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  1. #1

    Default Please post patch notes when available

    Would someone please post the patch notes when they are available? Many of us are at work and the website is blocked.

    Thanks!
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  2. #2

    Default

    --------------------------------------------------------------------------------
    - World of Warcraft Client Patch 3.0.8
    --------------------------------------------------------------------------------

    The latest test realm patch notes can always be found at
    http://www.worldofwarcraft.com/patch...atchnotes.html

    The latest patch notes can always be found at
    http://www.worldofwarcraft.com/patchnotes/

    General
    - Players may now create death knights on any realm once they reach
    level 55.
    - Bonus Armor: The mechanics for items with bonus armor on them has
    changed (any cloth, leather, mail, or plate items with extra armor,
    or any other items with any armor). Bonus armor beyond the base
    armor of an item will no longer be multiplied by any talents or by
    the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
    - Racial restrictions on mounts have now been lifted. Night Elves on
    mechanostriders? Tauren on raptors? You’re not seeing things.
    - Racial Resistances: These can now be mitigated against by gaining
    additional chance to hit.
    - Tapping: All player spells which cause a creature to become
    aggressive to you will now also immediately cause the creature to be
    tapped.
    - All Silence spells now have diminishing returns. This includes:
    Arcane Torrent, Garrote silence effect, Improved Counterspell effect,
    Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock,
    and Strangulate.
    - Dispel Resist talents have changed to protect only beneficial spells
    and damage over time effects.
    - Shield Wall, Barkskin, Guardian Spirit, and Divine Protection are now
    off the Global Cooldown.
    - A new mailbox is now available at the Crows Tavern in the Dalaran
    Sewers.
    - We have added over 60 new graveyards to Kalimdor and the Eastern
    Kingdoms.
    - The run speed in spirit form has been increased by 50%. Night Elves
    in Wisp form will now move at a 75% a bonus speed.
    - Reputation rewarded for killing mobs will no longer automatically
    deprecate. This means trivial mobs will continue to give out their
    full amounts of reputation on kill for the majority of cases in the
    game (level 70 creatures in Stratholme, for example, will continue to
    award the full amount of rep to level 80 players seeking to boost
    their Argent Dawn faction).
    - World of Warcraft now supports 3-D imaging. Visit
    http://www.nvidia.com/object/GeForce...sion_Main.html for more
    information.

    Achievements
    - The Loremaster of Kalimdor Achievement has had its quest amount
    reduced.
    - The Perma-Peddle Achievement is no longer a part of the
    “Fool for Love” meta-achievement.
    - The Winds of the North has had its requirements changed. This
    achievement is now earned by getting Exalted with the Alliance
    Vanguard or Horde Expedition.

    PvP
    - Vehicles can now be affected by most player spells, except CC, snares
    and roots.
    - Arenas
    Arena rating requirements for all Deadly Gladiator’s Arena items have
    been reduced by 100.
    All rage and runic power are set to 0 when an Arena begins and the
    preparation period is over.
    Ring of Valor: The small pillars will now rise immediately once the
    arena begins.
    - Battlegrounds
    Lake Wintergrasp
    Wintergrasp Commendations can now also be purchased for the low low
    price of 9 Wintergrasp Marks of Honor. Players can visit their
    respective Wintergrasp vendors and put those Marks of Honor to use!
    Wintergrasp PvP vehicles have had their health increased.
    Wintergrasp Tower cannons have had their health increased.
    The Wintergrasp Fortress Exterior walls have had their health
    increased.
    The Fortress Keep door now has had its health decreased.
    The Orb is now instantly clickable.
    Elementals should now always despawn when the battle begins.
    There are now three ranks in Wintergrasp: Recruit, Corporal, and
    First Lieutenant.
    Players will be eligible for participation rewards after two
    honorable kills.
    Players will receive increased honor with increased rank.
    Players will receive additional Marks of Honor at Corporal or higher
    rank.
    Players will receive corporal rank at 5 honorable kills instead of
    two.
    Wintergrasp now extends further south so that more revenants can be
    reached.
    Strand of the Ancients
    Antipersonnel Turrets will now gain vehicle immunities, use falloff
    damage, and damage increased to 4000 + 200 per level to compensate
    for falloff.
    The Strand of the Ancients Demolisher has had its health increased.
    The Strand of the Ancients tower cannon has had its health increased.
    Seaforium charges have been moved closer to the graveyards on the 2nd
    tier.

    Death Knights
    - All multi-rune abilities generate 15 runic power.
    - Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
    - Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
    - Blood Aura now grants 2/4% instead of 1/2% healing.
    - Blood Presence now grants 2/4% instead of 1/2% healing.
    - Bloody Strikes will receive extra bonus damage from Pestilence.
    - Bone Shield: The mitigation has been reduced from 40% to 20%.
    - Corpse Explosion: Damage increased substantially, added 5 sec.
    cooldown, and changed cost to 40 runic power.
    - Dark Command: Range increased to 30 yards.
    - Death Pact now grants 40% instead of 20% healing.
    - Frost Presence: The bonus armor has been increased from 60 to 80% and
    magic damage reduction increased from 5 to 15%.
    - Heart Strike no longer has a haste debuff but will now be able to
    strike two targets.
    - Horn of Winter now has no cost and grants 10 runic power in addition
    to its stat buff, but has a 20 second cooldown.
    - Howling Blast: Cooldown removed.
    - Icebound Fortitude now reduces damage by 20% instead of 50%. The
    amount of damage reduced increases with bonus Defense (to about 35%
    for 540 Defense, but can go higher).
    - Killing Machine: Instead of a chance to be triggered on critical
    strike, this talent now has a chance to be triggered on each swing
    based on the swing time of the weapon (slow weapons more likely, fast
    weapons less likely).
    - Mark of Blood: The total amount of healing this can grant is now
    capped based on a percentage of standard creature health at the
    target’s level.
    - Night of the Dead now grants 40/70% passive area spell avoidance to
    your pet in addition to its current effects.
    - Outbreak will no longer receive bonus damage from pestilence. The
    bonus from Plague Strike and Blood Boil has been increased slightly.
    - Pestilence no longer has a 10 seconds cooldown.
    - Raise Dead has now been split into two spells:
    Raise Dead now raises a ghoul or pet ghoul (if talented). Requires
    corpse dust if no humanoid corpse is nearby.
    Raise Ally now raises a fallen party member as a ghoul and has no
    reagent. Available at level 72. This should now last for 4 minutes.
    - Rune of the Stoneskin Gargoyle (two-handed only) now grants 25
    Defense and 2% Stamina.
    - Rune Strike: Damage decreased from 200% to 150% but threat increased
    to 150% from 100%.
    - Shadow of Death: The duration has been changed from 45 seconds to 25
    secondsseconds and now has a 15 minute cooldown.
    - Summon Gargoyle: Damage dealt by the Gargoyle reduced by
    approximately 20% and maximum duration cut to 30 seconds.
    - Unholy Blight had had its cost reduced from 60 to 40 runic power.
    - Wandering Plague will now properly reset after being cast and now
    considers the resilience of the target in determining its chance to
    be triggered.
    - Vampiric Blood (DK) changed from 20% health / 50% healing to 15 %
    health / 35% healing.
    - Will of the Necropolis will now reduce the damage of any attack that
    takes the DK below 35% health by 5 /10/15% instead of boosting armor
    when wounded. It no longer affects the cooldown of Anti-Magic Shell
    and retains the current damage reduction bonus.

    Druids
    - Aquatic Form is now available from druid trainers at level 16.
    - Celestial Focus (Balance) no longer includes Starfall.
    - Feral Attack Power: All weapons now have the potential to grant feral
    attack power based on their dps (as compared to the best superior-
    quality weapons available at level 60). Players will see their
    existing feral weapons grant roughly the same attack power as they
    did before (+/- 2 or so), but many new weapons will be options for
    the feral druid. Some feral weapons have had strength converted to
    attack power to be more appealing to other classes able to equip
    them. All druids will see the amount of feral attack power granted
    by an item in the item tooltip, if it grants any, but other players
    will not see that information.
    - Remove Curse and Abolish Poison can now be used in Moonkin form.
    - Genesis: Now works with Tranquility and Hurricane.
    - Growl: Range increased to 30 yards.
    - King of the Jungle - The Bear effect is now physical, and thus cannot
    be dispelled.
    - Moonglow: This talent now also benefits Nourish.
    - Nature's Grace - Now also effects Revive.
    - Nourish: Wild Growth applied to a target now increases the healing
    done by this spell by 20% like other heal over time effects.
    - Polearms: Now trainable by Druids.
    - Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and
    Dire Bear Form by 17/33/50% in addition to its previous effects.
    - Protector of the Pack: No longer changes value based on party size.
    - Savage Roar: The buff now persists outside of Cat Form but only
    provides its benefits while in Cat Form.
    - Starfall: Instead of canceling shapeshifting, now cancels on
    shapeshifting into an animal form.
    - Survival of the Fittest: This talent now grants 22/44/66% bonus armor
    in Bear Form and Dire Bear Form in addition to all of its previous
    effects.
    - Swipe: Swipe (Cat) has now been added at level 71, dealing 260%
    weapon damage, costs 50 energy with no cooldown. All talents
    affecting the Bear Form version affect the Cat Form one as well.
    - Wild Growth now has a 6 second cooldown.

    Hunters
    - Hunter Aspects are now off the Global Cooldown again. They still
    have a shared 1 second cooldown.
    - All Hunter pet abilities with a cooldown of 30 seconds or
    more are no longer on the global cooldown.
    - Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
    - Aspect of the Wild - This aspect is now raid-wide.
    - Call of the Wild: The benefit from this pet talent now applies to
    only the Hunter and their own pet.
    - Deterrence: Design changed to grant 100% parry and 100% chance to
    "deflect" spells coming from the front, but prevents the Hunter from
    attacking. Lasts 5 seconds and has a 90 second cooldown.
    - Explosive Shot: Damage increased substantially, and additional
    scaling added to compensate Survival Hunters for the decrease in
    power of Steady Shot. No longer deals damage to secondary targets.
    - Ferocious Inspiration: This talent now also increase the damage the
    Hunter does with Arcane Shot by 3/6/9%.
    - Improved Tracking(Survival): This talent has been slightly
    re-designed. Now reads: While tracking Beasts, Demons, Dragonkin,
    Elementals, Giants, Humanoids and Undead, all ranged damage done to
    those types is increased by 1/2/3/4/5%.
    - Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
    - Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
    - Lock and Load: Now has a 30 second cooldown.
    - Readiness: No longer resets the cooldown on Bestial Wrath.
    - Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus
    attack speed to pet. The hunter attack speed bonus is unchanged.
    - Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from
    6. Mana cost reduced to 8%, down from 12%.
    - Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
    - Steady Shot: Now gains 10% of attack power as damage instead of 20%.
    - Viper Sting: Now drains a percentage of maximum mana.
    - Volley: The damage has been reduced on all ranks by approximately 30%
    (including attack power scaling).
    - Pets
    All Hunter pet abilities with a cooldown of 30 seconds or more are no
    longer on the global cooldown.
    The coefficient of Rake (Cat) and Scorpid Poison (Scorpid) has been
    lowered.
    Rake: This hunter pet ability has had its damage adjusted to prevent
    unreasonable scaling with attack power.
    Scorpid Poison: No longer stacks. The damage has been adjusted to
    prevent unreasonable scaling with attack power.
    Spirit Strike (hunter pet ability) now has an initial attack (which
    can crit) and then a single dot. Damage overall is higher.

    Mages
    - Arcane Blast: This ability has been significantly changed. Arcane
    Blast now increases the damage of the next Arcane spell by 15%.
    However, using Arcane Blast itself does not consume the charge
    itself. Each time you cast Arcane Blast, the damage of Arcane spells
    is increased by 15% and the mana cost of Arcane Blast is increased by
    200%. This effect stacks up to 3 times and lasts 10 seconds or until
    any Arcane damage spell except Arcane Blast is cast.
    - Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
    - Elemental Precision: Renamed to Precision and now works on all spells.
    - Evocation: Cooldown reduced to 4 min.
    - Improved Blizzard: The snaring effect has been reduced to 25/40/50%.
    - Incanter’s Absorption: The amount of spell damage a Mage can gain
    from this ability is now capped at 5% of the mage’s health.
    - Mirror Image: The Mirror Image Polymorph ability now has a range of 8
    yards. In addition, Mirror Images will no longer have excessive
    threat values assigned to them when they are created.
    - Slow Fall is now castable on others.
    - Torment the Weak: Now works with Arcane Blast and does bonus damage
    against targets afflicted with any type of slow (such as the combat
    slow from Thunder Clap).

    Paladins
    - Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath
    cannot be used within 30 seconds of each other anymore. Forbearance
    removed from Avenging Wrath.
    - Divine Protection: The penalty has been removed.
    - Divine Shield: The penalty has been changed so that all damage done
    is reduced by 50% in place of an attack speed penalty.
    - Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30
    yard range taunt that causes Holy damage.
    - Judgements of the Pure: This Holy talent now increases the damage
    done by Seals and Judgements.
    - Judgement of Wisdom: Now returns a percentage of base mana instead
    of a percentage of max mana.
    - Sacred Duty: Interaction with Divine Shield and Divine Protection
    removed, but stamina bonus increased.

    Priests
    - Abolish Disease and Cure Disease can now be cast while in Shadowform.
    - Holy: Circle of Healing now has a 6 second cooldown.
    - Levitate is now castable on others.
    - Mana Burn: Now burns a percentage of maximum mana.
    - Shadow
    Shadowform: You can now shift into Shadowform while mounted or
    sitting.
    Vampiric Embrace- Mana cost of this spell has been removed.

    Rogues
    - Cheap Shot: This ability no longer has diminishing returns against
    anything other than itself.
    - Fan of Knives: The cooldown has been removed. In addition, now deals
    150% of weapon damage when used while daggers are equipped.
    - Feint: Rank 8 now reduces the damage taken from area of effect
    attacks by 50% for 6 seconds in addition to its existing effects.
    - Kidney Shot: This ability now has diminishing returns against all
    other stuns.

    Shaman
    - All shaman talent points have been refunded. Please visit your
    trainer to learn spells and abilities.
    - Fire Nova Totem: Now no longer generates threat.
    - Healing Way: Now only one application is required to reach full
    benefit. No longer stacks.
    - Improved Water Shield: Lesser Healing Wave now has a reduced chance
    to trigger this talent.
    - Magma Totem: The damage and scaling has been increased and no longer
    generates threat.
    - Mental Quickness and Static Shock have switched positions in the
    talent tree.
    - Mental Quickness: Reduces the mana cost of instant cast Shaman spells
    by 2/4/6% and increases spell power by an amount equal to 10/20/30%
    of your attack power.
    - Searing Totem (Rank 4) now does the proper damage for its rank.
    - Tremor Totem's duration has been increased from 2 minutes to 5
    minutes.
    - Elemental
    Elemental Oath: In addition to existing effects, now increases spell
    damage done by the Shaman by 5/10% while Elemental Focus Clearcasting
    is active.
    Elemental Mastery: Redesigned. Now increases the Shaman’s critical
    strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
    Elemental Shields: This talent has been removed. It has now been
    merged with Elemental Warding.
    Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed
    from only reducing Nature, Fire and Frost by 4/7/10%.
    New Talent: Shamanism-Your Lightning Bolt spell gains an additional
    2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of
    your bonus damage effects.
    Storm, Earth and Fire: This talent has been moved up in the tree, and
    it’s talent points have been reduced to 3 down from 5. Wind Shock is
    also included in the range increase (with Earth Shock). The damage
    bonus to Flame Shock has been increased, up from 10/20/30/40/50 to
    20/40/60.
    Unrelenting Storm: point cost reduced to 3, down from 5. Now does
    4/8/12%

    Warlocks
    - Curse of Agony will now scale better when used with the Glyph of
    Curse of Agony. Ticks beyond the original duration will do 33% more
    damage than the ticks that preceded them. i.e. 74 -> 145 -> 217 -> 290.
    - Demon Armor and Demon Skin: Armor increased by approximately 120%.
    - Demonic Circle: The teleport now clears all snare effects.
    - Drain Mana: Now drains a percentage of maximum mana.
    - Emberstorm: Now works with Conflagrate.
    - Ritual of Summoning: Will now create a summoning portal object which
    can be re-used for multiple summons for 5 minutes.

    Warriors
    - Bloodthirst: Charges have been decreased to 3, but the effect has
    been raised to 1% per charge.
    - Fury: Bloodsurge: Now has a chance to trigger from any hit with
    Heroic Strike, Bloodthirst, or Whirlwind.
    - Fury:Titan's Grip: The hit chance penalty has been removed.
    - Sudden Death: The amount of rage spent on an Execute while Sudden
    Death is active is now capped at 30 rage. Improved Execute and the
    Glyph of Execute will still increase the damage done by increasing the
    amount of rage able to be converted into damage.
    - Taunt: Range increased to 30 yards.

    Professions
    - Alchemy
    All flasks no longer require an alchemy lab to create.
    The Cooldown on Transmute: Titanium has been reduced to 1 day, and
    the materials required have been simplified.
    Reduced the cooldown on Northrend Alchemy Research from 7 days to 3
    days.
    The chance to discover a Northrend transmutation has been increased.
    Changed the Crazy Alchemist Potion so it always gives health and
    mana. It also grants the benefit of another random potion effect.
    Potion of Nightmares functionality changed. You can now move to
    interrupt the effect, and damage taken is no longer increased while
    you are under the effects of this potion.
    Added a new recipe for Ethereal Oil to grand master alchemy trainers.
    You can now discover a recipe for the Elixir of Water Walking with
    Northrend Alchemy Research.
    - Blacksmithing
    Reduced the spell power on the Titansteel Guardian to bring it in
    line with its item level.
    Increased the material requirements to make high level frost
    resistance gear created with blacksmithing.
    Increased the materials required to make several recipes that require
    cobalt.
    Added a new recipe for shield reinforcements that increases the block
    value of shields.
    - Cooking
    A recipe has been added for Kungaloosh. You can learn this recipe
    from an NPC in the Dalaran sewers once you have completed the quest
    'The Taste Test' in Sholazar Basin.
    A recipe for the incredible Fish Feast can now be purchased for
    Dalaran Cooking Awards.
    Succulent Orca Stew and Shoveltusk Soup have been removed from the
    requirements for any cooking achievements as they will not be added
    to the game.
    A new recipe for Worg Tartare is now available for purchase with
    Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina
    upon those brave enough to eat it.
    - Enchanting
    Many high level enchantment recipes have had the amount of Infinite
    Dust and Greater Cosmic Essence requirements significantly reduced,
    but with Dream Shards being added to them.
    Increased the Fire damage inflicted by the Icebreaker weapon
    enchantment.
    Reduced the armor penalty granted by the Berserking weapon
    enchantment.
    Increased the amount of healing from the Lifeward enchantment.
    Increased the amount of damage caused by the Icebreaker enchantment.
    Added a new recipe to enchant bracers with Stamina. You can buy this
    recipe from Vanessa Sellers in Dalaran.
    - Engineering
    Engineers may now be able to properly engineer Centrifuge Constructs.
    Reduced the cooldown and increased the duration of the effect for
    Hyperspeed Accelerators.
    Added a new recipe for epic plate spell power goggles.
    Weakness Spectralizers are now usable by druids.
    The Saronite Bomb recipe now creates a lot more bombs for the same
    material cost. While this breakthrough was discovered by goblins,
    all engineers can take advantage of it.
    Gnomish Lightning Generator has had its cast time and cooldown
    reduced.
    The engineering Scrapbot can now repair.
    - Inscription
    Jessica Sellers, a new vendor in the Dalaran inscription shop, will
    sell most inscription inks for the cost of one Ink of the Sea. She
    also sells Snowfall Ink for multiple Inks of the Sea.
    A new recipe for Glyph of Arcane Blast has been added to Master and
    Grand Master Inscription trainers.
    - Jewelcrafting
    Added a new recipe to convert a frozen orb and some green quality
    gems into several superior quality gems.
    Reduced the spell power granted by the use effect of the Figurine –
    Twilight Serpent, but reduced the cooldown significantly.
    - Leatherworking
    Iceborne Belt pattern skill up range has been increased to the
    correct range.
    The epic leg armor patches now require a Frozen Orb in addition to
    their other materials.
    - Mining
    Mining veins and deposits no longer require multiple hits to receive
    all the ore. Players will receive around the same amount of ore,
    stone, and gems they would have received from multiple hits.
    Weakened Giants and Iron Rune Sentinels can now be correctly mined.
    - Skinning
    Increased the critical strike rating granted by ranks 5 and 6 of
    Master of Anatomy.
    Carrion Fleshstrippers are now skinnable.
    - Tailoring
    - Reduced the cloth required to make a Bolt of Imbued Frostweave.
    Simplified the materials required for Shining Spellthread and Azure
    Spellthread.
    Reduced the eternals required to make Brilliant Spellthread and
    Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
    Greatly reduced the materials required to make the self-only
    tailoring leg enchants (Master's Spellthread and Sanctified
    Spellthread), but these recipes no longer grant any skill gains.
    Reduced the training cost for the normal Flying Carpet.
    Ebonweave now requires the tailor to be in the Maw of Neltharion in
    Dragonblight to creating it.
    Spellweave now requires the tailor to be at the Azure Dragonshrine in
    Dragonblight when creating it.

    Quests
    - The quest, "Scare the Guano Out of Them!" now only requires 10
    Darkclaw Guano, down from 15. Also, only the character that scared
    the bat, or their party, may now loot the guano.
    - Shoveltusk Meat obtained during the quest; "Shoveltusk Soup Again?"
    is now correctly flagged as a quest item with no sell price.
    - During the quest, "Scalps!" you can no longer use Ahunae's Knife
    to scalp kills that you aren't tapped to.
    - The path followed by the Har'koa's Kitten during the quest, "I Sense
    a Disturbance" has been improved.
    - Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs
    should no longer attempt to attack their opposite faction
    counterparts unless the character controlling them is first attacked.
    - Westguard Sergeant and Winterhoof Brave demoralizing shouts will now
    only affect the Winterskorn Vrykul and worgs at Skorn.
    - Various fixes to the Queen Angerboda event during the quest, "The
    Slumbering King".
    - The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-
    Drakes to be shot down, down from 20. As well, the harpoon now only
    costs 5 energy to shoot, down from 10.

    User Interface
    - Chat frames can now be made “Noninteractive”. When in this state,
    they will ignore all clicks.
    - Various filters can now be applied to Achievements.
    - A special UI for chatting with GMs has been added.
    - For additional notes on Lua and XML changes please visit the UI &
    Macros Forum
    http://forums.worldofwarcraft.com/bo...&forumId=11114

    Items
    - Emblems of Heroism can now be purchased at a 1 to 1 rate using
    Emblems of Valor.
    - The Darkmoon Faire exotic vendors have been updated with new items.
    - Amberglow Signet now correctly grants Hit Rating.
    - Deadly Gladiator’s Refuge has had its 4 piece set bonus changed.
    It now reduces the cooldown of Swiftmend by 2 seconds.
    - Deadly Gladiator's Staff has had the Agility and Critical strike
    rating restored to ratios consistent with other instances of the
    Gladiator's Staff.
    - Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
    - Dreamwalker’s Regalia 2 piece bonus has been changed to reduce the
    mana cost of Lifebloom.
    - Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
    - Druid Feral Tier 7 Set: The 4 piece bonus now also decreases the
    cooldown on Tiger’s Fury by 3 seconds.
    - Druid Restoration Tier 7 Set: The Rejuvenation bonus has been changed
    to affect Lifebloom instead.
    - Gifts and Pledges of Adoration for the capital cities are now
    soulbound.
    - The Flag of Ownership now has only a 60s cooldown to match the 60s
    duration of the flag.
    - The following crafted weapons have had their stats adjusted to
    properly reflect their intended power:
    Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of
    Saronite Justice, Furious Saronite Beatstick, Saronite Spellblade,
    Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy
    Cobalt Quickblade, Cobalt Tenderizer
    - Living Lashers can now properly be skinned with Herbalism.
    - Players can now open clams while riding a vehicle, sitting, mounted,
    stealthed, and invisible.
    - Reduced the stats on the Savage Cobalt Slicer to match the weapon's
    level.
    - Some low-level rogue pvp gloves were accidentally omitted from the
    patch 3.0.3 update. This has been rectified.
    - Some neglected creatures in Icecrown have found the contents of their
    pockets.
    - Totem of Hex now correctly grants 165 spell power to Chain Lightning
    and Lightning Bolt, up from 85.
    - The white Polar Bear mount is now the proper (larger) size.
    - Glyphs
    Glyph of Conflagrate now makes it so your Conflagrate spell no longer
    consumes the Immolate or Shadowflame spell from the target.
    Glyph of Death and Decay has been changed to grant 20% additional
    damage instead of its current effect.
    Glyph of Hammer of Justice: Now increases range by 5 yards instead
    of increasing stun duration.
    Glyph of Invisibility duration has been increased.
    Glyph of Deterrence: Now -10 seconds instead of -20.
    Glyph of Holy Light now affects friendly targets in a larger radius.
    Glyph of Horn of Winter now increases the duration by 60 sec.
    Glyph of Spirit of Redemption: Now increases the duration of the
    effect by a fixed amount of 6 seconds.
    Glyph of turn evil now also increases the cooldown of your turn evil
    spell by 8 sec.

    World Environment
    - Incapacitating Shout now has an 8 second duration.
    - Conquered Soul of the Blightcallers are no longer AE immune.
    - Corrected a raid emote in Violet Hold to display the proper creature
    name.
    - Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
    - Several creatures in the Construct Quarter of Naxxramas did not have
    Heroic values for hit points and damage.
    - Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper
    and the zeppelin hull, an inn.

    Bug Fixes
    - Fixed a bug with a Wild Mustard plant that was under the ground in
    Dalaran.
    - Racials
    Berserking: Can now be used properly while under the affects of Hand
    of Protection.
    Heroic Presence: Now works properly in Ghost Wolf Form.
    Shadowmeld: This ability will now properly restore threat when it is
    cancelled. In addition, it will correctly remove a player from combat
    if it is active when that player is the last person left alive that
    the creature hates. This ability is now also unusable while affected
    by Faerie Fire.
    Will of the Forsaken: Using this ability while disoriented would
    trigger it’s cooldown to no affect; it is no longer useable while
    disoriented.
    - Classes
    Death Knights
    Blood Aura Will now always do the correct amount of healing, based on
    the actual damage taken of the target.
    Blood Caked Blade: Now does the proper damage amount when triggered
    by an off-hand weapon.
    Bloody Strikes: The tooltip for this talent now has correct values.
    Butchery: Will now always grant 20 runic power, regardless of the
    creature type killed.
    Chains of Ice: This ability is no longer able to land on death
    knights who have Anti-Magic Shell active.
    Crypt Fever: It is no longer possible to have a duration longer than
    the disease which caused it. Will also no longer incorrectly increase
    Death and Decay damage.
    Corpse Explosion: Fixed a bug where how much Runic Power the Death
    Knight had was affecting the damage done, and also increased the
    damage substantially.
    Dancing Rune Blade: The weapon no longer echoes the Raise Dead and
    Army of the Dead spells. In addition it will now more closely match
    the master’s damage and will cast Rune Strike when its master does.
    Death Chill: The effect from this talent will no longer be consumed
    if Killing Machine is active.
    Death Pact: This will no longer cause guards to attack the Death
    Knight.
    Desecration: will no longer break stealth.
    Ebon Plague: It is no longer possible to have a duration longer than
    the disease which caused it. It will no longer stack with Crypt Fever
    used by another character.
    Frost Fever: This talent now works properly when spell reflected.
    Gnaw: This ghoul ability is now able to be set on autocast.
    Icy Clutch: This will now be applied properly in all cases to targets
    that gain Frost Fever via the Pestilence ability.
    Mark of Blood now works correctly with periodic damage.
    Pestilence: The diseases will now spread correctly even when the
    damage from Pestilence kills the primary target.
    Raise Dead no longer puts you in combat when you cast this spell.
    Shadow of Death: This ability will no longer cause tracking abilities
    to become inactive when the death knight becomes a ghoul.
    Tundra Stalker (Rank 1) will now work properly on Death and Decay.
    Unholy Blight: Will no longer cause spell pushback.
    Druids
    Bear Form: This ability will now grant the correct attack power per
    level for levels 71-80.
    Entangling Roots: When determining if a new Entangling Roots should
    overwrite an old one, and will now calculate the correct damage
    modifiers for the creature type of the target.
    Maim: Tooltip adjusted to match the duration the ability has always
    had.
    Opening: Opening doors and objects should no longer cause
    shapeshifted forms to be cancelled.
    Rake: The initial damage from this ability is now properly considered
    bleed damage, and will be increased by Mangle and Trauma.
    Savage Fury - Mangle (Bear) damage was being increased by a higher
    percentage than intended. This has been fixed, and in result Mangle
    (Bear) should see roughly a 16% damage reduction. Also fixed a bug
    with Savage Fury where the Rake bleed effect was not being increased.
    Starfall will no longer cause nearby creatures to become hostile for
    no apparent reason while the Druid is affected by fear effects. In
    addition, it will no longer pick ambient creatures as targets.
    Survival Instincts: The extra health from this ability now persists
    in all forms, but the ability can only be activated in Cat Form,
    Bear Form, or Dire Bear Form. This prevents the health gain from
    occurring multiple times if constantly shapeshifting.
    Swiftmend: Riptide will no longer cause this ability to light up,
    and this ability will no longer sometimes consume Earthliving off the
    target.
    Hunters
    Aspects: All aspects now have a 1 second global cooldown.
    Aspect of the Beast: Will now increase Hunter pet attack power by the
    correct amount.
    Aspect of the Viper: Beast Lore, Scare Beast, and Tame Beast will no
    longer trigger mana regeneration from this ability.
    Call of the Wild: Now only works on the pet and their own master.
    Carrion Feeder: No longer causes extremely large amounts of threat
    when the pet gains happiness.
    Chimera Shot: The secondary effects of this shot will now still be
    triggered even when the target dies from the ability’s damage.
    Cower: Now longer shares a cooldown with Growl, but has its own
    separate cooldown.
    Dust Cloud: This pet ability will now be cast by the pet at the
    target instead of while they are moving toward the target.
    Marked for Death: Now works properly for Steady Shot and Glyph of
    Steady Shot.
    Master’s Call: Now makes the pet immune to roots and snares for the
    duration as well, allowing the pet to break roots on the target even
    when the pet is rooted.
    Nether Shock: Pets will now correctly use this ability on all
    targets, not just mana users.
    Noxious Stings: When this talent triggers Wyvern Sting, the Wyvern
    Sting will now last the proper duration.
    Owl’s Focus: Free abilities will no longer consume this effect.
    Prowl: This ability will no longer sometimes turn autocast on by
    itself.
    Sniper Training: Now increases the damage of Aimed Shot by the
    correct amount.
    Spirit Strike: This pet ability’s duration and period have both been
    reduced to 6 seconds.
    Spore Cloud: This ability will now work properly.
    Swipe: The tooltip has been adjusted.
    Tracking: Entering an arena no longer disables tracking types.
    Fixed a bug that allowed Viper’s Sting to target death knights. They
    are now invalid targets.
    Mages
    Arcane Missiles: This spell now only has one chance to trigger Arcane
    Concentration.
    Brain Freeze: This talent can now be triggered by Blizzard.
    Burnout: This talent will now properly charge the mage additional
    mana when Living Bomb causes a critical strike.
    Fingers of Frost: This talent can now trigger properly from Frost
    Armor.
    Frost Nova: Will now properly overwrite the effect of Shattered
    Barrier and of Frostbite.
    Icy Veins: The spell pushback reduction from this talent now works on
    Frostfire Bolt.
    Improved Scorch: This talent no longer triggers effects that trigger
    on casting a spell.
    Incanter’s Absorption: This talent will now work properly when the
    mage is sitting.
    Living Bomb: Now triggers Ignite when it causes a critical strike. In
    addition, the final explosion will now still occur even if the mage
    is affected by a crowd control effect.
    Molten Fury: This talent will now interact correctly with Torment the
    Weak.
    Precision: Frostfire Bolt will no longer receive double the intended
    benefit from this talent.
    Spell Power: Now affects the critical strike chance of Blizzard.
    Paladins
    Devotion aura: When mixing two different ranks of this ability in a
    party, players will no longer sometimes see a spurious second copy of
    the buff.
    Hand of Freedom: Now works properly against the froststorm Breath
    Hunter pet ability.
    Judgement of Blood, Judgement of Command, and Judgement of the Martyr
    will now gain the correct damage modifiers for the creature type of
    the target.
    Judgement of Light: The tooltip has been corrected to remove the
    implication that it only works on melee attacks.
    Judgement of the Wise: The amount of mana gained has been corrected
    to match the tooltip.
    Pure of Heart: This talent will no longer cause Curse of Agony to
    do more damage than intended.
    Repentance: Avenger’s Shield no longer breaks Repentance,
    but unfortunately, Seal of Vengeance and Corruption damage will break
    it again. This will be corrected in a future patch.
    Righteous Vengeance: This talent will now calculate its damage
    correctly when the damage is absorbed. In addition this ability will
    no longer cause excessive damage when refreshed on targets with
    damage reduction effects active.
    Seal of Command: The tooltip has been adjusted to show the damage
    gained from spell power.
    Shield of Righteousness now properly shares a cooldown for
    both ranks.
    - Priest
    Dispersion: This ability can no longer be cast while affected by
    Cyclone; doing so consumed the cooldown to no effect.
    Guardian Spirit: It is no longer possible for simultaneous killing
    blows to trigger the heal from this ability multiple times.
    Improved Holy Concentration: The tooltip has been rewritten to
    indicate that this talent reduces cast time rather than providing
    haste.
    Mind Flay - Fixed a bug with targeting where you would not
    deal damage if not facing the target while channeling. Also corrected
    an issue where the damage from this ability was slightly delayed.
    Prayer of Mending: Will now only benefit from the healing talents of
    the priest who cast the original spell.
    Rapture: This talent will now correctly return mana for Power Word:
    Shield based on the caster’s mana poll instead of the target’s mana
    pool.
    Shadow Weaving: Shadow Word: Death: Will now only apply one copy of
    this buff per cast.
    Shadow Word: Pain now will gain the correct damage modifiers for the
    creature type of the target.
    Surge of Light: Prayer of Mending will no longer sometimes cause
    Surge of Light to trigger on Priests who do not have that talent.
    Twisted Faith: This talent will no longer sometimes cause Shadow
    Word: Pain to fail due to a more powerful spell being in effect.
    Rogues
    Envenom: The tooltip values have been corrected to be accurate.
    Fan of Knives: All poisons will now trigger correctly when used with
    this ability.
    Honor Among Thieves: The bug where stacking multiple rogues with this
    talent caused them all to gain additional combo points has been
    fixed. In addition, it no longer cancels eating and drinking if a
    party member gains a critical strike while it is active.
    Killing Spree: This ability no longer breaks stealth if it fails due
    to all targets being out of range.
    Mutilate: this ability will no longer give poisons on the off-hand
    weapon two chances to be triggered.
    Turn the Tables: This talent no longer generates threat when it
    triggers.
    Shaman
    Chain Heal: This spell will now give an invalid target error message
    if the primary target is a totem.
    Earth Shield: Now correctly uses the Shaman’s own spell critical
    strike chance to determine the chance of a critical heal.
    Elemental Shields was reducing flat physical damage, not a
    percentage. Now properly reduced by a percentage.
    Lava Lash - Fixed a bug which allowed you to use the ability
    even if you had a shield in offhand. Now requires a 1hand axe, fist
    or dagger to be able to be used. Bug #147699.
    Fixed a bug where Thunderstorm (Elemental) was knocking back
    15 yards, instead of 20. It should now roughly knockback the correct
    length of 20 yards.
    Magma Totem: Fixed a bug that capped the damage of this ability at
    too low of a level.
    Resistance Totems: Players will no longer see two copies of these
    buffs when two shamans cast the totems simultaneously.
    Spirit Walk: This Feral Spirit ability will now properly clear roots
    and snares from the Shaman master.
    Stoneclaw Totem: The tooltip has been revised to indicate the damage
    absorb shield also works on the Stoneclaw Totem itself.
    Warlock
    Warlock Pets: Some pets were not properly classified to receive
    correct creature scaling for Wrath of the Lich King. Their health
    and damage done will now be higher.
    Corruption will now gain the correct damage modifiers for the
    creature type of the target.
    Create Healthstone: Attempting to create a healthstone when you
    already have one no longer consumes mana or triggers the cooldown
    of this ability.
    Demonic Circle: Teleport: the button for this ability will now darken
    when the Warlock is out of range of the Demonic Circle and will light
    up when the Warlock is in range.
    Demon Power Scaling: Spell power gained from spirit via the Fel Armor
    ability will now properly affect the scaling of spell power and
    attack power on summoned demons.
    Drain Mana: This spell will no longer cancel when the target’s mana
    poll is low or the caster’s mana poll is full. It also now generates
    a very small amount of threat instead of no threat.
    Everlasting Affliction: Will now calculate correct damage values for
    Corruption when it is refreshed in all cases.
    Haunt: Will now gain correct damage modifiers for the creature type
    of the target. In addition, this ability is now limited to a single
    target as intended. This also now works properly when refreshed on
    its current target.
    Mana Feed: This talent will no longer sometimes fire for warlocks who
    do not have the talent.
    Master Conjuror: Tooltip revised to indicate it does not increase the
    damage bonuses of Firestones or Spellstones.
    Metamorphosis: The bonus armor effect from this ability will now
    calculate properly and interact correctly with armor buffs and
    debuffs.
    Ritual of Doom: A Doomguard summoned with this spell will now scale
    properly from its master’s stats.
    Shadow Embrace: This ability will now create a separate debuff stack
    for each Warlock with the talent, and each warlock will benefit
    properly from his or her own debuff.
    Soul Siphon: Will now gain the correct damage modifiers for the
    creature type of the target.
    Unstable Affliction: Will now gain the correct damage modifiers for
    the creature type of the target.
    Warrior
    Bladestorm: Fixed a bug where sometimes stuns and roots would not be
    removed properly when this ability is used.
    Damage Shield: Rank 1 of this ability now works properly.
    Heroic Throw no longer triggers the snare from Mage Frost Armor.
    PvP
    The Wintergrasp Aura should now properly update in all instances,
    transferring the buff when the zone control changes.
    Arena: Dalaran Sewer: The Flush effect which pushes players out will
    now also remove the ability to use Demonic Circles summoned during
    the arena start time.
    Items
    Idol of the Emerald Queen: This idol was providing greater healing
    than implied by its tooltip. It has been reduced to correct value.
    Glyph of Ambush: This glyph will now interact correctly with
    Initiative when Ambush is used outside of combat range.
    Glyph of Charge: The stun from Charge will now work properly when
    Charge is used with the extra range from this glyph.
    Glyph of Corpse Explosion: Additional explosions from this glyph
    will no longer consume Unholy Runes.
    Glyph of Rejuvenation: The heal from this glyph is now properly
    considered a periodic heal.
    Gronstalker Set: The Aspect of Viper bonus from this set has been
    changed to work correctly with the redesigned Aspect of the Viper.
    Mana Potions: Warriors and Death Knights now receive a correct error
    message when attempting to use mana potions.
    Scrolls: Buffs from scrolls can now only be overwritten by more
    powerful scrolls.
    Soul Preserver: This item will now interact correctly with Desperate
    Prayer, Lay on Hands, Riptide, and Wild Growth.

  3. #3

    Default

    Is there any talent calculater that has been updated with the changes in the elemental tree yet?
    [align=center]Intel i7 920 @ OC 3.32Ghz -|- 12GB DDR3-1333 (PC10666) -|- 2x ZOTAC GeForce GTX285 1024MB AMP! Edition (SLI) -|- 2x OCZ 30GB SSD (64MB Cache) @ Raid-0 & 2x 320GB WD Sata2
    22" Dell LCD -|- 21" Dell LCD
    [/align]

  4. #4

  5. #5

    Default

    Thanks Ellay
    [align=center]Intel i7 920 @ OC 3.32Ghz -|- 12GB DDR3-1333 (PC10666) -|- 2x ZOTAC GeForce GTX285 1024MB AMP! Edition (SLI) -|- 2x OCZ 30GB SSD (64MB Cache) @ Raid-0 & 2x 320GB WD Sata2
    22" Dell LCD -|- 21" Dell LCD
    [/align]

  6. #6

    Default

    First off, thank you for posting this.

    A couple of comments... did they nerf DKs at all? I really don't know much about them, but it seems that reducing the c/d on the anti-magic shield just makes them that much stronger. Also, I didn't see anything about changing the glyphed ability that causes anyone in the AoE to cower (or is that the change to Glyph of Death and Decay?).

    Druids, barkskin no longer on global cooldown... it's about time. Another nice buff is the remove poison being available in moonkin form. I haven't done my aquatic form quest so I'll be glad to be able to just train the ability.

    Starfall no longer causing stuns is a huge nerf to balance druids. I heard they're increasing the damage to compensate, but that doesn't seem apparent in a quick skim of the patch notes.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  7. #7

    Default

    Quote Originally Posted by 'Owltoid',index.php?page=Thread&postID=168742#post 168742
    First off, thank you for posting this.

    A couple of comments... did they nerf DKs at all? I really don't know much about them, but it seems that reducing the c/d on the anti-magic shield just makes them that much stronger. Also, I didn't see anything about changing the glyphed ability that causes anyone in the AoE to cower (or is that the change to Glyph of Death and Decay?).

    Just pvp nerfs really. PvE basically equals out, Higher frost presence to make up for BS and IF nerfs it might even be a buff, which I believe it is in PvE. I like the bubble only lasting 10 sec, in arena it will be a bit easier to wait out their sheild bubble. Also, very happy bout the cower to D&D change. (It under item changes)
    ​

  8. #8

    Default

    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=168754#po st168754
    Quote Originally Posted by 'Owltoid',index.php?page=Thread&postID=168742#post 168742
    Starfall no longer causing stuns is a huge nerf to balance druids
    IMO - Starfall (51 pt balance talent) is a gimmick at best. And random stuns to boot? Ya.. in wintersgrasp you get randomly stunned by something 36 yards away and have no clue why. And the stunning druid (caster) never even sees you.
    Saying it's a gimick makes me think it's underpowered for a 51 point talent which I agree with. I'm fine if they're going to reduce the c/d or increase the damage, but to take a weak 51 point talent and nerf what is possibly the biggest reason to get the ability makes little sense. I understand their goal of getting rid of random stuns in PvP, but moonkins need some love for 51 points. At least with three starfalls going on you knew that someone would get a 2 second stun, though diminishing returns caused to act more like an interrupt than anything truly useful.

    Currently my three druids have nature's swiftness since I'm attempting to both heal and DPS heroics with my crappy gear. Having the "oh-crap" button x 3 can help out, but I may switch back to starfall since I'm starting to get used to the healing & DPS role all at once.

    Side note, with my three druids healing/DPSing, pally tank and mage we were able to get the acheivement on the wraith boss in heroic Nexus
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  9. #9

    Default

    Quote Originally Posted by 'Owltoid',index.php?page=Thread&postID=168742#post 168742
    First off, thank you for posting this.

    A couple of comments... did they nerf DKs at all? I really don't know much about them, but it seems that reducing the c/d on the anti-magic shield just makes them that much stronger. Also, I didn't see anything about changing the glyphed ability that causes anyone in the AoE to cower (or is that the change to Glyph of Death and Decay?).
    I'm a little curious as to the change to the bug removal of Pestilence incorrectly increasing damage of Death and Decay. I'm wondering if this is why my DnD tops my damage charts even though I really wasn't using it *that* much. I suspect that if you cast DnD first, then cast Pentilence, it would spread DnD to other targets as well, even though they may be standing in DnD already - doubling its damage..

    As for a DK nerf.. look at the change to the DK's DnD glyph - that was a HUGE issue for PvP hate against the DK. Personally, I like the 20% damage more than the 20% stun, but I don't PvP much.
    Ex-WoW 5-boxer.
    Currently playing:
    Akama [Empire of Orlando]
    Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.

    Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.

  10. #10

    Default

    Damnit! I didn't see any note of being able to turn in the Relics in Storm Peaks for Sons of Hodir rep.. did they forget to mention it or did they not add it at all?
    Ex-WoW 5-boxer.
    Currently playing:
    Akama [Empire of Orlando]
    Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.

    Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.

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