What about 4 locks + mage and rely on jumper cables + soulstones?
Not very sexy though - plus healing would be.... well... almost impossible.
I would much rather have a priest over a shammy in that situation.
What about 4 locks + mage and rely on jumper cables + soulstones?
Not very sexy though - plus healing would be.... well... almost impossible.
I would much rather have a priest over a shammy in that situation.
I would also much rather have a priest over a shaman. 3xSoul Stones on the priest means you will probably never have to run back to an instance.
For a while, I was working on a paly, druid, affliction warlockX3 set up. Let me tell you, that party was insane. If the resto druid ever got agro, I could shift him to bear and start healing with the paly. The whole time the warlocks were just destroying groups of 4-5 mobs without even bothering with CC. This was dungeon crawling instances when they first become possible for the appropriate levels.
So if you need a back up healer, I would definately go priest or druid.
I like the versatility a druid has but they wind up being good at a lot of things but master of none. I can't say if they are good enough but know that I did every non BC instance without even a leather wearing tank and only one healer.
I would imagine that a druid would be tough to play in a multibox setup - they need to take on different forms and coordinating that mid fight with everything else going on, battling for your attention might be too much.
You are pretty much limited to 3 things in combat. Healing, damage and other (moving around, dispelling, deciding on targets, etc). Adding - check what mode the druid is in, shift, remember what buttons are mapped to what, etc - might push you over the edge in terms of workability.
Now, 5 druids is something that I could see work with the right setup, the right macros and a ton of practice. Count me out of that though - but the ability to 5x stealth and heal and dps and tank depending on the encounter would be pretty amazing
At least, in theory.
I dont know how a druid would do in 70 dungeons, only got mine to 43 I think. Its been a while.
Its really not that hard to shapeshift into what you need. I definately wasn't putting him into cat form. But shifting to bear, with whatver their enrage was called and swiping over and over isn't that tough. Shifting back and forth can all be macrod. I was doing this before the ease of the multiboxer, so its definately doable.
Its also nice to be able to shift to travel form and take off if things go bad!
One of the main reasons i picked that group, was because i wanted as many different classes at 70 as possible. Plus, I'm a firm believer in the holy trinity for pve.![]()
Druids can't rez though - so might want to '86 that idea for PvE. Unless you all get eng and jumper cables![]()
Or REALLY enjoy running back multiple times on multiple characters.
That is true.
So...
SS->druid,paly,warlock
druid rebirth->warlock
paly "rez"->warlock?
And just don't die but once every 30 mins! :P
In all honesty though. Corpse runs in this game are so simple. I get peeved now if the run takes more then 5 minutes?!
Thats crazy! Back in the day of eq we had to run back to our corpse up hill for 3 hours while praying that each an every corpse would be found because you just idiotly (word?) came back to life in a group of kunark goblins. Shiver!
The worse thing in wow is having to find a vendor to repair your armor after the 10 death....
Corpse runs are simple. Until you have to do them randomly on different characters because NONE of your characters can rez
Which means, you have to stop what you are doing, run back and reform when ANY character dies.
Not exactly that great. I guess you could try to battle rez but umm most wipes are exactly that. Wipes. No amount of battle rezzing is likely to help.
Did the thread title get changed with a PvP added or am I going nuts ?
Yes, just to be clear the only reason I am not running a Priest is because I already have one ready to swap in if needed at lvl 60. It is a Dwarf (/showluff Fear Ward) and its on the same account as the Shamm/2nd team spot.
Have to be honest, I am still a little unsure on the Shammy. Plus, while I raided a lot and played a lot its nearly two years since I played so I've forgotten a lot of stuff about some of the classes I didn't play - notably Shammy.
Corpse runs are fine most of the time, but my main aim for this team is running instances. The most likely spot to wipe is at bosses. Quite often there will be respawns through the instance - so its much better to be able to recover from a total team wipe at the boss.
Remind me on one point, an important one, mind you - to use a soulstone does the Warlock need to be up or can they be used to rez even after a total wipe ?
Anyways, in summary why use a Shammy, taking into account Priest isn't an option :
1) rez
2) self rez
3) totems help to top up heal voidwalkers, plus totems can buff voidwalkers and pallie for melee
4) secondary DPS
plus :
5) chain drops won't be wasted
Keep the debate going though PLEASE, theres a lot more to be said in the Shammy/Druid debate - I'm going on the vaguest memories of what they both bring to a group. I would love it if someone could outline what these two classes bring to a PvE instance party.
In my opinion, I probably would not go with the shaman. I don't believe at 70 a shaman can be a primary healer. I could be wrong, but you have already stated that you have a priest ready to substitute so thats not an issue. You have the tank and healer coverered, quite well actually with your tank being a paladin.
Now the question regarding DPS. I'm a firm believer in simplicity. Filling your three dps slots with classes that have generally the same skills is quite abit easier then trying to manage a fight with many different timings. What i mean by this is, 3x times warlock, mage, hunter, even shaman will work well if they are on the same spec and all their casting is in sync. Setting up a warlock, hunter and shaman as your dpsers can be tough as they all have different timers for their spells and attacks.
I don't know the casting times on the shaman's shocks, but if they have the same casting time as say a mage's frostbolt, or scorch or even a warlocks shadowbolt. You could set up your controls and class skills to take full advantage of that. This will give you more control over exactly who you burn down and when you do it. An example of not have 3x a class is what I did with my 3 dpsers. I added a warlock later on after i had gotten to 70. I speced that warlock to destruction because it worked really well with the mage's frostbolts. Things like Firstblast and Shadowburn could be casted at the same time. Scorch and Searing pain worked well together. etc.. etc..
Keep in mind, this timing issue is really only relevent if you are using one input to control your dps. As a 5-boxer who tries to set up the "perfect" group you are going to work more for control and finesse. Where a 5-boxer of all the same class is about brute force and blowing their enemies up.
Corpse runs are not an issue with 3 warlocks. The soulstone cools down every 30 minutes. So you will be able to rez your priest every 10 minutes mid battle or after a wipe. After every wipe you will spend 2-3 minutes eating/drink and rebuffing anyways. The soulstone must be put on the priest before the priest or the warlock dies. But, it can be cast in combat as an oh crap gonna wipe last resort.
I'm sorry if I didn't really answer your question. I just don't know enough about shamans and why it would be worth having him. Regarding the chain mail, it is quite frustrating having so many chain and leather pieces not used. But having a high level enchanter in your set up really helps with gathering disenchants of all the bop items you won't be using.
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