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  1. #1

    Default old kingdom heroic

    We run old kingdom now every day since it is very easy for us. I am playing
    Holy Priest
    Ele Shammy
    Hunter

    My brother is playing
    Prot pala
    Mage

    Thats what we do:
    Hunter starts fight and dies pretty soon :-) We could additionally sacrifice Mage.
    Insanity phase w/o the hunter is easier and he will die in that phase anyway. I sometimes flash heal my priest. The shammy hexes priest clone and downs the others than killing priest. The prot pala is just protecting himself waiting for help. The Mage is sheeping the priest. Sometimes the mage dies but thats not a problem.
    We are regging mana if necessary in the insanity phase. Just keep one clone alive, just keeping in mind that after 3 mins or so insanity ends.

    If you play prot pala + ele shammys I'd suggest to sacrifice two shammys.


    PS: Jeroga is the easiest boss, but this is probably an exploit? Just tank her at the entrance of the big hall (so really far away). She will run back and get the 200% dmg buff but when she arrives at the entrance the buff is already gone.

  2. #2

    Default

    hah, thanks for the help!

  3. #3
    Rated Arena Member
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    609

    Default RE: old kingdom heroic

    Quote Originally Posted by 'balrog78',index.php?page=Thread&postID=158683#pos t158683
    We run old kingdom now every day since it is very easy for us. I am playing
    Holy Priest
    Ele Shammy
    Hunter

    My brother is playing
    Prot pala
    Mage

    Thats what we do:
    Hunter starts fight and dies pretty soon :-) We could additionally sacrifice Mage.
    Insanity phase w/o the hunter is easier and he will die in that phase anyway. I sometimes flash heal my priest. The shammy hexes priest clone and downs the others than killing priest. The prot pala is just protecting himself waiting for help. The Mage is sheeping the priest. Sometimes the mage dies but thats not a problem.
    We are regging mana if necessary in the insanity phase. Just keep one clone alive, just keeping in mind that after 3 mins or so insanity ends.

    If you play prot pala + ele shammys I'd suggest to sacrifice two shammys.


    PS: Jeroga is the easiest boss, but this is probably an exploit? Just tank her at the entrance of the big hall (so really far away). She will run back and get the 200% dmg buff but when she arrives at the entrance the buff is already gone.
    I got to try this! Cause I never could beat Jeroga
    Gareatank Blood Elf Level 80 Protadin
    Gareatan Orc Level 80 DK Tank
    Gareb, Garec, Garee, Garef - Level 80 Troll Horde Shammies!
    Garea - Level 71 Horde Shammy!
    Garez, Garey, Garew, Garev, Gareu - Level 80 Draenei Alliance Shammies!
    Currently farming Horde Heroic Utgarde Keep, Utgarde Pinnacle, Gundrak, Drak'Tharon, and Culling of Stratholme(5 Drakes now)
    Azjol-Nerub-US

  4. #4

    Default RE: old kingdom heroic

    Quote Originally Posted by 'balrog78',index.php?page=Thread&postID=158683#pos t158683
    We run old kingdom now every day since it is very easy for us. I am playing
    Holy Priest
    Ele Shammy
    Hunter

    My brother is playing
    Prot pala
    Mage

    Thats what we do:
    Hunter starts fight and dies pretty soon :-) We could additionally sacrifice Mage.
    Insanity phase w/o the hunter is easier and he will die in that phase anyway. I sometimes flash heal my priest. The shammy hexes priest clone and downs the others than killing priest. The prot pala is just protecting himself waiting for help. The Mage is sheeping the priest. Sometimes the mage dies but thats not a problem.
    We are regging mana if necessary in the insanity phase. Just keep one clone alive, just keeping in mind that after 3 mins or so insanity ends.

    If you play prot pala + ele shammys I'd suggest to sacrifice two shammys.


    PS: Jeroga is the easiest boss, but this is probably an exploit? Just tank her at the entrance of the big hall (so really far away). She will run back and get the 200% dmg buff but when she arrives at the entrance the buff is already gone.
    This is not an exploit.
    Running down the waterfall during her first "floating thing" to the tunnel and fighting her there the rest of the battle is pretty much the only way to get the achievement for not killing any of her adds.
    Everyone does it that way once they know about it
    I'm going to live forever, or die trying.
    5 Shaman Northrend Heroics - My YouTube Channel - Details about my setup (outdated)
    T2 Heroics: lvl 80 Heroics wearing lvl 60 armour
    Running 5-6 accounts on one computer, currently playing Horde on US-Skywall.
    My main teams:
    5x Shamans lvl 85
    5-class team lvl 100: Paladin, Druid, Shaman, Mage, Priest

  5. #5

    Default omg I hate the old kingdom

    too many damn long range spell casters that don't have tank aggo. Hex has a very short range.
    I think Halls of Lightning is 1000x easier than this instance.

    I stopped using grounding totems when they didn't work on the first boss in UK, I guess I need to brush the dust off of them.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  6. #6

    Default RE: omg I hate the old kingdom

    Quote Originally Posted by 'Catamer',index.php?page=Thread&postID=167836#post 167836
    too many damn long range spell casters that don't have tank aggo. Hex has a very short range.
    I think Halls of Lightning is 1000x easier than this instance.

    I stopped using grounding totems when they didn't work on the first boss in UK, I guess I need to brush the dust off of them.
    You do it enough you'll figure out which are the casters and make sure you build aggro on and kill them first. For example, I shoot my shield at the caster, run to it, consecrate to aggro everything the shield didn't hit and then burn the caster down. If there is two with some distance b/w them, I'll shoot my shield at the one and consecrate the other on the way in or shoot one with the shield and start attacking the other, either way the second caster gets my full attention once the first is down.
    <Blue Man Group>
    Aradar/Ereder/Iridir/Orodor/Urudur
    Duskwood - Alliance

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