Did some 2vs2 with a mate who is quite a newb when it comes to pvp and the part of team play. (a hand of protection often takes 5 seconds after i asked for it) :P
I played on of my elemental shamans and to my suprise we actually won a few matches.. Disc priest/rogue in the orgrimmar arena was quite easy since i can take 10-15k in a matter or seconds if im left alone and the priest is slow of his healing and to stupid to bubble before the fence goes down. Faced manny weird combos and we lost most due to beeing outgeared and total lacking teamplay..
Then we faced arcane mage/holy paladin both in pve gear.. I died so fast even with grounding totem as i have NO way to regain health or avoid a hard hit like pom pyro + arcane barrage (well apart from grounding totem) If i start to heal i already lost as a holy paladin can interrupt and atleast do abit of dps while my retanoob gets steam by a arcane mage due to lack of skill. (cant say im update on mage vs retadin)
I was able to feel WHY ret paladin/dk is such a good combo...
We started the match and they both went for me.. repentance then they got in meele range and my paladin trew me a HoF, so i ran and trew down a grounding to absorb deathgrip wich the dk ofc meeled down first and death gripped me back. Then i got hammer of justice wich i trinkted just to find myself in that DK slow, and my paladin was forced to use hand of protection on me, funny part now is that i get strangulated and cant heal myself. When HoP is out i die to a 4k hammer of wrath! I didnt use earthbind or thunderstorm so i guess it could have been done better and after all i did go in there as a elemental shaman.![]()
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