Close
Page 3 of 3 FirstFirst 1 2 3
Showing results 21 to 26 of 26
  1. #21

    Default

    My opinion on totems is that they either need to be taken off GCD and let them all be dropped at once, or they are made in to 15 minute buffs that the shaman carries around on their back. Certain totem affects should also be combined, namely the cleansing totems and the stream totems.

    In the modern era of hit-it-and-forget-it buffing, totems still being as clunky as they are seems just silly. They should either be providing buffs that neccesitate how much time and energy they take to manage, or the totem farm aspect needs to be toned down.

  2. #22

    Default

    Quote Originally Posted by 'Vicker',index.php?page=Thread&postID=167911#post1 67911
    So you want to make it so that you can drop all four totems with one click and have those those four totems do everything at once?
    Maybe they should also combine all paladin seals and judgments into just one of each. One judgment and you get health regen, mana regen, a dot, and some direct damage.
    They did combine all of the utility seals into judgements. Now you get your damage seal judged by your utility judgement.
    Perhaps combine all of the rogue poisons and, while they're at it
    They are working on that as well. i.e. Deadly brew. Any time you apply instant, wound, mind-numbing you get crippling for free. Hello 3 effects, 2 poisons, 1 swing.
    , every warlock demon and every druid form.
    FLYING STEALTH BEAR FTW!!!!
    but seriously, a sexy demon with a dog head and a giant 2H axe? I see potential in this.

    With classes like arcane mage having an instant ranged damage spell with a 3 seconds cooldown that can crit for 8k and a spammable debuff that reduces a targets movement, attack, and casting speeds by 60% for longer than any PvP debuff is allowed to last with no cooldown, minimal mana consumption and chance to resist dispel mechanics and a 10 second immunity spell, the ability to copy themselves multiple times, turn invisible, and their God on a 2 min cooldown Instant flaming ball of death.

    OR

    A Plate wearing holy wrecking ball capable of insta-gibbing a poorly gear tank running around instant healing himself with unlimited mana a, 12 second immunity that he's allowed to continue attacking you through, the only slow effect that a druid can't shift out of; that if you do manage to crit, his Eye for an eye talent makes you wish you hadn't and the whole time he's saving his 12 seconds worth of ranged stun for you to decide it's time to involve your friends.

    Ya, clearly sir I am terrified of the class that has to take a few seconds to throw sticks down on the ground to reach potential before throwing his pretty much cast time only immobile damage at me.

    Oh dear, we just turned this into the WoW forums. (hides in a corner)

  3. #23
    Rated Arena Member daviddoran's Avatar
    Join Date
    May 2008
    Location
    Southern California
    Posts
    1596

    Default

    Well, seeing as there are some equippable totems that take the place of the totems in your bags, why not take it to the next level, and have a pet bar, that has all of your totems, with autocast abilities, and while we're at it, why not call it the Totem Pole and have it follow you around like a pet.... follows you around, and through talents/glyphs always stays up until you adjust it. I guess I just hate having to waste 4 GCDs every time I need to move. I have resorted to leaving em parked in instances, and kite the mobs there, every other pull, just so i dont have to bother re toteming.

    and yes, REMOVE SENTRY TOTEM. Dont buff it, don't rework it. Farsight already does this without looking completely obvious. It is unnecessary.

  4. #24

    Default

    I can't post to the US Forums but something like this could be nice evtly:

    Totem leash:
    Instant
    Cooldown 10sec
    Pulls all of your totems to your current position. No GCD!

    Passive ability: Maybe Talent?! But in every tree?!
    Automatically sets you totems to your location if your out of totem range, effect comes every few seconds.

    This is what I would say to remove your immobilty
    Clash of the Titans
    Almost Done -.-
    CotT
    [/align]Current Playlist:
    • Megadeth, Nine Inch Nails, Soilwork, Soil, Mudvayne, Killswitch Engage, Evanescence(Again :love: )

  5. #25

    Default

    Totem of Wrath on a seperate Totem School, please. Not on fire. :>
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  6. #26

    Default

    Quote Originally Posted by 'Vicker',index.php?page=Thread&postID=167911#post1 67911
    So you want to make it so that you can drop all four totems with one click and have those those four totems do everything at once? Maybe they should also combine all paladin seals and judgments into just one of each. One judgment and you get health regen, mana regen, a dot, and some direct damage. Perhaps combine all of the rogue poisons and, while they're at it, every warlock demon and every druid form.
    I'm with you on that. Also, don't forget to change Circle of healing back to the way it was pre-patch 3.0.8 and instead of being just 1 party, make it raid wide, and reduce the mana to about 5 mana and increase the heal rate to 100% instead of just the 4000 to 6000 I'm getting now on my holy priest. Can hunter's also get every aspect active except remove the negative part of Aspect of the Viper and Aspect of the Pack? Oo.. and for my mage... make the mana gem 100% mana regen and remove all cooldowns on my AoE spells and put them on 1 button and reduce the mana it takes to cast them by 90%. My warrior really should have the benefit of all stances w/o any of the drawbacks at the same time and all shouts should be on one global shout. Dk's... well they are good as they are (tongue in cheek) :thumbsup:
    [align=center]
    [/align]

Similar Threads

  1. current Shamans : updated totem stack request
    By Tancredo2112 in forum General WoW Discussion
    Replies: 12
    Last Post: 05-19-2009, 03:00 PM
  2. Prot Pally + 4 Shamans post 3.0 seeking basic help
    By Pavavion in forum New Multi-Boxers & Support
    Replies: 1
    Last Post: 12-08-2008, 08:00 PM
  3. Shaman Elemental Talent Specs post patch and totem rotation
    By DeathRush in forum General WoW Discussion
    Replies: 6
    Last Post: 10-16-2008, 05:39 AM
  4. Shamans Pre-BC and Post-BC
    By mackenziemi in forum General WoW Discussion
    Replies: 4
    Last Post: 05-15-2008, 11:38 AM
  5. 5 boxing shamans Question about Fire totems and Totem of WRath
    By LancerX in forum General WoW Discussion
    Replies: 11
    Last Post: 02-28-2008, 09:39 AM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •