isnt my problems its the Death and Decay that does me in. I put Shadow resistence aura on the Pal and his group but that seems the best I can do. If he is out of range of shocks he will be out of range of the totems for sure. I do drop fire nova totems when he is in up close but my overall problem is the Death and Decay which does 90 percent on the damage to me.

  4. #444

    Default

    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=183658#p ost183658
    If they want good names I need more then 12 letters.

    He killes me with death and decay, Im at a loss to see how totems would stop that. Also by griping the leader everyone gets pulled away from totems anyways.

    I was using only Frost Shock but Im going to mix it up with Flame, Frost and Earth.

    I do use War Stomp but killing me close isnt my problems its the Death and Decay that does me in. I put Shadow resistence aura on the Pal and his group but that seems the best I can do. If he is out of range of shocks he will be out of range of the totems for sure. I do drop fire nova totems when he is in up close but my overall problem is the Death and Decay which does 90 percent on the damage to me.
    this is what i use to yell out and would apply for this situation as well...

    /rw STAY OUT OF THE BEAMS!!!


    this also works for Spikes, Flares, light. if its shiney and flashy and is on the ground... get out of it.

  5. #445

    Default

    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=183658#p ost183658
    If they want good names I need more then 12 letters.

    He killes me with death and decay, Im at a loss to see how totems would stop that. Also by griping the leader everyone gets pulled away from totems anyways.

    I was using only Frost Shock but Im going to mix it up with Flame, Frost and Earth.

    I do use War Stomp but killing me close isnt my problems its the Death and Decay that does me in. I put Shadow resistence aura on the Pal and his group but that seems the best I can do. If he is out of range of shocks he will be out of range of the totems for sure. I do drop fire nova totems when he is in up close but my overall problem is the Death and Decay which does 90 percent on the damage to me.
    you should create a keybinding that with one hit would move your toons out of the death and decay goop...if he gets close start dropping round robin nova totems and keep him stunnned while your shammies are hitting him with flame shock
    Dana Pain
    Legion of Boom
    Kil'Jaeden



  6. #446

    Default

    Quote Originally Posted by 'Spin',index.php?page=Thread&postID=183546#post183 546
    Awesome screenshots!

    I'd like to play Monday morning quarterback:

    IMO, Sam needs to use more totems. I think that he is specifcally missing the use of 'Disease-Cleansing' totem. Even dropping 4 or 5 of these should pulse enough to cleanse of some of the diseases. That totem is gained around Level 38. I think that if Sam had about 10-15 disease cleansing totems down RNG would help clean off those diseases. Also, where are the Searing totems? 25 searing totems + Lightening bolts would at least eliminate the pet and bring some extra damage to the fight. Some grounding totems might be nice as well, though I'm not too sure if they would work on anything other than deathcoil. At the very least there should be a couple of mana totems/healing stream totems up--they won't stack, but hey, every little bit helps, right?

    I would also like to know if warstomp was used (AoE stun 4tw imo).

    Also, was the gargoyle used at all? If not, I must say that I'm a little disappointed that the unholy tree is not being utilized as fully as what it could be used.

    Anyway, I don't think that victory can be claimed with 51% wins at a 26:1 ratio. At the very least, I think that a 75% Kill/death ratio needs to be achieved before the 'better' player is declared. I think that in order to declare a 'win' we need to figure out a weight based on DK level, average Shaman level and how many shaman were killed before the DK is killed. If either team achieves a flawless victory, then perhaps that ought to count for more points and be defined more clearly.

    Also, as far as reporting Sam for names... it's a PvP server. If Blizzard enforced the naming rules on a PvP server, they wouldn't have time to do anything else. Reporting is kinda petty and rather rude. I'm quite sure that everyone with their team names in their signature would get pissed if Sam turned around and reported their names as well. I'd rather see this settled out in the schoolyard than to go crying to the teachers to break up the testosterone match. Let's leave the mortal authories out of this.

    Groundings also absorb death grip should you not wish to use your spread out macro to stop the followers stoping casting.

    An extra option is using bubble at the start to get off some dmg or drop some totems without fear of being grabbed.

  7. #447

    Default

    you should create a keybinding that with one hit would move your toons out of the death and decay goop
    That would be nice but i dont think you can macro movement. I could just hit "go forward" with all my guys also but thats basically the same as auto follow. Ya bubble will make by Pal immune to speed problems. Good idea about the tremor and death grip let me work on that.

  8. #448

    Default

    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=183704#p ost183704
    you should create a keybinding that with one hit would move your toons out of the death and decay goop
    That would be nice but i dont think you can macro movement. I could just hit "go forward" with all my guys also but thats basically the same as auto follow. Ya bubble will make by Pal immune to speed problems. Good idea about the tremor and death grip let me work on that.
    Whats wrong with binding one key to move 1/4 of your guys forward 1/4 backward 1/4 left and 1/4 right?

  9. #449

    Default

    And that gets you outside of a circle faster then all going in one direction?

    Granted that with guys spread out he cant hit all of them at the same time, so he just picks them off group by group, I see little advantage in being spread out, true he can't hit me all at the same time, but then I can't hit him with everyone at the same time either.

  10. #450

    Default

    Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=183720#p ost183720
    And that gets you outside of a circle faster then all going in one direction?

    Granted that with guys spread out he cant hit all of them at the same time, so he just picks them off group by group, I see little advantage in being spread out, true he can't hit me all at the same time, but then I can't hit him with everyone at the same time either.
    There is no advantage to spreading out, don't listen to this guy. Staying in a big clump for PVP is the way to go =P
    glo.......80 Prot Pal.....deathglo....80 DK..................
    globee...80 Ele Sham...deafvader..80 DK....Alliance side..
    glocee...80 Ele Sham...darfvader...80 DK...LightningHoof..
    glodee...80 Ele Sham...sithknight..80 DK.......................
    glostyle..80 Res Sham..deathvader.80 DK........................

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