Quote Originally Posted by 'Niley',index.php?page=Thread&postID=168362#post16 8362
No point, You dont need it, Your other stats are really low, and You should work on them first, dodge/hit and expertise, I can have way over 30k stam on my dk, yet I choose not too, I can 100% guarantee You that a tank with 22k hp and 25% dodge/23-5% parry will be a lot easier to heal than a tank with 10k more hp but 10% less dodge and parry(this is just an example).
I'd have to disagree here. You really have to weigh the increased survival time versus increased incoming DPS. Personally,I'll take the HP in a general situation that doesn't involve stacking the hypothetical odds in favor of avoidance. It has its trade-offs, such as increased load on the healer, however, as a boxer I find Stamina has a much higher benefit to not only my tanks, but all characters in general.

Edit: Upon further number crunching using an item point based model, the marginal benefit of Stamina has decreasing returns to scale, while the marginal benefit to avoidance has an increasing returns to scale, which means at some point, yeah, you will be indefenitely better off stacking avoidance. The Problem i see is that you don't reach that point until you hit about 52,000 HP. The obvious problem here is exactly as I put forth before: The healer has to spend more mana and put out a higher HPS to keep you up. More theorycrafting to come!