Maaaaaaaaaaaaaaan!!

Cant wait to buy the WG items since it means im most likley end somewere near 750 resillience.

23 extra haste rating since i can finally afford to enchant my cloack!

I do assume most people will get theese items but the best geared players already have better. Now that everyone gets more resillience everyone will be forced to use resillince!

Ret paladins do 50% less while bubbled is GREAT, it means that the bubble is only good for defensive purposes. (well pretty much)
So now we can flameshock a paladin and force him to bubble at once and taking 50% of his damage with him and making him unable to use argent wrath for 30 seconds.

Other GREAT changes to us who PVP box with shaman:

Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling). <-- Volley hurts ALOT, and with the singel target nuking the pet provided this is a very good change for me atleast.
Celestial Focus (Balance) no longer includes Starfall. <-- Still hurts but healing trought it gets abit easier.
Improved Blizzard: The snaring effect has been reduced to 25/40/50%. <-- i guess its not THAT great and blizzard still hurts!
Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
All Silence spells now have diminishing returns. This includes: Arcane Torrent, Garrote silence effect, Improved Counterspell effect, Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock, and Strangulate.
Glyph of Death and Decay has been changed to grant 20% additional damage instead of its current effect. <-- Finally the insane cover in fear effect is gone.. 2 dks could totaly locked me down with theese as they stacked and didnt add Dim returns.

Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff. Not a change for the better but i rarley get hit when im far away from them anyway,
# The Strand of the Ancients Demolisher has had its health increased. Depends on the amount but our damage gets buffed, overall a good change for us i belive. We still take them out fast while the enemy will struggle more.
# The Strand of the Ancients tower cannon has had its health increased Same as above.
Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 seconds and has a 90 second cooldown. This and feight death means hunter isnt free kills anymore.
Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
Fan of Knives: All poisons will now trigger correctly when used with this ability <-- all shamans instantly got wound/mind numbing and crip poison? Souns kinda crazy

If we still dont get enough buffed look forward to:

The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at a bonus 75% speed.

Seems like rogues once again enters as the kings in pvp..