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  1. #1

    Default Shamans go post your totem ideas for bliz!

    Bliz made a post asking for feedback on totems. I suggest all shamans go there and add to the thread. Maybe we can get some totem love in the future. I hope they read through every page. This is what I suggested.


    Thread: http://forums.worldofwarcraft.com/th...sid=1&pageNo=1

    1. Remove them from the GCD.
    2. Add the ability to drop all 4 types with one click.
    3. Combine totems to reduce their numbers. Example - combine Poison & Disease Cleansing, combine all the resist totems, combine mana & healing stream, combine windfury & grace of air, combine earthbind & tremor. This will reduce the crazy amount of totems we have to cast. The combination of strenght and agi was a step in the right direction.
    4. Increase the cleanse effect of our totems to every 2 seconds instead of 5.
    5. Give us the ability to have mobility with our totems.
    6. Increase the health of totems or make them only removed by dispel. Totem stomping macros are not cool. Also, vehicles in wg and sota kill our totems.
    7. Give us some placed aoe totem like placing blizzard, death and decay, flamestrike, or rain of fire. Having to run in and drop totem is terrible aoe.
    8. If speced elemental wrath totem have the effect combine with any fire totem cast. So we do not give up our deep talent just to cast aoe. If we give up wrath and put a magma up it will decrease the raids dsp from the loss of wrath totem. If speced adding wrath effect to all fire totems is a way to combine aoe + your speced talent.
    9. Add more charges to grounding & change earthbind. You can also add the ability of absorbing a stun. That way it would give us some defense against stunlock from 100-0 health. Decrease earthbind cooldown or just combine it with tremor above. Give it a chance to proc a root effect on people slowed similar to the hunters frost trap.
    10. Make our pet totems scale and decrese the cooldown. Our pets are a joke right now in pve and pvp.


    There maybe more ideas but thats all I can think of now.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  2. #2

    Default

    what about stacking totem of wrath again only if your specd in it. I miss the stacking effect they used to have.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  3. #3

    Default

    They wont allow that but you can go post it in that thread. They removed the stacking effect for wotlk.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  4. #4

    Default

    yea but your right they need to combine mana and healing. Then all resistance totems. I mean really it would be so much better having one totem do all the resistances and both healing and mana on another. Diseases and poisons deff plus combining esp for boxers. Lets see what else do we like the new grace of air or o we want the old one back im not sure as enhanced i deff miss the extra agility. We have enough gear in wotlk and enchants for haste. Your right with wrath i hate having to give up searing totem for pet. I think shamans pets should be a whole different totem all together.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  5. #5
    Super Moderator Stealthy's Avatar
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    Default

    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=167596#po st167596
    REMOVE SENTRY TOTEM
    Make it have an increased chance to detect stealth / invis.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  6. #6

    Default

    i'm worried they're going to f' with totems to make them multibox unfriendly
    Someguy: "You must really like playing with yourself"
    Me: "OH HELLS YEAH!"

  7. #7

    Default

    2. Add the ability to drop all 4 types with one click. -Pinotnoir

    How about a new ability
    Totem Pole:
    Drops a Totem Pole containing 1 of each type of totem, 30+ yard range maybe even more so it gives us more run around room and still be in our totem range, x amout of health. Each attack on the totem pole knocks down one totem a time. (imagine a totem pole getting shorter after every hit) Not sure what order they would decide the totems to be knocked down first though.

    Some one elaborate on that for me I just really want shamans to Have Totem Poles. :P

    Edit: oh lol same idea basically on the first page, nice.


  8. #8

    Default

    Hmm Totem Pole could be sweet, maybe a small UI where you pick what totems you want out for each situation and then it drops them all in one button press. Could be nice. However what I want MORE than anything is for the totems to just circle the shaman (like watershield) and MOVE with him. 5 min duration is nice, but it's useless when you only use them for 1 min and have to move.

    Edit: Or better yet the Totems could sit on the shamans head, kinda like a beer helmet. Make it happen!

  9. #9

    Default

    Quote Originally Posted by 'Multibocks',index.php?page=Thread&postID=167621#p ost167621
    Edit: Or better yet the Totems could sit on the shamans head, kinda like a beer helmet. Make it happen!
    Mmmmmmm...... Beer
    Guilds: Spirit of St Louis/Saint Louis
    US- Trollbane/Zuljin Horde and Alliance


  10. #10

    Default RE: Shamans go post your totem ideas for bliz!

    Quote Originally Posted by 'pinotnoir',index.php?page=Thread&postID=167584#po st167584
    1. Remove them from the GCD.
    2. Add the ability to drop all 4 types with one click.
    3. Combine totems to reduce their numbers. Example - combine Poison & Disease Cleansing, combine all the resist totems, combine mana & healing stream, combine windfury & grace of air, combine earthbind & tremor. This will reduce the crazy amount of totems we have to cast. The combination of strenght and agi was a step in the right direction.
    4. Increase the cleanse effect of our totems to every 2 seconds instead of 5.
    5. Give us the ability to have mobility with our totems.
    6. Increase the health of totems or make them only removed by dispel. Totem stomping macros are not cool. Also, vehicles in wg and sota kill our totems.
    7. Give us some placed aoe totem like placing blizzard, death and decay, flamestrike, or rain of fire. Having to run in and drop totem is terrible aoe.
    8. If speced elemental wrath totem have the effect combine with any fire totem cast. So we do not give up our deep talent just to cast aoe. If we give up wrath and put a magma up it will decrease the raids dsp from the loss of wrath totem. If speced adding wrath effect to all fire totems is a way to combine aoe + your speced talent.
    9. Add more charges to grounding & change earthbind. You can also add the ability of absorbing a stun. That way it would give us some defense against stunlock from 100-0 health. Decrease earthbind cooldown or just combine it with tremor above. Give it a chance to proc a root effect on people slowed similar to the hunters frost trap.
    10. Make our pet totems scale and decrese the cooldown. Our pets are a joke right now in pve and pvp.
    Hooray! Finally I get a chance to reflect on a subject that I can share some intelligent feedback on, to a person I've been wanting to ask a question for a while now.

    First off I just want to say I understand your idea's are just that, and I know they are for a positive cause and I'd love to see some of them implemented, but there are a few that I gaze at with an uneasy look. Figure I'll just go through in order.

    1. Remove them from the GCD.

    Can't say it wouldn't work, can't say it would. If you look at it in a negative sense it gives shamans a rediculous amount of free time. If you DO combine it with anything you listed below relating to totems, it would be immediatly over powered. If you DON'T then it seems reasonable, just as long as totems still carried their individual 1 sec global for each other.

    2. Add the ability to drop all 4 types with one click.

    Well obviously if this is combined with any of your other idea's then its completly over powered. Though it could possibly work, but they'd have to nerf shamans a little in some way. Like possibly a longer global CD for everything once their cast, but thats just an under-developed idea.

    3. Combine totems to reduce their numbers.

    Again, if you combine it with any others than its over powered, but this one as an individual buff still seems unreasonable, can't say I'd like to see it implemented in the way your idea pitches it. It just screams IMBA!

    4. Increase the cleanse effect of our totems to every 2 seconds instead of 5.

    WIN, can't disagree on this. This is legit and needs to be implemented ASAP, though its been suggested 100000000000 times sad face.

    5. Give us the ability to have mobility with our totems.

    I know these are just idea's, but this has been pitched over billions of times, the reason it just wont ever happen in ANYWAY is because its not what the shaman class represents, the stationary totems are what binds the class to what it is. We'd be like pallies with more than 1 blessing, or like old school windfury rebuffing every 2 min (yea it was 5 but come on u buffed that shit all the time so it never ran out).

    6. Increase the health of totems or make them only removed by dispel. Totem stomping macros are not cool. Also, vehicles in wg and sota kill our totems.

    Bleh I can't really say DO or DON'T on this regarding the HP of totems, in WC3 totems did have quite a bit of health (dunno why I mentioned that). As far as dispell goes, thats not a terribad idea but maybe more than dispell can remove them.

    7. Give us some placed aoe totem like placing blizzard, death and decay, flamestrike, or rain of fire. Having to run in and drop totem is terrible aoe.

    Epic win, your so god damn right its not even funny, well yea it is. Its laughable because its so god damn true and blizzard knows it. Just so I'm reading you right, I think your saying have these bad ass idea totems placeable from long distances.

    9. Add more charges to grounding & change earthbind. You can also add the ability of absorbing a stun.

    Bleh I'd say maybe reduce the CD on grounding, but that is myself hating "don't want to suggest over powered ideas" side of me talking. I will agree maybe a 2nd charge on it wouldn't be too powerful but it is a major buff. ROFL your idea of adding a stun absorb to earthbind is genious and oringal (as far as my knowledge) I love it. Lastly your idea for Wrath ToT is very reasonably put no matter how over powered anyone makes it sound. Its a fucking DEEP TALENT and should never be switched out for any other "nessicary" ability, so 100% backing of this idea.

    10. Make our pet totems scale and decrese the cooldown.

    Totally.


    [My personal question to you, what is up with that avatar man? Its really hard to stare at and creepy, god I been wanting to ask that ever since I joined, glad I got that off my chest.

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